* Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9626 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -50,7 +50,7 @@ import java.util.logging.Logger;
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// calculating track
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// calculating track
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SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, 0, ipo.getLastFrame(), fps, true);
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SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, 0, ipo.getLastFrame(), fps, true);
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Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / fps);
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Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / (float)fps);
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animation.setTracks(new SpatialTrack[] { track });
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animation.setTracks(new SpatialTrack[] { track });
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ArrayList<Animation> animations = new ArrayList<Animation>(1);
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ArrayList<Animation> animations = new ArrayList<Animation>(1);
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animations.add(animation);
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animations.add(animation);
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