* Removed evil code
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7846 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
a24becee32
commit
80ac165e67
@ -52,7 +52,7 @@ javac.test.classpath=\
|
||||
${javac.classpath}:\
|
||||
${build.classes.dir}:\
|
||||
${libs.junit_4.classpath}
|
||||
javadoc.additionalparam=-public
|
||||
javadoc.additionalparam=-public
|
||||
javadoc.author=false
|
||||
javadoc.encoding=${source.encoding}
|
||||
javadoc.noindex=false
|
||||
@ -86,7 +86,7 @@ platform.active=default_platform
|
||||
run.classpath=\
|
||||
${javac.classpath}:\
|
||||
${build.classes.dir}
|
||||
run.jvmargs=-Xbatch -XX:CICompilerCount=1
|
||||
run.jvmargs=-Xms30m -Xmx30m -XX:MaxDirectMemorySize=256M
|
||||
run.test.classpath=\
|
||||
${javac.test.classpath}:\
|
||||
${build.test.classes.dir}
|
||||
|
@ -1,6 +1,6 @@
|
||||
#import "Common/ShaderLib/Optics.glsllib"
|
||||
|
||||
uniform ENVMAP m_Texture2;
|
||||
uniform ENVMAP m_Texture;
|
||||
|
||||
varying vec3 direction;
|
||||
|
||||
|
@ -1,141 +1,140 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.light;
|
||||
|
||||
import com.jme3.bounding.BoundingVolume;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* Represents a point light.
|
||||
* A point light emits light from a given position into all directions in space.
|
||||
* E.g a lamp or a bright effect. Point light positions are in world space.
|
||||
* <p>
|
||||
* In addition to a position, point lights also have a radius which
|
||||
* can be used to attenuate the influence of the light depending on the
|
||||
* distance between the light and the effected object.
|
||||
*
|
||||
*/
|
||||
public class PointLight extends Light {
|
||||
|
||||
protected Vector3f position = new Vector3f();
|
||||
protected float radius = 0;
|
||||
|
||||
@Override
|
||||
public void computeLastDistance(Spatial owner) {
|
||||
if (owner.getWorldBound() != null){
|
||||
BoundingVolume bv = owner.getWorldBound();
|
||||
lastDistance = bv.distanceSquaredTo(position);
|
||||
System.out.println(lastDistance + ", " + owner);
|
||||
}else{
|
||||
lastDistance = owner.getWorldTranslation().distanceSquared(position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the world space position of the light.
|
||||
*
|
||||
* @return the world space position of the light.
|
||||
*
|
||||
* @see PointLight#setPosition(com.jme3.math.Vector3f)
|
||||
*/
|
||||
public Vector3f getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the world space position of the light.
|
||||
*
|
||||
* @param position the world space position of the light.
|
||||
*/
|
||||
public void setPosition(Vector3f position){
|
||||
this.position.set(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the radius of the light influence. A radius of 0 means
|
||||
* the light has no attenuation.
|
||||
*
|
||||
* @return the radius of the light
|
||||
*/
|
||||
public float getRadius(){
|
||||
return radius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the radius of the light influence.
|
||||
* <p>
|
||||
* Setting a non-zero radius indicates the light should use attenuation.
|
||||
* If a pixel's distance to this light's position
|
||||
* is greater than the light's radius, then the pixel will not be
|
||||
* effected by this light, if the distance is less than the radius, then
|
||||
* the magnitude of the influence is equal to distance / radius.
|
||||
*
|
||||
* @param radius the radius of the light influence.
|
||||
*
|
||||
* @throws IllegalArgumentException If radius is negative
|
||||
*/
|
||||
public void setRadius(float radius){
|
||||
if (radius < 0) {
|
||||
throw new IllegalArgumentException("Light radius cannot be negative");
|
||||
}
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Light.Type getType() {
|
||||
return Light.Type.Point;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(position, "position", null);
|
||||
oc.write(radius, "radius", 0f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
position = (Vector3f) ic.readSavable("position", null);
|
||||
radius = ic.readFloat("radius", 0f);
|
||||
}
|
||||
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.light;
|
||||
|
||||
import com.jme3.bounding.BoundingVolume;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* Represents a point light.
|
||||
* A point light emits light from a given position into all directions in space.
|
||||
* E.g a lamp or a bright effect. Point light positions are in world space.
