diff --git a/jme3-core/src/main/resources/Common/ShaderLib/PBR.glsllib b/jme3-core/src/main/resources/Common/ShaderLib/PBR.glsllib index 682d53213..c9cdeed76 100644 --- a/jme3-core/src/main/resources/Common/ShaderLib/PBR.glsllib +++ b/jme3-core/src/main/resources/Common/ShaderLib/PBR.glsllib @@ -80,7 +80,7 @@ void PBR_ComputeDirectLight(vec3 normal, vec3 lightDir, vec3 viewDir, float D = alpha2 / denom; // Compute Fresnel function via Schlick's approximation. - float fresnel = fZero + ( 1.0 - fZero ) * pow( 1.0 - hdotv, 5.0 ); + float fresnel = fZero + ( 1.0 - fZero ) * pow( 2.0, (-5.55473 * hdotv - 6.98316) * hdotv); //G Shchlick GGX Gometry shadowing term, k = alpha/2 float k = alpha * 0.5;