@ -32,35 +32,28 @@
package com.jme3.renderer.lwjgl ;
import com.jme3.renderer.RendererException ;
import com.jme3.texture.Image ;
import com.jme3.texture.Image.Format ;
import com.jme3.texture.image.ColorSpace ;
import java.nio.ByteBuffer ;
import org.lwjgl.opengl.ARBHalfFloatPixel ;
import java.util.logging.Level ;
import java.util.logging.Logger ;
import org.lwjgl.opengl.ARBTextureFloat ;
import org.lwjgl.opengl.ARBTextureMultisample ;
import org.lwjgl.opengl.ContextCapabilities ;
import org.lwjgl.opengl.EXTAbgr ;
import org.lwjgl.opengl.EXTBgra ;
import org.lwjgl.opengl.EXTPackedFloat ;
import org.lwjgl.opengl.EXTTextureArray ;
import org.lwjgl.opengl.EXTTextureCompressionLATC ;
import org.lwjgl.opengl.EXTTextureCompressionS3TC ;
import org.lwjgl.opengl.EXTTextureSharedExponent ;
import org.lwjgl.opengl.EXTTextureSRGB ;
import org.lwjgl.opengl.GL11 ;
import org.lwjgl.opengl.GL12 ;
import org.lwjgl.opengl.GL13 ;
import org.lwjgl.opengl.GL14 ;
import org.lwjgl.opengl.GL21 ;
import org.lwjgl.opengl.GL30 ;
import org.lwjgl.opengl.GLContext ;
import com.jme3.renderer.RendererException ;
import com.jme3.texture.Image ;
import com.jme3.texture.Image.Format ;
import static com.jme3.texture.Image.Format.RGB8 ;
import com.jme3.texture.image.ColorSpace ;
import java.util.logging.Level ;
import java.util.logging.Logger ;
import org.lwjgl.opengl.EXTTextureSRGB ;
class TextureUtil {
static class GLImageFormat {
@ -92,13 +85,13 @@ class TextureUtil {
// Luminance formats
setFormat ( Format . Luminance8 , GL11 . GL_LUMINANCE8 , GL11 . GL_LUMINANCE , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . Luminance16 , GL11 . GL_LUMINANCE16 , GL11 . GL_LUMINANCE , GL11 . GL_UNSIGNED_SHORT , false ) ;
setFormat ( Format . Luminance16F , ARBTextureFloat . GL_LUMINANCE16F_ARB , GL11 . GL_LUMINANCE , ARBHalfFloatPixel . GL_HALF_FLOAT_ARB , false ) ;
setFormat ( Format . Luminance16F , ARBTextureFloat . GL_LUMINANCE16F_ARB , GL11 . GL_LUMINANCE , GL30 . GL_HALF_FLOAT , false ) ;
setFormat ( Format . Luminance32F , ARBTextureFloat . GL_LUMINANCE32F_ARB , GL11 . GL_LUMINANCE , GL11 . GL_FLOAT , false ) ;
// Luminance alpha formats
setFormat ( Format . Luminance8Alpha8 , GL11 . GL_LUMINANCE8_ALPHA8 , GL11 . GL_LUMINANCE_ALPHA , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . Luminance16Alpha16 , GL11 . GL_LUMINANCE16_ALPHA16 , GL11 . GL_LUMINANCE_ALPHA , GL11 . GL_UNSIGNED_SHORT , false ) ;
setFormat ( Format . Luminance16FAlpha16F , ARBTextureFloat . GL_LUMINANCE_ALPHA16F_ARB , GL11 . GL_LUMINANCE_ALPHA , ARBHalfFloatPixel . GL_HALF_FLOAT_ARB , false ) ;
setFormat ( Format . Luminance16FAlpha16F , ARBTextureFloat . GL_LUMINANCE_ALPHA16F_ARB , GL11 . GL_LUMINANCE_ALPHA , GL30 . GL_HALF_FLOAT , false ) ;
// Depth formats
setFormat ( Format . Depth , GL11 . GL_DEPTH_COMPONENT , GL11 . GL_DEPTH_COMPONENT , GL11 . GL_UNSIGNED_BYTE , false ) ;
@ -111,30 +104,30 @@ class TextureUtil {
setFormat ( Format . Depth24Stencil8 , GL30 . GL_DEPTH24_STENCIL8 , GL30 . GL_DEPTH_STENCIL , GL30 . GL_UNSIGNED_INT_24_8 , false ) ;
// RGB formats