|
||||
* <p>
|
||||
* In addition to a position, point lights also have a radius which
|
||||
* can be used to attenuate the influence of the light depending on the
|
||||
* distance between the light and the effected object.
|
||||
*
|
||||
*/
|
||||
public class PointLight extends Light {
|
||||
|
||||
protected Vector3f position = new Vector3f();
|
||||
protected float radius = 0;
|
||||
|
||||
@Override
|
||||
public void computeLastDistance(Spatial owner) {
|
||||
if (owner.getWorldBound() != null){
|
||||
BoundingVolume bv = owner.getWorldBound();
|
||||
lastDistance = bv.distanceSquaredTo(position);
|
||||
}else{
|
||||
lastDistance = owner.getWorldTranslation().distanceSquared(position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the world space position of the light.
|
||||
*
|
||||
* @return the world space position of the light.
|
||||
*
|
||||
* @see PointLight#setPosition(com.jme3.math.Vector3f)
|
||||
*/
|
||||
public Vector3f getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the world space position of the light.
|
||||
*
|
||||
* @param position the world space position of the light.
|
||||
*/
|
||||
public void setPosition(Vector3f position){
|
||||
this.position.set(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the radius of the light influence. A radius of 0 means
|
||||
* the light has no attenuation.
|
||||
*
|
||||
* @return the radius of the light
|
||||
*/
|
||||
public float getRadius(){
|
||||
return radius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the radius of the light influence.
|
||||
* <p>
|
||||
* Setting a non-zero radius indicates the light should use attenuation.
|
||||
* If a pixel's distance to this light's position
|
||||
* is greater than the light's radius, then the pixel will not be
|
||||
* effected by this light, if the distance is less than the radius, then
|
||||
* the magnitude of the influence is equal to distance / radius.
|
||||
*
|
||||
* @param radius the radius of the light influence.
|
||||
*
|
||||
* @throws IllegalArgumentException If radius is negative
|
||||
*/
|
||||
public void setRadius(float radius){
|
||||
if (radius < 0) {
|
||||
throw new IllegalArgumentException("Light radius cannot be negative");
|
||||
}
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Light.Type getType() {
|
||||
return Light.Type.Point;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(position, "position", null);
|
||||
oc.write(radius, "radius", 0f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
position = (Vector3f) ic.readSavable("position", null);
|
||||
radius = ic.readFloat("radius", 0f);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,238 +1,221 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.util;
|
||||
|
||||
import com.jme3.collision.bih.BIHNode.BIHStackData;
|
||||
import com.jme3.math.Eigen3f;
|
||||
import com.jme3.math.Matrix4f;
|
||||
import com.jme3.math.Matrix3f;
|
||||
import com.jme3.math.Plane;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Triangle;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Temporary variables assigned to each thread. Engine classes may access
|
||||
* these temp variables with TempVars.get(), all retrieved TempVars
|
||||
* instances must be returned via TempVars.release().
|
||||
* This returns an available instance of the TempVar class ensuring this
|
||||
* particular instance is never used elsewhere in the mean time.
|
||||
*/
|
||||
public class TempVars {
|
||||
|
||||
/**
|
||||
* Allow X instances of TempVars in a single thread.
|
||||
*/
|
||||
private static final int STACK_SIZE = 5;
|
||||
|
||||
/**
|
||||
* <code>TempVarsStack</code> contains a stack of TempVars.
|
||||
* Every time TempVars.get() is called, a new entry is added to the stack,
|
||||
* and the index incremented.
|
||||
* When TempVars.release() is called, the entry is checked against
|
||||
* the current instance and then the index is decremented.
|
||||
*/
|
||||
private static class TempVarsStack {
|
||||
int index = 0;
|
||||
TempVars[] tempVars = new TempVars[STACK_SIZE];
|
||||
}
|
||||
|
||||
/**
|
||||
* ThreadLocal to store a TempVarsStack for each thread.
|
||||
* This ensures each thread has a single TempVarsStack that is
|
||||
* used only in method calls in that thread.
|
||||
*/
|
||||
private static final ThreadLocal<TempVarsStack> varsLocal = new ThreadLocal<TempVarsStack>() {
|
||||
@Override
|
||||
public TempVarsStack initialValue() {
|
||||
return new TempVarsStack();
|
||||
}
|
||||
};
|
||||
|
||||
private static final ThreadLocal<TempVars> tempVars = new ThreadLocal<TempVars>(){
|
||||
@Override
|
||||
public TempVars initialValue() {
|
||||
return new TempVars();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This instance of TempVars has been retrieved but not released yet.
