Better normal map for water
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8044 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -267,7 +267,7 @@ public class SimpleWaterProcessor implements SceneProcessor {
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}
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protected void loadTextures(AssetManager manager) {
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normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/gradient_map.jpg");
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normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
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dudvTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/dudv_map.jpg");
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normalTexture.setWrap(WrapMode.Repeat);
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dudvTexture.setWrap(WrapMode.Repeat);
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@ -251,7 +251,7 @@ public class WaterFilter extends Filter {
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reflectionProcessor = new ReflectionProcessor(reflectionCam, reflectionPass.getRenderFrameBuffer(), plane);
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reflectionView.addProcessor(reflectionProcessor);
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normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/gradient_map.jpg");
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normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
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if (foamTexture == null) {
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foamTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg");
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}
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