* Removed evil code
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7846 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
a24becee32
commit
80ac165e67
@ -52,7 +52,7 @@ javac.test.classpath=\
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${javac.classpath}:\
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${javac.classpath}:\
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${build.classes.dir}:\
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${build.classes.dir}:\
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${libs.junit_4.classpath}
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${libs.junit_4.classpath}
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javadoc.additionalparam=-public
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javadoc.additionalparam=-public
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javadoc.author=false
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javadoc.author=false
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javadoc.encoding=${source.encoding}
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javadoc.encoding=${source.encoding}
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javadoc.noindex=false
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javadoc.noindex=false
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@ -86,7 +86,7 @@ platform.active=default_platform
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run.classpath=\
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run.classpath=\
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${javac.classpath}:\
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${javac.classpath}:\
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${build.classes.dir}
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${build.classes.dir}
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run.jvmargs=-Xbatch -XX:CICompilerCount=1
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run.jvmargs=-Xms30m -Xmx30m -XX:MaxDirectMemorySize=256M
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run.test.classpath=\
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run.test.classpath=\
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${javac.test.classpath}:\
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${javac.test.classpath}:\
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${build.test.classes.dir}
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${build.test.classes.dir}
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@ -1,6 +1,6 @@
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#import "Common/ShaderLib/Optics.glsllib"
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#import "Common/ShaderLib/Optics.glsllib"
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uniform ENVMAP m_Texture2;
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uniform ENVMAP m_Texture;
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varying vec3 direction;
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varying vec3 direction;
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@ -1,141 +1,140 @@
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/*
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* modification, are permitted provided that the following conditions are
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* met:
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* met:
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*
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*
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||||||
* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
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*
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*
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||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
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||||||
* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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*
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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* without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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package com.jme3.light;
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package com.jme3.light;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.OutputCapsule;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import java.io.IOException;
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import java.io.IOException;
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/**
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/**
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* Represents a point light.
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* Represents a point light.
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* A point light emits light from a given position into all directions in space.
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* A point light emits light from a given position into all directions in space.
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* E.g a lamp or a bright effect. Point light positions are in world space.
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* E.g a lamp or a bright effect. Point light positions are in world space.
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* <p>
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* <p>
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* In addition to a position, point lights also have a radius which
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* In addition to a position, point lights also have a radius which
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* can be used to attenuate the influence of the light depending on the
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* can be used to attenuate the influence of the light depending on the
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* distance between the light and the effected object.
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* distance between the light and the effected object.
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*
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*
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*/
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*/
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public class PointLight extends Light {
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public class PointLight extends Light {
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protected Vector3f position = new Vector3f();
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protected Vector3f position = new Vector3f();
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protected float radius = 0;
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protected float radius = 0;
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@Override
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@Override
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public void computeLastDistance(Spatial owner) {
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public void computeLastDistance(Spatial owner) {
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if (owner.getWorldBound() != null){
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if (owner.getWorldBound() != null){
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BoundingVolume bv = owner.getWorldBound();
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BoundingVolume bv = owner.getWorldBound();
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lastDistance = bv.distanceSquaredTo(position);
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lastDistance = bv.distanceSquaredTo(position);
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System.out.println(lastDistance + ", " + owner);
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}else{
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}else{
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lastDistance = owner.getWorldTranslation().distanceSquared(position);
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lastDistance = owner.getWorldTranslation().distanceSquared(position);
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}
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}
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}
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}
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/**
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/**
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* Returns the world space position of the light.
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* Returns the world space position of the light.
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*
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*
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* @return the world space position of the light.
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* @return the world space position of the light.
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*
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*
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* @see PointLight#setPosition(com.jme3.math.Vector3f)
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* @see PointLight#setPosition(com.jme3.math.Vector3f)
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*/
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*/
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public Vector3f getPosition() {
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public Vector3f getPosition() {
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return position;
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return position;
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}
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}
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/**
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/**
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* Set the world space position of the light.
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* Set the world space position of the light.
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*
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*
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* @param position the world space position of the light.
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* @param position the world space position of the light.
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*/
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*/
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public void setPosition(Vector3f position){
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public void setPosition(Vector3f position){
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this.position.set(position);
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this.position.set(position);
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}
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}
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/**
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/**
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* Returns the radius of the light influence. A radius of 0 means
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* Returns the radius of the light influence. A radius of 0 means
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* the light has no attenuation.