|
||||
*/
|
||||
private boolean isUsed = false;
|
||||
|
||||
private TempVars() {
|
||||
}
|
||||
|
||||
public static TempVars get(){
|
||||
return tempVars.get();
|
||||
}
|
||||
|
||||
public void release(){
|
||||
}
|
||||
|
||||
/**
|
||||
* Acquire an instance of the TempVar class.
|
||||
* You have to release the instance after use by calling the
|
||||
* release() method.
|
||||
* If more than STACK_SIZE (currently 5) instances are requested
|
||||
* in a single thread then an ArrayIndexOutOfBoundsException will be thrown.
|
||||
*
|
||||
* @return A TempVar instance
|
||||
*/
|
||||
/*
|
||||
public static TempVars get() {
|
||||
TempVarsStack stack = varsLocal.get();
|
||||
|
||||
TempVars instance = stack.tempVars[stack.index];
|
||||
|
||||
if (instance == null){
|
||||
// Create new
|
||||
instance = new TempVars();
|
||||
|
||||
// Put it in there
|
||||
stack.tempVars[stack.index] = instance;
|
||||
}
|
||||
|
||||
stack.index++;
|
||||
|
||||
instance.isUsed = true;
|
||||
|
||||
return instance;
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Releases this instance of TempVars.
|
||||
* Once released, the contents of the TempVars are undefined.
|
||||
* The TempVars must be released in the opposite order that they are retrieved,
|
||||
* e.g. Acquiring vars1, then acquiring vars2, vars2 MUST be released
|
||||
* first otherwise an exception will be thrown.
|
||||
*/
|
||||
/*
|
||||
public void release() {
|
||||
if (!isUsed){
|
||||
throw new IllegalStateException("This instance of TempVars was already released!");
|
||||
}
|
||||
|
||||
isUsed = false;
|
||||
|
||||
TempVarsStack stack = varsLocal.get();
|
||||
|
||||
// Return it to the stack
|
||||
stack.index--;
|
||||
|
||||
// Check if it is actually there
|
||||
if (stack.tempVars[stack.index] != this){
|
||||
throw new IllegalStateException("An instance of TempVars has not been released in a called method!");
|
||||
}
|
||||
}*/
|
||||
|
||||
/**
|
||||
* For interfacing with OpenGL in Renderer.
|
||||
*/
|
||||
public final IntBuffer intBuffer1 = BufferUtils.createIntBuffer(1);
|
||||
public final IntBuffer intBuffer16 = BufferUtils.createIntBuffer(16);
|
||||
public final FloatBuffer floatBuffer16 = BufferUtils.createFloatBuffer(16);
|
||||
/**
|
||||
* Skinning buffers
|
||||
*/
|
||||
public final float[] skinPositions = new float[512 * 3];
|
||||
public final float[] skinNormals = new float[512 * 3];
|
||||
/**
|
||||
* Fetching triangle from mesh
|
||||
*/
|
||||
public final Triangle triangle = new Triangle();
|
||||
/**
|
||||
* General vectors.
|
||||
*/
|
||||
public final Vector3f vect1 = new Vector3f();
|
||||
public final Vector3f vect2 = new Vector3f();
|
||||
public final Vector3f vect3 = new Vector3f();
|
||||
public final Vector3f vect4 = new Vector3f();
|
||||
public final Vector3f vect5 = new Vector3f();
|
||||
public final Vector3f vect6 = new Vector3f();
|
||||
public final Vector3f vect7 = new Vector3f();
|
||||
//seems the maximum number of vector used is 7 in com.jme3.bounding.java
|
||||
public final Vector3f vect8 = new Vector3f();
|
||||
public final Vector3f vect9 = new Vector3f();
|
||||
public final Vector3f vect10 = new Vector3f();
|
||||
public final Vector3f[] tri = {new Vector3f(),
|
||||
new Vector3f(),
|
||||
new Vector3f()};
|
||||
/**
|
||||
* 2D vector
|
||||
*/
|
||||
public final Vector2f vect2d = new Vector2f();
|
||||
public final Vector2f vect2d2 = new Vector2f();
|
||||
/**
|
||||
* General matrices.
