- Created a MoveManager than now handles move methods. - MoveTool and SelectTool now use the MoveManager. - Blender like move now use a camera aligned plane to move along so things are more "blenderish" - One can enter move/rotate/scale values with the numpad git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* To change this template, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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package com.jme3.gde.scenecomposer.tools; |
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import com.jme3.bullet.control.CharacterControl; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit; |
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import com.jme3.gde.scenecomposer.SceneEditTool; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.Camera; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Quad; |
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import org.openide.util.lookup.ServiceProvider; |
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/** |
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* |
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* @author Nehon |
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*/ |
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@ServiceProvider(service = MoveManager.class) |
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public class MoveManager { |
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private Vector3f startLoc; |
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private Vector3f startWorldLoc; |
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private Vector3f lastLoc; |
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private Vector3f offset; |
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private Node alternativePickTarget = null; |
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private Node plane; |
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private Spatial spatial; |
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protected static final Quaternion XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0)); |
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protected static final Quaternion YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0)); |
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protected static final Quaternion XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); |
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//temp vars
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private Quaternion rot = new Quaternion(); |
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private Vector3f newPos = new Vector3f(); |
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public MoveManager() { |
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float size = 1000; |
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Geometry g = new Geometry("plane", new Quad(size, size)); |
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g.setLocalTranslation(-size / 2, -size / 2, 0); |
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plane = new Node(); |
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plane.attachChild(g); |
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} |
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public Vector3f getOffset() { |
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return offset; |
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} |
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public void reset() { |
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offset = null; |
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startLoc = null; |
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startWorldLoc = null; |
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lastLoc = null; |
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spatial = null; |
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alternativePickTarget = null; |
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} |
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public void initiateMove(Spatial selectedSpatial, Quaternion planeRotation, boolean local) { |
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spatial = selectedSpatial; |
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startLoc = selectedSpatial.getLocalTranslation().clone(); |
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startWorldLoc = selectedSpatial.getWorldTranslation().clone(); |
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if (local) { |
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rot.set(selectedSpatial.getWorldRotation()); |
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plane.setLocalRotation(rot.multLocal(planeRotation)); |
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} else { |
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rot.set(planeRotation); |
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} |
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plane.setLocalRotation(rot); |
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plane.setLocalTranslation(startWorldLoc); |
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} |
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public void updatePlaneRotation(Quaternion planeRotation) { |
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plane.setLocalRotation(rot); |
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} |
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public boolean move(Camera camera, Vector2f screenCoord) { |
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return move(camera, screenCoord, Vector3f.UNIT_XYZ, false); |
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} |
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public boolean move(Camera camera, Vector2f screenCoord, Vector3f constraintAxis, boolean gridSnap) { |
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Node toPick = alternativePickTarget == null ? plane : alternativePickTarget; |
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Vector3f planeHit = SceneEditTool.pickWorldLocation(camera, screenCoord, toPick, alternativePickTarget == null ? null : spatial); |
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if (planeHit == null) { |
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return false; |
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} |
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Spatial parent = spatial.getParent(); |
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//we are moving the root node, there is a slight chance that something went wrong.
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if (parent == null) { |
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return false; |
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} |
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//offset in world space
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if (offset == null) { |
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offset = planeHit.subtract(spatial.getWorldTranslation()); // get the offset when we start so it doesn't jump
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} |
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newPos.set(planeHit).subtractLocal(offset); |
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//constraining the translation with the contraintAxis.
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Vector3f tmp = startWorldLoc.mult(Vector3f.UNIT_XYZ.subtract(constraintAxis)); |
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newPos.multLocal(constraintAxis).addLocal(tmp); |
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worldToLocalMove(gridSnap); |
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return true; |
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} |
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private void worldToLocalMove(boolean gridSnap) { |
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//snap to grid (grid is assumed 1 WU per cell)
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if (gridSnap) { |
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newPos.set(Math.round(newPos.x), Math.round(newPos.y), Math.round(newPos.z)); |
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} |
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//computing the inverse world transform to get the new localtranslation
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newPos.subtractLocal(spatial.getParent().getWorldTranslation()); |
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newPos = spatial.getParent().getWorldRotation().inverse().normalizeLocal().multLocal(newPos); |
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newPos.divideLocal(spatial.getWorldScale()); |
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lastLoc = newPos; |
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spatial.setLocalTranslation(newPos); |
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RigidBodyControl control = spatial.getControl(RigidBodyControl.class); |
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if (control != null) { |
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control.setPhysicsLocation(spatial.getWorldTranslation()); |
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} |
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CharacterControl character = spatial.getControl(CharacterControl.class); |
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if (character != null) { |
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character.setPhysicsLocation(spatial.getWorldTranslation()); |
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} |
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} |
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public boolean moveAcross(Vector3f constraintAxis, float value, boolean gridSnap) { |
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newPos.set(startWorldLoc).addLocal(constraintAxis.mult(value)); |
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Spatial parent = spatial.getParent(); |
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//we are moving the root node, there is a slight chance that something went wrong.
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if (parent == null) { |
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return false; |
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} |
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worldToLocalMove(gridSnap); |
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return true; |
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} |
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public MoveUndo makeUndo() { |
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return new MoveUndo(spatial, startLoc, lastLoc); |
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} |
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public void setAlternativePickTarget(Node alternativePickTarget) { |
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this.alternativePickTarget = alternativePickTarget; |
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} |
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protected class MoveUndo extends AbstractUndoableSceneEdit { |
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private Spatial spatial; |
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private Vector3f before = new Vector3f(), after = new Vector3f(); |
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MoveUndo(Spatial spatial, Vector3f before, Vector3f after) { |
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this.spatial = spatial; |
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this.before.set(before); |
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if (after != null) { |
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this.after.set(after); |
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} |
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} |
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@Override |
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public void sceneUndo() { |
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spatial.setLocalTranslation(before); |
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RigidBodyControl control = spatial.getControl(RigidBodyControl.class); |
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if (control != null) { |
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control.setPhysicsLocation(spatial.getWorldTranslation()); |
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} |
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CharacterControl character = spatial.getControl(CharacterControl.class); |
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if (character != null) { |
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character.setPhysicsLocation(spatial.getWorldTranslation()); |
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} |
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// toolController.selectedSpatialTransformed();
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} |
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@Override |
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public void sceneRedo() { |
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spatial.setLocalTranslation(after); |
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RigidBodyControl control = spatial.getControl(RigidBodyControl.class); |
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if (control != null) { |
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control.setPhysicsLocation(spatial.getWorldTranslation()); |
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} |
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CharacterControl character = spatial.getControl(CharacterControl.class); |
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if (character != null) { |
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character.setPhysicsLocation(spatial.getWorldTranslation()); |
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} |
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//toolController.selectedSpatialTransformed();
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} |
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public void setAfter(Vector3f after) { |
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this.after.set(after); |
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} |
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} |
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} |
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