Bugfix: fixed a bug that caused Bezier objects to use only the vertices

of its first bezier line (out of many).
This commit is contained in:
jmekaelthas 2015-12-01 20:50:01 +01:00
parent 153cb27d78
commit 7e185b25df

View File

@ -180,8 +180,8 @@ public class CurvesTemporalMesh extends TemporalMesh {
if (bevelObject != null && beziers.size() > 0) {
this.append(this.applyBevelAndTaper(this, bevelObject, taperObject, blenderContext));
} else {
int originalVerticesAmount = vertices.size();
for (BezierLine bezierLine : beziers) {
int originalVerticesAmount = vertices.size();
vertices.add(bezierLine.vertices[0]);
Vector3f v = bezierLine.vertices[1].subtract(bezierLine.vertices[0]).normalizeLocal();
float temp = v.x;