Allow application to be a resizable window.

Also allow buffer swapping to be disabled, e.g. for Oculus Rift.
experimental
shadowislord 10 years ago
parent 1fc730c78a
commit 809092c236
  1. 55
      jme3-core/src/main/java/com/jme3/system/AppSettings.java
  2. 87
      jme3-examples/src/main/java/jme3test/app/TestResizableApp.java
  3. 37
      jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglAbstractDisplay.java
  4. 1
      jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglCanvas.java
  5. 13
      jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglDisplay.java

@ -129,6 +129,8 @@ public final class AppSettings extends HashMap<String, Object> {
defaults.put("MinHeight", 0); defaults.put("MinHeight", 0);
defaults.put("MinWidth", 0); defaults.put("MinWidth", 0);
defaults.put("GammaCorrection", false); defaults.put("GammaCorrection", false);
defaults.put("Resizable", false);
defaults.put("SwapBuffers", true);
// defaults.put("Icons", null); // defaults.put("Icons", null);
} }
@ -935,4 +937,57 @@ public final class AppSettings extends HashMap<String, Object> {
public boolean getGammaCorrection() { public boolean getGammaCorrection() {
return getBoolean("GammaCorrection"); return getBoolean("GammaCorrection");
} }
/**
* Allows the display window to be resized by dragging its edges.
*
* Only supported for {@link JmeContext.Type#Display} contexts which
* are in windowed mode, ignored for other types.
* The default value is <code>false</code>.
*
* @param resizable True to make a resizable window, false to make a fixed
* size window.
*/
public void setResizable(boolean resizable) {
putBoolean("Resizable", true);
}
/**
* Determine if the display window can be resized by dragging its edges.
*
* @return True if the window is resizable, false if it is fixed size.
*
* @see #setResizable(boolean)
*/
public boolean isResizable() {
return getBoolean("Resizable");
}
/**
* When enabled the display context will swap buffers every frame.
*
* This may need to be disabled when integrating with an external
* library that handles buffer swapping on its own, e.g. Oculus Rift.
* When disabled, the engine will process window messages
* after each frame but it will not swap buffers - note that this
* will cause 100% CPU usage normally as there's no VSync or any framerate
* caps (unless set via {@link #setFrameRate(int) }.
* The default is <code>true</code>.
*
* @param swapBuffers True to enable buffer swapping, false to disable it.
*/
public void setSwapBuffers(boolean swapBuffers) {
putBoolean("SwapBuffers", swapBuffers);
}
/**
* Determine if the the display context will swap buffers every frame.
*
* @return True if buffer swapping is enabled, false otherwise.
*
* @see #setSwapBuffers(boolean)
*/
public boolean isSwapBuffers() {
return getBoolean("SwapBuffers");
}
} }

@ -0,0 +1,87 @@
/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.app;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.font.Rectangle;
import com.jme3.material.Material;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.system.AppSettings;
import jme3test.model.shape.TestBox;
/**
* Tests the capability to resize the application window.
*
* @author Kirill Vainer
*/
public class TestResizableApp extends SimpleApplication {
private BitmapText txt;
public static void main(String[] args){
TestResizableApp app = new TestResizableApp();
AppSettings settings = new AppSettings(true);
settings.setResizable(true);
app.setSettings(settings);
app.setShowSettings(false);
app.start();
}
public void reshape(int width, int height) {
super.reshape(width, height);
// Need to move text relative to app height
txt.setLocalTranslation(0, settings.getHeight(), 0);
txt.setText("Drag the corners of the application to resize it.\n" +
"Current Size: " + settings.getWidth() + "x" + settings.getHeight());
}
public void simpleInitApp() {
flyCam.setDragToRotate(true);
Box b = new Box(1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
geom.setMaterial(mat);
rootNode.attachChild(geom);
txt = new BitmapText(loadGuiFont(), false);
txt.setText("Drag the corners of the application to resize it.\n" +
"Current Size: " + settings.getWidth() + "x" + settings.getHeight());
txt.setLocalTranslation(0, settings.getHeight(), 0);
guiNode.attachChild(txt);
}
}

