Translate JoystickState directly from LWJGL context.
Set the logger to the correct class
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@ -37,6 +37,8 @@ import static java.util.stream.Collectors.toSet;
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import static org.lwjgl.opencl.CL10.CL_CONTEXT_PLATFORM;
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import static org.lwjgl.opengl.GL.createCapabilities;
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import static org.lwjgl.opengl.GL11.glGetInteger;
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import com.jme3.input.JoystickState;
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import com.jme3.input.lwjgl.GlfwJoystickInput;
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import com.jme3.input.lwjgl.GlfwKeyInput;
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import com.jme3.input.lwjgl.GlfwMouseInput;
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@ -238,7 +240,12 @@ public abstract class LwjglContext implements JmeContext {
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@Override
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public void invoke(int jid, int event) {
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joyInput.reloadJoysticks();
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joyInput.fireJoystickConnectionEvent(jid, event);
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JoystickState state = event == GLFW.GLFW_CONNECTED
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? JoystickState.Connected
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: JoystickState.Disconnected;
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joyInput.fireJoystickConnectionEvent(jid, state);
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}
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});
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