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* the light has no attenuation.
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*
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*
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* @return the radius of the light
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* @return the radius of the light
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*/
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*/
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public float getRadius(){
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public float getRadius(){
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return radius;
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return radius;
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}
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}
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/**
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/**
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* Set the radius of the light influence.
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* Set the radius of the light influence.
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* <p>
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* <p>
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* Setting a non-zero radius indicates the light should use attenuation.
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* Setting a non-zero radius indicates the light should use attenuation.
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* If a pixel's distance to this light's position
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* If a pixel's distance to this light's position
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* is greater than the light's radius, then the pixel will not be
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* is greater than the light's radius, then the pixel will not be
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* effected by this light, if the distance is less than the radius, then
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* effected by this light, if the distance is less than the radius, then
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* the magnitude of the influence is equal to distance / radius.
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* the magnitude of the influence is equal to distance / radius.
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*
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*
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* @param radius the radius of the light influence.
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* @param radius the radius of the light influence.
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*
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*
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* @throws IllegalArgumentException If radius is negative
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* @throws IllegalArgumentException If radius is negative
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*/
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*/
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public void setRadius(float radius){
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public void setRadius(float radius){
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if (radius < 0) {
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if (radius < 0) {
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throw new IllegalArgumentException("Light radius cannot be negative");
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throw new IllegalArgumentException("Light radius cannot be negative");
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}
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}
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this.radius = radius;
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this.radius = radius;
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}
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}
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@Override
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@Override
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public Light.Type getType() {
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public Light.Type getType() {
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return Light.Type.Point;
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return Light.Type.Point;
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}
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}
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@Override
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@Override
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public void write(JmeExporter ex) throws IOException {
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(position, "position", null);
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oc.write(position, "position", null);
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oc.write(radius, "radius", 0f);
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oc.write(radius, "radius", 0f);
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}
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}
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@Override
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@Override
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public void read(JmeImporter im) throws IOException {
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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InputCapsule ic = im.getCapsule(this);
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position = (Vector3f) ic.readSavable("position", null);
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position = (Vector3f) ic.readSavable("position", null);
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radius = ic.readFloat("radius", 0f);
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radius = ic.readFloat("radius", 0f);
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}
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}
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}
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}
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@ -1,238 +1,221 @@
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/*
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* modification, are permitted provided that the following conditions are
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* met:
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* met:
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*
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*
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||||||
* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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*
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*
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||||||
* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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||||||
* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
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*
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
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||||||
*
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*
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||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
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*/
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package com.jme3.util;
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package com.jme3.util;
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import com.jme3.collision.bih.BIHNode.BIHStackData;
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import com.jme3.collision.bih.BIHNode.BIHStackData;
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import com.jme3.math.Eigen3f;
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import com.jme3.math.Eigen3f;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Plane;
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import com.jme3.math.Plane;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Triangle;
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import com.jme3.math.Triangle;
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import com.jme3.math.Vector2f;
|
import com.jme3.math.Vector2f;
|
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import com.jme3.math.Vector3f;
|
import com.jme3.math.Vector3f;
|
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import com.jme3.scene.Spatial;
|
import com.jme3.scene.Spatial;
|
||||||
import java.nio.FloatBuffer;
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import java.nio.FloatBuffer;
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||||||
import java.nio.IntBuffer;
|
import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.ArrayList;
|
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|
|
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/**
|
/**
|
||||||
* Temporary variables assigned to each thread. Engine classes may access
|
* Temporary variables assigned to each thread. Engine classes may access
|
||||||
* these temp variables with TempVars.get(), all retrieved TempVars
|
* these temp variables with TempVars.get(), all retrieved TempVars
|
||||||
* instances must be returned via TempVars.release().
|
* instances must be returned via TempVars.release().
|
||||||
* This returns an available instance of the TempVar class ensuring this
|
* This returns an available instance of the TempVar class ensuring this
|
||||||
* particular instance is never used elsewhere in the mean time.
|
* particular instance is never used elsewhere in the mean time.
|
||||||
*/
|
*/
|
||||||
public class TempVars {
|
public class TempVars {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Allow X instances of TempVars in a single thread.
|
* Allow X instances of TempVars in a single thread.
