* Remove references to esoteric EXT_abgr and EXT_bgra extensions entirely, which might even be causing issues on some systems, instead replaced with standard OpenGL 1.2 constants

* ARGB8 and BGRA8 formats now support sRGB -> linear conversion if sRGB pipeline is used, previously they were ignored.
 * All float and half float formats are considered supported if we either support OpenGL 3 or ARB float texture.
 * Cleanup TextureUtil a bit by removing constant references from ARBHalfFloatPixel, ARBTextureFloat, EXTPackedFloat, EXTTextureSharedExponent and EXTTextureSRGB to GL21 and GL30 classes (which are identical anyway).
 * Check if we support sRGB textures before choosing sRGB format (although this check should have been done earlier? not sure..)
This commit is contained in:
shadowislord 2014-06-02 22:59:40 -04:00
parent 465e2b2280
commit 7d8c95f9c8

View File

@ -32,35 +32,28 @@
package com.jme3.renderer.lwjgl; package com.jme3.renderer.lwjgl;
import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.image.ColorSpace;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import java.util.logging.Level;
import org.lwjgl.opengl.ARBHalfFloatPixel; import java.util.logging.Logger;
import org.lwjgl.opengl.ARBTextureFloat; import org.lwjgl.opengl.ARBTextureFloat;
import org.lwjgl.opengl.ARBTextureMultisample; import org.lwjgl.opengl.ARBTextureMultisample;
import org.lwjgl.opengl.ContextCapabilities; import org.lwjgl.opengl.ContextCapabilities;
import org.lwjgl.opengl.EXTAbgr;
import org.lwjgl.opengl.EXTBgra;
import org.lwjgl.opengl.EXTPackedFloat;
import org.lwjgl.opengl.EXTTextureArray; import org.lwjgl.opengl.EXTTextureArray;
import org.lwjgl.opengl.EXTTextureCompressionLATC; import org.lwjgl.opengl.EXTTextureCompressionLATC;
import org.lwjgl.opengl.EXTTextureCompressionS3TC; import org.lwjgl.opengl.EXTTextureCompressionS3TC;
import org.lwjgl.opengl.EXTTextureSharedExponent; import org.lwjgl.opengl.EXTTextureSRGB;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12; import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13; import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14; import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL21;
import org.lwjgl.opengl.GL30; import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GLContext; import org.lwjgl.opengl.GLContext;
import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import static com.jme3.texture.Image.Format.RGB8;
import com.jme3.texture.image.ColorSpace;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.lwjgl.opengl.EXTTextureSRGB;
class TextureUtil { class TextureUtil {
static class GLImageFormat { static class GLImageFormat {
@ -92,13 +85,13 @@ class TextureUtil {
// Luminance formats // Luminance formats
setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_SHORT, false); setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_SHORT, false);
setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false); setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, GL30.GL_HALF_FLOAT, false);
setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_FLOAT, false); setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_FLOAT, false);
// Luminance alpha formats // Luminance alpha formats
setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_SHORT, false); setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_SHORT, false);
setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false); setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, GL30.GL_HALF_FLOAT, false);
// Depth formats // Depth formats
setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
@ -111,30 +104,30 @@ class TextureUtil {
setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL30.GL_DEPTH_STENCIL, GL30.GL_UNSIGNED_INT_24_8, false); setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL30.GL_DEPTH_STENCIL, GL30.GL_UNSIGNED_INT_24_8, false);
// RGB formats // RGB formats
setFormat(Format.BGR8, GL11.GL_RGB8, EXTBgra.GL_BGR_EXT, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.BGR8, GL11.GL_RGB8, GL12.GL_BGR, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.ARGB8, GL11.GL_RGBA8, EXTBgra.GL_BGRA_EXT, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, false); setFormat(Format.ARGB8, GL11.GL_RGBA8, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
setFormat(Format.BGRA8, GL11.GL_RGBA8, EXTBgra.GL_BGRA_EXT, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.BGRA8, GL11.GL_RGBA8, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
// setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false); // setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_SHORT, false); setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_SHORT, false);
setFormat(Format.RGB16F, ARBTextureFloat.GL_RGB16F_ARB, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false); setFormat(Format.RGB16F, GL30.GL_RGB16F, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
setFormat(Format.RGB32F, ARBTextureFloat.GL_RGB32F_ARB, GL11.GL_RGB, GL11.GL_FLOAT, false); setFormat(Format.RGB32F, GL30.GL_RGB32F, GL11.GL_RGB, GL11.GL_FLOAT, false);
// Special RGB formats // Special RGB formats
setFormat(Format.RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false); setFormat(Format.RGB111110F, GL30.GL_R11F_G11F_B10F, GL11.GL_RGB, GL30.GL_UNSIGNED_INT_10F_11F_11F_REV, false);
setFormat(Format.RGB9E5, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false); setFormat(Format.RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_UNSIGNED_INT_5_9_9_9_REV, false);
setFormat(Format.RGB16F_to_RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false); setFormat(Format.RGB16F_to_RGB111110F, GL30.GL_R11F_G11F_B10F, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
