Added missing getters for SimpleWaterProcessors

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10535 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent f8c256d127
commit 761fe60388
  1. 46
      engine/src/core-effects/com/jme3/water/SimpleWaterProcessor.java

@ -123,6 +123,10 @@ public class SimpleWaterProcessor implements SceneProcessor {
private Vector3f vect1 = new Vector3f();
private Vector3f vect2 = new Vector3f();
private Vector3f vect3 = new Vector3f();
private float distortionScale = 0.2f;
private float distortionMix = 0.5f;
private float texScale = 1f;
/**
* Creates a SimpleWaterProcessor
@ -470,10 +474,19 @@ public class SimpleWaterProcessor implements SceneProcessor {
this.speed = speed;
}
/**
* returns the speed of the wave animation.
* @return the speed
*/
public float getWaveSpeed(){
return speed;
}
/**
* Sets the scale of distortion by the normal map, default = 0.2
*/
public void setDistortionScale(float value) {
distortionScale = value;
material.setColor("distortionScale", new ColorRGBA(value, value, value, value));
}
@ -481,6 +494,7 @@ public class SimpleWaterProcessor implements SceneProcessor {
* Sets how the normal and dudv map are mixed to create the wave effect, default = 0.5
*/
public void setDistortionMix(float value) {
distortionMix = value;
material.setColor("distortionMix", new ColorRGBA(value, value, value, value));
}
@ -490,9 +504,41 @@ public class SimpleWaterProcessor implements SceneProcessor {
* use mesh.scaleTextureCoordinates(Vector2f) for that.
*/
public void setTexScale(float value) {
texScale = value;
material.setColor("texScale", new ColorRGBA(value, value, value, value));
}
/**
* returns the scale of distortion by the normal map, default = 0.2
*
* @return the distortion scale
*/
public float getDistortionScale() {
return distortionScale;
}
/**
* returns how the normal and dudv map are mixed to create the wave effect,
* default = 0.5
*
* @return the distortion mix
*/
public float getDistortionMix() {
return distortionMix;
}
/**
* returns the scale of the normal/dudv texture, default = 1. Note that the
* waves should be scaled by the texture coordinates of the quad to avoid
* animation artifacts, use mesh.scaleTextureCoordinates(Vector2f) for that.
*
* @return the textures scale
*/
public float getTexScale() {
return texScale;
}
/**
* retruns true if the waterprocessor is in debug mode
* @return

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