|
||||||
*/
|
*/
|
||||||
private static final int STACK_SIZE = 5;
|
private static final int STACK_SIZE = 5;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <code>TempVarsStack</code> contains a stack of TempVars.
|
* <code>TempVarsStack</code> contains a stack of TempVars.
|
||||||
* Every time TempVars.get() is called, a new entry is added to the stack,
|
* Every time TempVars.get() is called, a new entry is added to the stack,
|
||||||
* and the index incremented.
|
* and the index incremented.
|
||||||
* When TempVars.release() is called, the entry is checked against
|
* When TempVars.release() is called, the entry is checked against
|
||||||
* the current instance and then the index is decremented.
|
* the current instance and then the index is decremented.
|
||||||
*/
|
*/
|
||||||
private static class TempVarsStack {
|
private static class TempVarsStack {
|
||||||
int index = 0;
|
int index = 0;
|
||||||
TempVars[] tempVars = new TempVars[STACK_SIZE];
|
TempVars[] tempVars = new TempVars[STACK_SIZE];
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ThreadLocal to store a TempVarsStack for each thread.
|
* ThreadLocal to store a TempVarsStack for each thread.
|
||||||
* This ensures each thread has a single TempVarsStack that is
|
* This ensures each thread has a single TempVarsStack that is
|
||||||
* used only in method calls in that thread.
|
* used only in method calls in that thread.
|
||||||
*/
|
*/
|
||||||
private static final ThreadLocal<TempVarsStack> varsLocal = new ThreadLocal<TempVarsStack>() {
|
private static final ThreadLocal<TempVarsStack> varsLocal = new ThreadLocal<TempVarsStack>() {
|
||||||
@Override
|
@Override
|
||||||
public TempVarsStack initialValue() {
|
public TempVarsStack initialValue() {
|
||||||
return new TempVarsStack();
|
return new TempVarsStack();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
private static final ThreadLocal<TempVars> tempVars = new ThreadLocal<TempVars>(){
|
/**
|
||||||
@Override
|
* This instance of TempVars has been retrieved but not released yet.
|
||||||
public TempVars initialValue() {
|
*/
|
||||||
return new TempVars();
|
private boolean isUsed = false;
|
||||||
}
|
|
||||||
};
|
private TempVars() {
|
||||||
|
}
|
||||||
/**
|
|
||||||
* This instance of TempVars has been retrieved but not released yet.
|
/**
|
||||||
*/
|
* Acquire an instance of the TempVar class.
|
||||||
private boolean isUsed = false;
|
* You have to release the instance after use by calling the
|
||||||
|
* release() method.
|
||||||
private TempVars() {
|
* If more than STACK_SIZE (currently 5) instances are requested
|
||||||
}
|
* in a single thread then an ArrayIndexOutOfBoundsException will be thrown.
|
||||||
|
*
|
||||||
public static TempVars get(){
|
* @return A TempVar instance
|
||||||
return tempVars.get();
|
*/
|
||||||
}
|
public static TempVars get() {
|
||||||
|
TempVarsStack stack = varsLocal.get();
|
||||||
public void release(){
|
|
||||||
}
|
TempVars instance = stack.tempVars[stack.index];
|
||||||
|
|
||||||
/**
|
if (instance == null){
|
||||||
* Acquire an instance of the TempVar class.
|
// Create new
|
||||||
* You have to release the instance after use by calling the
|
instance = new TempVars();
|
||||||
* release() method.
|
|
||||||
* If more than STACK_SIZE (currently 5) instances are requested
|
// Put it in there
|
||||||
* in a single thread then an ArrayIndexOutOfBoundsException will be thrown.
|
stack.tempVars[stack.index] = instance;
|
||||||
*
|
}
|
||||||
* @return A TempVar instance
|
|
||||||
*/
|
stack.index++;
|
||||||
/*
|
|
||||||
public static TempVars get() {
|
instance.isUsed = true;
|
||||||
TempVarsStack stack = varsLocal.get();
|
|
||||||
|
return instance;
|
||||||
TempVars instance = stack.tempVars[stack.index];
|
}
|
||||||
|
|
||||||
if (instance == null){
|
/**
|
||||||
// Create new
|
* Releases this instance of TempVars.
|
||||||
instance = new TempVars();
|
* Once released, the contents of the TempVars are undefined.