setFormat(Format.RGB16F_to_RGB9E5, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false); setFormat(Format.RGB16F_to_RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
setFormat(Format.RGB10_A2, GL11.GL_RGB10_A2, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.RGB10_A2, GL11.GL_RGB10_A2, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
// RGBA formats // RGBA formats
setFormat(Format.ABGR8, GL11.GL_RGBA8, EXTAbgr.GL_ABGR_EXT, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.ABGR8, GL11.GL_RGBA8, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false); setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false);
setFormat(Format.ARGB4444, GL11.GL_RGBA4, EXTAbgr.GL_ABGR_EXT, GL12.GL_UNSIGNED_SHORT_4_4_4_4, false); setFormat(Format.ARGB4444,GL11.GL_RGBA4, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_4_4_4_4_REV, false);
setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false); setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_SHORT, false); // might be incorrect setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_SHORT, false); // might be incorrect
setFormat(Format.RGBA16F, ARBTextureFloat.GL_RGBA16F_ARB, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false); setFormat(Format.RGBA16F, GL30.GL_RGBA16F, GL11.GL_RGBA, GL30.GL_HALF_FLOAT, false);
setFormat(Format.RGBA32F, ARBTextureFloat.GL_RGBA32F_ARB, GL11.GL_RGBA, GL11.GL_FLOAT, false); setFormat(Format.RGBA32F, GL30.GL_RGBA32F, GL11.GL_RGBA, GL11.GL_FLOAT, false);
// DXT formats // DXT formats
setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true); setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
@ -148,13 +141,14 @@ class TextureUtil {
} }
//sRGB formats //sRGB formats
private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(EXTTextureSRGB.GL_SRGB8_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL21.GL_SRGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(EXTTextureSRGB.GL_SRGB8_ALPHA8_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(EXTTextureSRGB.GL_SLUMINANCE8_EXT, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL21.GL_SLUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(EXTTextureSRGB.GL_SLUMINANCE8_ALPHA8_EXT, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL21.GL_SLUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(EXTTextureSRGB.GL_SRGB8_EXT, EXTBgra.GL_BGR_EXT, GL11.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL21.GL_SRGB8, GL12.GL_BGR, GL11.GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(EXTTextureSRGB.GL_SRGB8_ALPHA8_EXT, EXTAbgr.GL_ABGR_EXT, GL11.GL_UNSIGNED_BYTE, false); private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, false);
private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true); private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true); private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true); private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
@ -162,16 +156,6 @@ class TextureUtil {
public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt, boolean isSrgb){ public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt, boolean isSrgb){
switch (fmt){ switch (fmt){
case ABGR8:
if (!caps.GL_EXT_abgr){
return null;
}
break;
case BGR8:
if (!caps.OpenGL12 && !caps.GL_EXT_bgra){
return null;
}
break;
case DXT1: case DXT1:
case DXT1A: case DXT1A:
case DXT3: case DXT3:
@ -189,17 +173,13 @@ class TextureUtil {
} }
break; break;
case Depth24Stencil8: case Depth24Stencil8:
if (!caps.OpenGL30){ if (!caps.OpenGL30 && !caps.GL_EXT_packed_depth_stencil){
return null; return null;
} }
break; break;
case Luminance16F: case Luminance16F:
case Luminance16FAlpha16F: case Luminance16FAlpha16F:
case Luminance32F: case Luminance32F:
if (!caps.GL_ARB_texture_float){
return null;
}
break;
case RGB16F: case RGB16F:
case RGB32F: case RGB32F:
case RGBA16F: case RGBA16F:
@ -232,11 +212,15 @@ class TextureUtil {
} }
break; break;
} }
if(isSrgb){ if (isSrgb) {
return getSrgbFormat(fmt); if (!caps.OpenGL30 && !caps.GL_EXT_texture_sRGB) {
return null;
} }
return getSrgbFormat(fmt);
} else {
return formatToGL[fmt.ordinal()]; return formatToGL[fmt.ordinal()];
} }
}
public static GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) { public static GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) {
GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt, isSrgb); GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt, isSrgb);
@ -247,18 +231,33 @@ class TextureUtil {
} }
private static GLImageFormat getSrgbFormat(Format fmt){ private static GLImageFormat getSrgbFormat(Format fmt){
switch (fmt){ switch (fmt) {
case RGB8 : return sRGB_RGB8; case RGB8:
case RGBA8 : return sRGB_RGBA8; return sRGB_RGB8;
case BGR8 : return sRGB_BGR8; case RGBA8:
case ABGR8 : return sRGB_ABGR8; return sRGB_RGBA8;
case Luminance8 : return sRGB_Luminance8; case BGR8:
case Luminance8Alpha8 : return sRGB_LuminanceAlpha8; return sRGB_BGR8;
case DXT1 : return sRGB_DXT1; case ABGR8:
case DXT1A : return sRGB_DXT1A; return sRGB_ABGR8;
case DXT3 : return sRGB_DXT3; case ARGB8:
case DXT5 : return sRGB_DXT5; return sRGB_ARGB8;
default : Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString()); case BGRA8:
return sRGB_BGRA8;
case Luminance8:
return sRGB_Luminance8;
case Luminance8Alpha8:
return sRGB_LuminanceAlpha8;
case DXT1:
return sRGB_DXT1;
case DXT1A:
return sRGB_DXT1A;
case DXT3:
return sRGB_DXT3;
case DXT5:
return sRGB_DXT5;
default:
Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString());
return formatToGL[fmt.ordinal()]; return formatToGL[fmt.ordinal()];
} }
} }