setFormat ( Format . BGR8 , GL11 . GL_RGB8 , EXTBgra . GL_BGR_EXT , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . ARGB8 , GL11 . GL_RGBA8 , EXTBgra . GL_BGRA_EXT , GL12 . GL_UNSIGNED_INT_8_8_8_8_REV , false ) ;
setFormat ( Format . BGRA8 , GL11 . GL_RGBA8 , EXTBgra . GL_BGRA_EXT , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . RGB8 , GL11 . GL_RGB8 , GL11 . GL_RGB , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . BGR8 , GL11 . GL_RGB8 , GL12 . GL_BGR , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . ARGB8 , GL11 . GL_RGBA8 , GL12 . GL_BGRA , GL12 . GL_UNSIGNED_INT_8_8_8_8 , false ) ;
setFormat ( Format . BGRA8 , GL11 . GL_RGBA8 , GL12 . GL_BGRA , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . RGB8 , GL11 . GL_RGB8 , GL11 . GL_RGB , GL11 . GL_UNSIGNED_BYTE , false ) ;
// setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
setFormat ( Format . RGB16 , GL11 . GL_RGB16 , GL11 . GL_RGB , GL11 . GL_UNSIGNED_SHORT , false ) ;
setFormat ( Format . RGB16F , ARBTextureFloat . GL_RGB16F_ARB , GL11 . GL_RGB , ARBHalfFloatPixel . GL_HALF_FLOAT_ARB , false ) ;
setFormat ( Format . RGB32F , ARBTextureFloat . GL_RGB32F_ARB , GL11 . GL_RGB , GL11 . GL_FLOAT , false ) ;
setFormat ( Format . RGB16 , GL11 . GL_RGB16 , GL11 . GL_RGB , GL11 . GL_UNSIGNED_SHORT , false ) ;
setFormat ( Format . RGB16F , GL30 . GL_RGB16F , GL11 . GL_RGB , GL30 . GL_HALF_FLOAT , false ) ;
setFormat ( Format . RGB32F , GL30 . GL_RGB32F , GL11 . GL_RGB , GL11 . GL_FLOAT , false ) ;
// Special RGB formats
setFormat ( Format . RGB111110F , EXTPackedFloat . GL_R11F_G11F_B10F_EXT , GL11 . GL_RGB , EXTPackedFloat . GL_UNSIGNED_INT_10F_11F_11F_REV_EXT , false ) ;
setFormat ( Format . RGB9E5 , EXTTextureSharedExponent . GL_RGB9_E5_EXT , GL11 . GL_RGB , EXTTextureSharedExponent . GL_UNSIGNED_INT_5_9_9_9_REV_EXT , false ) ;
setFormat ( Format . RGB16F_to_RGB111110F , EXTPackedFloat . GL_R11F_G11F_B10F_EXT , GL11 . GL_RGB , ARBHalfFloatPixel . GL_HALF_FLOAT_ARB , false ) ;
setFormat ( Format . RGB16F_to_RGB9E5 , EXTTextureSharedExponent . GL_RGB9_E5_EXT , GL11 . GL_RGB , ARBHalfFloatPixel . GL_HALF_FLOAT_ARB , false ) ;
setFormat ( Format . RGB10_A2 , GL11 . GL_RGB10_A2 , GL11 . GL_RGB , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . RGB111110F , GL30 . GL_R11F_G11F_B10F , GL11 . GL_RGB , GL30 . GL_UNSIGNED_INT_10F_11F_11F_REV , false ) ;
setFormat ( Format . RGB9E5 , GL30 . GL_RGB9_E5 , GL11 . GL_RGB , GL30 . GL_UNSIGNED_INT_5_9_9_9_REV , false ) ;
setFormat ( Format . RGB16F_to_RGB111110F , GL30 . GL_R11F_G11F_B10F , GL11 . GL_RGB , GL30 . GL_HALF_FLOAT , false ) ;
setFormat ( Format . RGB16F_to_RGB9E5 , GL30 . GL_RGB9_E5 , GL11 . GL_RGB , GL30 . GL_HALF_FLOAT , false ) ;
setFormat ( Format . RGB10_A2 , GL11 . GL_RGB10_A2 , GL11 . GL_RGB , GL12 . GL_UNSIGNED_INT_10_10_10_2 , false ) ;
// RGBA formats
setFormat ( Format . ABGR8 , GL11 . GL_RGBA8 , EXTAbgr . GL_ABGR_EXT , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . RGB5A1 , GL11 . GL_RGB5_A1 , GL11 . GL_RGBA , GL12 . GL_UNSIGNED_SHORT_5_5_5_1 , false ) ;
