* Add check for GL_ARB_texture_multisample before setting up the texture to see if its supported
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7210 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
04445d2458
commit
7c7afb677f
@ -1622,6 +1622,12 @@ public class LwjglRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
// Check if graphics card doesn't support multisample textures
|
||||
if (!GLContext.getCapabilities().GL_ARB_texture_multisample){
|
||||
if (img.getMultiSamples() > 1)
|
||||
throw new RendererException("Multisample textures not supported by graphics hardware");
|
||||
}
|
||||
|
||||
if (target == GL_TEXTURE_CUBE_MAP) {
|
||||
List<ByteBuffer> data = img.getData();
|
||||
if (data.size() != 6) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user