FIXED: Issue 428: Blender loader doesn't compress index buffers
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8898 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -303,13 +303,20 @@ public class MeshHelper extends AbstractBlenderHelper {
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// creating vertices indices for this mesh
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// creating vertices indices for this mesh
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List<Integer> indexList = meshEntry.getValue();
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List<Integer> indexList = meshEntry.getValue();
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int[] indices = new int[indexList.size()];
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if(verticesAmount < Short.MAX_VALUE * 2) {
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for (int i = 0; i < indexList.size(); ++i) {
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short[] indices = new short[indexList.size()];
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indices[i] = indexList.get(i).intValue();
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for (int i = 0; i < indexList.size(); ++i) {
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indices[i] = indexList.get(i).shortValue();
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}
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mesh.setBuffer(Type.Index, 1, indices);
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} else {
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int[] indices = new int[indexList.size()];
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for (int i = 0; i < indexList.size(); ++i) {
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indices[i] = indexList.get(i).intValue();
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}
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mesh.setBuffer(Type.Index, 1, indices);
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}
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}
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// setting vertices
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mesh.setBuffer(Type.Index, 1, indices);
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mesh.setBuffer(verticesBuffer);
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mesh.setBuffer(verticesBuffer);
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mesh.setBuffer(verticesBind);
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mesh.setBuffer(verticesBind);
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