setFormat ( Format . ARGB4444 , GL11 . GL_RGBA4 , EXTAbgr . GL_ABGR_EXT , GL12 . GL_UNSIGNED_SHORT_4_4_4_4 , false ) ;
setFormat ( Format . RGBA8 , GL11 . GL_RGBA8 , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . RGBA16 , GL11 . GL_RGBA16 , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_SHORT , false ) ; // might be incorrect
setFormat ( Format . RGBA16F , ARBTextureFloat . GL_RGBA16F_ARB , GL11 . GL_RGBA , ARBHalfFloatPixel . GL_HALF_FLOAT_ARB , false ) ;
setFormat ( Format . RGBA32F , ARBTextureFloat . GL_RGBA32F_ARB , GL11 . GL_RGBA , GL11 . GL_FLOAT , false ) ;
setFormat ( Format . ABGR8 , GL11 . GL_RGBA8 , GL11 . GL_RGB A , GL12 . GL_UNSIGNED_INT_8_8_8_8 , false ) ;
setFormat ( Format . RGB5A1 , GL11 . GL_RGB5_A1 , GL11 . GL_RGBA , GL12 . GL_UNSIGNED_SHORT_5_5_5_1 , false ) ;
setFormat ( Format . ARGB4444 , GL11 . GL_RGBA4 , GL11 . GL_RGBA , GL12 . GL_UNSIGNED_SHORT_4_4_4_4_REV , false ) ;
setFormat ( Format . RGBA8 , GL11 . GL_RGBA8 , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_BYTE , false ) ;
setFormat ( Format . RGBA16 , GL11 . GL_RGBA16 , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_SHORT , false ) ; // might be incorrect
setFormat ( Format . RGBA16F , GL30 . GL_RGBA16F , GL11 . GL_RGBA , GL30 . GL_HALF_FLOAT , false ) ;
setFormat ( Format . RGBA32F , GL30 . GL_RGBA32F , GL11 . GL_RGBA , GL11 . GL_FLOAT , false ) ;
// DXT formats
setFormat ( Format . DXT1 , EXTTextureCompressionS3TC . GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL11 . GL_RGB , GL11 . GL_UNSIGNED_BYTE , true ) ;
@ -148,13 +141,14 @@ class TextureUtil {
}
//sRGB formats
private static final GLImageFormat sRGB_RGB8 = new GLImageFormat ( EXTTextureSRGB . GL_SRGB8_EXT , GL11 . GL_RGB , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat ( EXTTextureSRGB . GL_SRGB8_ALPHA8_EXT , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat ( EXTTextureSRGB . GL_SLUMINANCE8_EXT , GL11 . GL_LUMINANCE , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat ( EXTTextureSRGB . GL_SLUMINANCE8_ALPHA8_EXT , GL11 . GL_LUMINANCE_ALPHA , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_BGR8 = new GLImageFormat ( EXTTextureSRGB . GL_SRGB8_EXT , EXTBgra . GL_BGR_EXT , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat ( EXTTextureSRGB . GL_SRGB8_ALPHA8_EXT , EXTAbgr . GL_ABGR_EXT , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_RGB8 = new GLImageFormat ( GL21 . GL_SRGB8 , GL11 . GL_RGB , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat ( GL21 . GL_SRGB8_ALPHA8 , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat ( GL21 . GL_SLUMINANCE8 , GL11 . GL_LUMINANCE , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat ( GL21 . GL_SLUMINANCE8_ALPHA8 , GL11 . GL_LUMINANCE_ALPHA , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_BGR8 = new GLImageFormat ( GL21 . GL_SRGB8 , GL12 . GL_BGR , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat ( GL21 . GL_SRGB8_ALPHA8 , GL11 . GL_RGBA , GL12 . GL_UNSIGNED_INT_8_8_8_8 , false ) ;
private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat ( GL21 . GL_SRGB8_ALPHA8 , GL12 . GL_BGRA , GL12 . GL_UNSIGNED_INT_8_8_8_8 , false ) ;