|
||||
*/
|
||||
public final Matrix3f tempMat3 = new Matrix3f();
|
||||
public final Matrix4f tempMat4 = new Matrix4f();
|
||||
/**
|
||||
* General quaternions.
|
||||
*/
|
||||
public final Quaternion quat1 = new Quaternion();
|
||||
public final Quaternion quat2 = new Quaternion();
|
||||
/**
|
||||
* Eigen
|
||||
*/
|
||||
public final Eigen3f eigen = new Eigen3f();
|
||||
/**
|
||||
* Plane
|
||||
*/
|
||||
public final Plane plane = new Plane();
|
||||
/**
|
||||
* BoundingBox ray collision
|
||||
*/
|
||||
public final float[] fWdU = new float[3];
|
||||
public final float[] fAWdU = new float[3];
|
||||
public final float[] fDdU = new float[3];
|
||||
public final float[] fADdU = new float[3];
|
||||
public final float[] fAWxDdU = new float[3];
|
||||
/**
|
||||
* Maximum tree depth .. 32 levels??
|
||||
*/
|
||||
public final Spatial[] spatialStack = new Spatial[32];
|
||||
public final float[] matrixWrite = new float[16];
|
||||
/**
|
||||
* BIHTree
|
||||
*/
|
||||
public final float[] bihSwapTmp = new float[9];
|
||||
public final ArrayList<BIHStackData> bihStack = new ArrayList<BIHStackData>();
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.util;
|
||||
|
||||
import com.jme3.collision.bih.BIHNode.BIHStackData;
|
||||
import com.jme3.math.Eigen3f;
|
||||
import com.jme3.math.Matrix4f;
|
||||
import com.jme3.math.Matrix3f;
|
||||
import com.jme3.math.Plane;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Triangle;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Temporary variables assigned to each thread. Engine classes may access
|
||||
* these temp variables with TempVars.get(), all retrieved TempVars
|
||||
* instances must be returned via TempVars.release().
|
||||
* This returns an available instance of the TempVar class ensuring this
|
||||
* particular instance is never used elsewhere in the mean time.
|
||||
*/
|
||||
public class TempVars {
|
||||
|
||||
/**
|
||||
* Allow X instances of TempVars in a single thread.
|
||||
*/
|
||||
private static final int STACK_SIZE = 5;
|
||||
|
||||
/**
|
||||
* <code>TempVarsStack</code> contains a stack of TempVars.
|
||||
* Every time TempVars.get() is called, a new entry is added to the stack,
|
||||
* and the index incremented.
|
||||
* When TempVars.release() is called, the entry is checked against
|
||||
* the current instance and then the index is decremented.
|
||||
*/
|
||||
private static class TempVarsStack {
|
||||
int index = 0;
|
||||
TempVars[] tempVars = new TempVars[STACK_SIZE];
|
||||
}
|
||||
|
||||
/**
|
||||
* ThreadLocal to store a TempVarsStack for each thread.
|
||||
* This ensures each thread has a single TempVarsStack that is
|
||||
* used only in method calls in that thread.
|
||||
*/
|
||||
private static final ThreadLocal<TempVarsStack> varsLocal = new ThreadLocal<TempVarsStack>() {
|
||||
@Override
|
||||
public TempVarsStack initialValue() {
|
||||
return new TempVarsStack();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This instance of TempVars has been retrieved but not released yet.
|
||||
*/
|
||||
private boolean isUsed = false;
|
||||
|
||||
private TempVars() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Acquire an instance of the TempVar class.
|
||||
* You have to release the instance after use by calling the
|
||||
* release() method.
|
||||
* If more than STACK_SIZE (currently 5) instances are requested
|
||||
* in a single thread then an ArrayIndexOutOfBoundsException will be thrown.
|
||||
*
|
||||
* @return A TempVar instance
|
||||
*/
|
||||
public static TempVars get() {
|
||||
TempVarsStack stack = varsLocal.get();
|
||||
|
||||
TempVars instance = stack.tempVars[stack.index];
|
||||
|
||||
if (instance == null){
|
||||
// Create new
|
||||
instance = new TempVars();
|
||||
|
||||
// Put it in there
|
||||
stack.tempVars[stack.index] = instance;
|
||||
}
|
||||
|
||||
stack.index++;
|
||||
|
||||
instance.isUsed = true;
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Releases this instance of TempVars.