|
||||||
|
* The TempVars must be released in the opposite order that they are retrieved,
|
||||||
// Put it in there
|
* e.g. Acquiring vars1, then acquiring vars2, vars2 MUST be released
|
||||||
stack.tempVars[stack.index] = instance;
|
* first otherwise an exception will be thrown.
|
||||||
}
|
*/
|
||||||
|
public void release() {
|
||||||
stack.index++;
|
if (!isUsed){
|
||||||
|
throw new IllegalStateException("This instance of TempVars was already released!");
|
||||||
instance.isUsed = true;
|
}
|
||||||
|
|
||||||
return instance;
|
isUsed = false;
|
||||||
}
|
|
||||||
*/
|
TempVarsStack stack = varsLocal.get();
|
||||||
|
|
||||||
/**
|
// Return it to the stack
|
||||||
* Releases this instance of TempVars.
|
stack.index--;
|
||||||
* Once released, the contents of the TempVars are undefined.
|
|
||||||
* The TempVars must be released in the opposite order that they are retrieved,
|
// Check if it is actually there
|
||||||
* e.g. Acquiring vars1, then acquiring vars2, vars2 MUST be released
|
if (stack.tempVars[stack.index] != this){
|
||||||
* first otherwise an exception will be thrown.
|
throw new IllegalStateException("An instance of TempVars has not been released in a called method!");
|
||||||
*/
|
}
|
||||||
/*
|
}
|
||||||
public void release() {
|
|
||||||
if (!isUsed){
|
/**
|
||||||
throw new IllegalStateException("This instance of TempVars was already released!");
|
* For interfacing with OpenGL in Renderer.
|
||||||
}
|
*/
|
||||||
|
public final IntBuffer intBuffer1 = BufferUtils.createIntBuffer(1);
|
||||||
isUsed = false;
|
public final IntBuffer intBuffer16 = BufferUtils.createIntBuffer(16);
|
||||||
|
public final FloatBuffer floatBuffer16 = BufferUtils.createFloatBuffer(16);
|
||||||
TempVarsStack stack = varsLocal.get();
|
/**
|
||||||
|
* Skinning buffers
|
||||||
// Return it to the stack
|
*/
|
||||||
stack.index--;
|
public final float[] skinPositions = new float[512 * 3];
|
||||||
|
public final float[] skinNormals = new float[512 * 3];
|
||||||
// Check if it is actually there
|
/**
|
||||||
if (stack.tempVars[stack.index] != this){
|
* Fetching triangle from mesh
|
||||||
throw new IllegalStateException("An instance of TempVars has not been released in a called method!");
|
*/
|
||||||
}
|
public final Triangle triangle = new Triangle();
|
||||||
}*/
|
/**
|
||||||
|
* General vectors.
|
||||||
/**
|
*/
|
||||||
* For interfacing with OpenGL in Renderer.
|
public final Vector3f vect1 = new Vector3f();
|
||||||
*/
|
public final Vector3f vect2 = new Vector3f();
|
||||||
public final IntBuffer intBuffer1 = BufferUtils.createIntBuffer(1);
|
public final Vector3f vect3 = new Vector3f();
|
||||||
public final IntBuffer intBuffer16 = BufferUtils.createIntBuffer(16);
|
public final Vector3f vect4 = new Vector3f();
|
||||||
public final FloatBuffer floatBuffer16 = BufferUtils.createFloatBuffer(16);
|
public final Vector3f vect5 = new Vector3f();
|
||||||
/**
|
public final Vector3f vect6 = new Vector3f();
|
||||||
* Skinning buffers
|
public final Vector3f vect7 = new Vector3f();
|
||||||
*/
|
//seems the maximum number of vector used is 7 in com.jme3.bounding.java
|
||||||
public final float[] skinPositions = new float[512 * 3];
|
public final Vector3f vect8 = new Vector3f();
|
||||||
public final float[] skinNormals = new float[512 * 3];
|
public final Vector3f vect9 = new Vector3f();
|
||||||
/**
|
public final Vector3f vect10 = new Vector3f();
|
||||||
* Fetching triangle from mesh
|
public final Vector3f[] tri = {new Vector3f(),
|
||||||
*/
|
new Vector3f(),
|
||||||
public final Triangle triangle = new Triangle();
|
new Vector3f()};
|
||||||
/**
|
/**
|
||||||
* General vectors.