private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat ( GL21 . GL_SRGB8_ALPHA8 , GL12 . GL_BGRA , GL11 . GL_UNSIGNED_BYTE , false ) ;
private static final GLImageFormat sRGB_DXT1 = new GLImageFormat ( EXTTextureSRGB . GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL11 . GL_RGB , GL11 . GL_UNSIGNED_BYTE , true ) ;
private static final GLImageFormat sRGB_DXT1A = new GLImageFormat ( EXTTextureSRGB . GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_BYTE , true ) ;
private static final GLImageFormat sRGB_DXT3 = new GLImageFormat ( EXTTextureSRGB . GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , GL11 . GL_RGBA , GL11 . GL_UNSIGNED_BYTE , true ) ;
@ -162,16 +156,6 @@ class TextureUtil {
public static GLImageFormat getImageFormat ( ContextCapabilities caps , Format fmt , boolean isSrgb ) {
switch ( fmt ) {
case ABGR8 :
if ( ! caps . GL_EXT_abgr ) {
return null ;
}
break ;
case BGR8 :
if ( ! caps . OpenGL12 & & ! caps . GL_EXT_bgra ) {
return null ;
}
break ;
case DXT1 :
case DXT1A :
case DXT3 :
@ -189,17 +173,13 @@ class TextureUtil {
}
break ;
case Depth24Stencil8 :
if ( ! caps . OpenGL30 ) {
if ( ! caps . OpenGL30 & & ! caps . GL_EXT_packed_depth_stencil ) {
return null ;
}
break ;
case Luminance16F :
case Luminance16FAlpha16F :
case Luminance32F :
if ( ! caps . GL_ARB_texture_float ) {
return null ;
}
break ;
case RGB16F :
case RGB32F :
case RGBA16F :
@ -232,10 +212,14 @@ class TextureUtil {
}
break ;
}
if ( isSrgb ) {
if ( isSrgb ) {
if ( ! caps . OpenGL30 & & ! caps . GL_EXT_texture_sRGB ) {
return null ;
}
return getSrgbFormat ( fmt ) ;
} else {
return formatToGL [ fmt . ordinal ( ) ] ;
}
return formatToGL [ fmt . ordinal ( ) ] ;
}
public static GLImageFormat getImageFormatWithError ( Format fmt , boolean isSrgb ) {
@ -247,18 +231,33 @@ class TextureUtil {
}
private static GLImageFormat getSrgbFormat ( Format fmt ) {
switch ( fmt ) {
case RGB8 : return sRGB_RGB8 ;
case RGBA8 : return sRGB_RGBA8 ;
case BGR8 : return sRGB_BGR8 ;
case ABGR8 : return sRGB_ABGR8 ;
case Luminance8 : return sRGB_Luminance8 ;
case Luminance8Alpha8 : return sRGB_LuminanceAlpha8 ;
case DXT1 : return sRGB_DXT1 ;
case DXT1A : return sRGB_DXT1A ;
case DXT3 : return sRGB_DXT3 ;
case DXT5 : return sRGB_DXT5 ;
default : Logger . getLogger ( TextureUtil . class . getName ( ) ) . log ( Level . WARNING , "Format {0} has no sRGB equivalent, using linear format." , fmt . toString ( ) ) ;
switch ( fmt ) {
case RGB8 :
return sRGB_RGB8 ;
case RGBA8 :
return sRGB_RGBA8 ;
case BGR8 :
return sRGB_BGR8 ;
case ABGR8 :
return sRGB_ABGR8 ;
case ARGB8 :
return sRGB_ARGB8 ;
case BGRA8 :
return sRGB_BGRA8 ;
case Luminance8 :
return sRGB_Luminance8 ;
case Luminance8Alpha8 :
return sRGB_LuminanceAlpha8 ;
case DXT1 :
return sRGB_DXT1 ;
case DXT1A :
return sRGB_DXT1A ;
case DXT3 :
return sRGB_DXT3 ;
case DXT5 :
return sRGB_DXT5 ;
default :
Logger . getLogger ( TextureUtil . class . getName ( ) ) . log ( Level . WARNING , "Format {0} has no sRGB equivalent, using linear format." , fmt . toString ( ) ) ;
return formatToGL [ fmt . ordinal ( ) ] ;
}
}