|
||||
* Once released, the contents of the TempVars are undefined.
|
||||
* The TempVars must be released in the opposite order that they are retrieved,
|
||||
* e.g. Acquiring vars1, then acquiring vars2, vars2 MUST be released
|
||||
* first otherwise an exception will be thrown.
|
||||
*/
|
||||
public void release() {
|
||||
if (!isUsed){
|
||||
throw new IllegalStateException("This instance of TempVars was already released!");
|
||||
}
|
||||
|
||||
isUsed = false;
|
||||
|
||||
TempVarsStack stack = varsLocal.get();
|
||||
|
||||
// Return it to the stack
|
||||
stack.index--;
|
||||
|
||||
// Check if it is actually there
|
||||
if (stack.tempVars[stack.index] != this){
|
||||
throw new IllegalStateException("An instance of TempVars has not been released in a called method!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* For interfacing with OpenGL in Renderer.
|
||||
*/
|
||||
public final IntBuffer intBuffer1 = BufferUtils.createIntBuffer(1);
|
||||
public final IntBuffer intBuffer16 = BufferUtils.createIntBuffer(16);
|
||||
public final FloatBuffer floatBuffer16 = BufferUtils.createFloatBuffer(16);
|
||||
/**
|
||||
* Skinning buffers
|
||||
*/
|
||||
public final float[] skinPositions = new float[512 * 3];
|
||||
public final float[] skinNormals = new float[512 * 3];
|
||||
/**
|
||||
* Fetching triangle from mesh
|
||||
*/
|
||||
public final Triangle triangle = new Triangle();
|
||||
/**
|
||||
* General vectors.
|
||||
*/
|
||||
public final Vector3f vect1 = new Vector3f();
|
||||
public final Vector3f vect2 = new Vector3f();
|
||||
public final Vector3f vect3 = new Vector3f();
|
||||
public final Vector3f vect4 = new Vector3f();
|
||||
public final Vector3f vect5 = new Vector3f();
|
||||
public final Vector3f vect6 = new Vector3f();
|
||||
public final Vector3f vect7 = new Vector3f();
|
||||
//seems the maximum number of vector used is 7 in com.jme3.bounding.java
|
||||
public final Vector3f vect8 = new Vector3f();
|
||||
public final Vector3f vect9 = new Vector3f();
|
||||
public final Vector3f vect10 = new Vector3f();
|
||||
public final Vector3f[] tri = {new Vector3f(),
|
||||
new Vector3f(),
|
||||
new Vector3f()};
|
||||
/**
|
||||
* 2D vector
|
||||
*/
|
||||
public final Vector2f vect2d = new Vector2f();
|
||||
public final Vector2f vect2d2 = new Vector2f();
|
||||
/**
|
||||
* General matrices.
|
||||
*/
|
||||
public final Matrix3f tempMat3 = new Matrix3f();
|
||||
public final Matrix4f tempMat4 = new Matrix4f();
|
||||
/**
|
||||
* General quaternions.
|
||||
*/
|
||||
public final Quaternion quat1 = new Quaternion();
|
||||
public final Quaternion quat2 = new Quaternion();
|
||||
/**
|
||||
* Eigen
|
||||
*/
|
||||
public final Eigen3f eigen = new Eigen3f();
|
||||
/**
|
||||
* Plane
|
||||
*/
|
||||
public final Plane plane = new Plane();
|
||||
/**
|
||||
* BoundingBox ray collision
|
||||
*/
|
||||
public final float[] fWdU = new float[3];
|
||||
public final float[] fAWdU = new float[3];
|
||||
public final float[] fDdU = new float[3];
|
||||
public final float[] fADdU = new float[3];
|
||||
public final float[] fAWxDdU = new float[3];
|
||||
/**
|
||||
* Maximum tree depth .. 32 levels??
|
||||
*/
|
||||
public final Spatial[] spatialStack = new Spatial[32];
|
||||
public final float[] matrixWrite = new float[16];
|
||||
/**
|
||||
* BIHTree
|
||||
*/
|
||||
public final float[] bihSwapTmp = new float[9];
|
||||
public final ArrayList<BIHStackData> bihStack = new ArrayList<BIHStackData>();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user