@ -59,6 +59,7 @@ public abstract class LwjglAbstractDisplay extends LwjglContext implements Runna
protected boolean wasActive = false; protected boolean wasActive = false;
protected int frameRate = 0; protected int frameRate = 0;
protected boolean autoFlush = true; protected boolean autoFlush = true;
protected boolean allowSwapBuffers = false;
/** /**
* @return Type.Display or Type.Canvas * @return Type.Display or Type.Canvas
@ -149,7 +150,7 @@ public abstract class LwjglAbstractDisplay extends LwjglContext implements Runna
throw new IllegalStateException(); throw new IllegalStateException();
listener.update(); listener.update();
// All this does is call swap buffers // All this does is call swap buffers
// If the canvas is not active, there's no need to waste time // If the canvas is not active, there's no need to waste time
// doing that .. // doing that ..
@ -158,30 +159,30 @@ public abstract class LwjglAbstractDisplay extends LwjglContext implements Runna
// calls swap buffers, etc. // calls swap buffers, etc.
try { try {
if (autoFlush){ if (allowSwapBuffers && autoFlush) {
Display.update(false); Display.update(false);
}else{ }
Display.processMessages();
Thread.sleep(50);
// add a small wait
// to reduce CPU usage
}
} catch (Throwable ex){ } catch (Throwable ex){
listener.handleError("Error while swapping buffers", ex); listener.handleError("Error while swapping buffers", ex);
} }
} }
if (frameRate > 0) int frameRateCap;
Display.sync(frameRate); if (autoFlush) {
frameRateCap = frameRate;
if (renderable.get()){ } else {
if (autoFlush){ frameRateCap = 20;
// check input after we synchronize with framerate.
// this reduces input lag.
Display.processMessages();
}
} }
if (frameRateCap > 0) {
// Cap framerate
Display.sync(frameRateCap);
}
// check input after we synchronize with framerate.
// this reduces input lag.
Display.processMessages();
// Subclasses just call GLObjectManager clean up objects here // Subclasses just call GLObjectManager clean up objects here
// it is safe .. for now. // it is safe .. for now.
renderer.postFrame(); renderer.postFrame();

@ -435,6 +435,7 @@ public class LwjglCanvas extends LwjglAbstractDisplay implements JmeCanvasContex
// In case canvas is not visible, we still take framerate // In case canvas is not visible, we still take framerate
// from settings to prevent "100% CPU usage" // from settings to prevent "100% CPU usage"
frameRate = settings.getFrameRate(); frameRate = settings.getFrameRate();
allowSwapBuffers = settings.isSwapBuffers();
try { try {
if (renderable.get()){ if (renderable.get()){

@ -94,6 +94,7 @@ public class LwjglDisplay extends LwjglAbstractDisplay {
settings.useStereo3D()); settings.useStereo3D());
frameRate = settings.getFrameRate(); frameRate = settings.getFrameRate();
allowSwapBuffers = settings.isSwapBuffers();
logger.log(Level.FINE, "Selected display mode: {0}", displayMode); logger.log(Level.FINE, "Selected display mode: {0}", displayMode);
boolean pixelFormatChanged = false; boolean pixelFormatChanged = false;
@ -108,6 +109,7 @@ public class LwjglDisplay extends LwjglAbstractDisplay {
pixelFormat = pf; pixelFormat = pf;
Display.setTitle(settings.getTitle()); Display.setTitle(settings.getTitle());
Display.setResizable(settings.isResizable());
if (displayMode != null) { if (displayMode != null) {
if (settings.isFullscreen()) { if (settings.isFullscreen()) {
@ -172,14 +174,19 @@ public class LwjglDisplay extends LwjglAbstractDisplay {
@Override @Override
public void runLoop(){ public void runLoop(){
// This method is overriden to do restart // This method is overriden to do restart
if (needRestart.getAndSet(false)){ if (needRestart.getAndSet(false)) {
try{ try {
createContext(settings); createContext(settings);
}catch (LWJGLException ex){ } catch (LWJGLException ex) {
logger.log(Level.SEVERE, "Failed to set display settings!", ex); logger.log(Level.SEVERE, "Failed to set display settings!", ex);
} }
listener.reshape(settings.getWidth(), settings.getHeight()); listener.reshape(settings.getWidth(), settings.getHeight());
logger.fine("Display restarted."); logger.fine("Display restarted.");
} else if (Display.wasResized()) {
int newWidth = Display.getWidth();
int newHeight = Display.getHeight();
settings.setResolution(newWidth, newHeight);
listener.reshape(newWidth, newHeight);
} }
super.runLoop(); super.runLoop();

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