fixed lod in TestSpotLightTerrain
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8457 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -53,6 +53,7 @@ import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import com.jme3.util.SkyFactory;
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@ -194,6 +195,7 @@ public class TestSpotLightTerrain extends SimpleApplication {
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terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
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TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
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control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) );
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terrain.addControl(control);
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terrain.setMaterial(matTerrain);
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terrain.setModelBound(new BoundingBox());
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