|
* 2D vector
|
||||||
*/
|
*/
|
||||||
public final Vector3f vect1 = new Vector3f();
|
public final Vector2f vect2d = new Vector2f();
|
||||||
public final Vector3f vect2 = new Vector3f();
|
public final Vector2f vect2d2 = new Vector2f();
|
||||||
public final Vector3f vect3 = new Vector3f();
|
/**
|
||||||
public final Vector3f vect4 = new Vector3f();
|
* General matrices.
|
||||||
public final Vector3f vect5 = new Vector3f();
|
*/
|
||||||
public final Vector3f vect6 = new Vector3f();
|
public final Matrix3f tempMat3 = new Matrix3f();
|
||||||
public final Vector3f vect7 = new Vector3f();
|
public final Matrix4f tempMat4 = new Matrix4f();
|
||||||
//seems the maximum number of vector used is 7 in com.jme3.bounding.java
|
/**
|
||||||
public final Vector3f vect8 = new Vector3f();
|
* General quaternions.
|
||||||
public final Vector3f vect9 = new Vector3f();
|
*/
|
||||||
public final Vector3f vect10 = new Vector3f();
|
public final Quaternion quat1 = new Quaternion();
|
||||||
public final Vector3f[] tri = {new Vector3f(),
|
public final Quaternion quat2 = new Quaternion();
|
||||||
new Vector3f(),
|
/**
|
||||||
new Vector3f()};
|
* Eigen
|
||||||
/**
|
*/
|
||||||
* 2D vector
|
public final Eigen3f eigen = new Eigen3f();
|
||||||
*/
|
/**
|
||||||
public final Vector2f vect2d = new Vector2f();
|
* Plane
|
||||||
public final Vector2f vect2d2 = new Vector2f();
|
*/
|
||||||
/**
|
public final Plane plane = new Plane();
|
||||||
* General matrices.
|
/**
|
||||||
*/
|
* BoundingBox ray collision
|
||||||
public final Matrix3f tempMat3 = new Matrix3f();
|
*/
|
||||||
public final Matrix4f tempMat4 = new Matrix4f();
|
public final float[] fWdU = new float[3];
|
||||||
/**
|
public final float[] fAWdU = new float[3];
|
||||||
* General quaternions.
|
public final float[] fDdU = new float[3];
|
||||||
*/
|
public final float[] fADdU = new float[3];
|
||||||
public final Quaternion quat1 = new Quaternion();
|
public final float[] fAWxDdU = new float[3];
|
||||||
public final Quaternion quat2 = new Quaternion();
|
/**
|
||||||
/**
|
* Maximum tree depth .. 32 levels??
|
||||||
* Eigen
|
*/
|
||||||
*/
|
public final Spatial[] spatialStack = new Spatial[32];
|
||||||
public final Eigen3f eigen = new Eigen3f();
|
public final float[] matrixWrite = new float[16];
|
||||||
/**
|
/**
|
||||||
* Plane
|
* BIHTree
|
||||||
*/
|
*/
|
||||||
public final Plane plane = new Plane();
|
public final float[] bihSwapTmp = new float[9];
|
||||||
/**
|
public final ArrayList<BIHStackData> bihStack = new ArrayList<BIHStackData>();
|
||||||
* BoundingBox ray collision
|
}
|
||||||
*/
|
|
||||||
public final float[] fWdU = new float[3];
|
|
||||||
public final float[] fAWdU = new float[3];
|
|
||||||
public final float[] fDdU = new float[3];
|
|
||||||
public final float[] fADdU = new float[3];
|
|
||||||
public final float[] fAWxDdU = new float[3];
|
|
||||||
/**
|
|
||||||
* Maximum tree depth .. 32 levels??
|
|
||||||
*/
|
|
||||||
public final Spatial[] spatialStack = new Spatial[32];
|
|
||||||
public final float[] matrixWrite = new float[16];
|
|
||||||
/**
|
|
||||||
* BIHTree
|
|
||||||
*/
|
|
||||||
public final float[] bihSwapTmp = new float[9];
|
|
||||||
public final ArrayList<BIHStackData> bihStack = new ArrayList<BIHStackData>();
|
|
||||||
}
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user