Merge branch 'master' into PBRisComing

define_list_fix
Nehon 9 years ago
commit 754c256a66
  1. 2
      common.gradle
  2. 2
      jme3-android/src/main/java/com/jme3/input/android/AndroidTouchInput.java
  3. 15
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Edge.java
  4. 11
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Face.java
  5. 3
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/MeshHelper.java
  6. 10
      jme3-bullet/src/common/java/com/jme3/bullet/control/AbstractPhysicsControl.java
  7. 13
      jme3-bullet/src/common/java/com/jme3/bullet/control/BetterCharacterControl.java
  8. 28
      jme3-bullet/src/common/java/com/jme3/bullet/control/CharacterControl.java
  9. 24
      jme3-bullet/src/common/java/com/jme3/bullet/control/GhostControl.java
  10. 16
      jme3-bullet/src/common/java/com/jme3/bullet/control/KinematicRagdollControl.java
  11. 38
      jme3-bullet/src/common/java/com/jme3/bullet/control/RigidBodyControl.java
  12. 62
      jme3-bullet/src/common/java/com/jme3/bullet/control/VehicleControl.java
  13. 4
      jme3-bullet/src/main/java/com/jme3/bullet/collision/shapes/ConeCollisionShape.java
  14. 32
      jme3-core/src/main/java/com/jme3/animation/AnimControl.java
  15. 31
      jme3-core/src/main/java/com/jme3/animation/Animation.java
  16. 23
      jme3-core/src/main/java/com/jme3/animation/AudioTrack.java
  17. 3
      jme3-core/src/main/java/com/jme3/animation/ClonableTrack.java
  18. 34
      jme3-core/src/main/java/com/jme3/animation/EffectTrack.java
  19. 13
      jme3-core/src/main/java/com/jme3/animation/Skeleton.java
  20. 28
      jme3-core/src/main/java/com/jme3/animation/SkeletonControl.java
  21. 18
      jme3-core/src/main/java/com/jme3/animation/TrackInfo.java
  22. 15
      jme3-core/src/main/java/com/jme3/app/StatsView.java
  23. 20
      jme3-core/src/main/java/com/jme3/app/state/ScreenshotAppState.java
  24. 37
      jme3-core/src/main/java/com/jme3/cinematic/events/MotionEvent.java
  25. 19
      jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java
  26. 22
      jme3-core/src/main/java/com/jme3/input/ChaseCamera.java
  27. 22
      jme3-core/src/main/java/com/jme3/light/LightList.java
  28. 35
      jme3-core/src/main/java/com/jme3/material/MatParam.java
  29. 48
      jme3-core/src/main/java/com/jme3/material/RenderState.java
  30. 26
      jme3-core/src/main/java/com/jme3/math/Spline.java
  31. 2
      jme3-core/src/main/java/com/jme3/post/FilterPostProcessor.java
  32. 2
      jme3-core/src/main/java/com/jme3/renderer/RenderContext.java
  33. 8
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
  34. 13
      jme3-core/src/main/java/com/jme3/scene/AssetLinkNode.java
  35. 62
      jme3-core/src/main/java/com/jme3/scene/BatchNode.java
  36. 12
      jme3-core/src/main/java/com/jme3/scene/CameraNode.java
  37. 11
      jme3-core/src/main/java/com/jme3/scene/Geometry.java
  38. 12
      jme3-core/src/main/java/com/jme3/scene/LightNode.java
  39. 48
      jme3-core/src/main/java/com/jme3/scene/Mesh.java
  40. 14
      jme3-core/src/main/java/com/jme3/scene/Node.java
  41. 50
      jme3-core/src/main/java/com/jme3/scene/Spatial.java
  42. 18
      jme3-core/src/main/java/com/jme3/scene/control/AbstractControl.java
  43. 13
      jme3-core/src/main/java/com/jme3/scene/control/BillboardControl.java
  44. 15
      jme3-core/src/main/java/com/jme3/scene/control/CameraControl.java
  45. 15
      jme3-core/src/main/java/com/jme3/scene/control/LightControl.java
  46. 13
      jme3-core/src/main/java/com/jme3/scene/control/LodControl.java
  47. 14
      jme3-core/src/main/java/com/jme3/scene/control/UpdateControl.java
  48. 11
      jme3-core/src/main/java/com/jme3/scene/instancing/InstancedGeometry.java
  49. 57
      jme3-core/src/main/java/com/jme3/scene/instancing/InstancedNode.java
  50. 47
      jme3-core/src/main/java/com/jme3/shadow/AbstractShadowFilter.java
  51. 103
      jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java
  52. 2
      jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowRenderer.java
  53. 2
      jme3-core/src/main/java/com/jme3/system/JmeSystemDelegate.java
  54. 41
      jme3-core/src/main/java/com/jme3/util/IntMap.java
  55. 81
      jme3-core/src/main/java/com/jme3/util/clone/CloneFunction.java
  56. 348
      jme3-core/src/main/java/com/jme3/util/clone/Cloner.java
  57. 58
      jme3-core/src/main/java/com/jme3/util/clone/IdentityCloneFunction.java
  58. 99
      jme3-core/src/main/java/com/jme3/util/clone/JmeCloneable.java
  59. 70
      jme3-core/src/main/java/com/jme3/util/clone/ListCloneFunction.java
  60. 17
      jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.j3md
  61. 5
      jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.frag
  62. 6
      jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.vert
  63. 8
      jme3-core/src/main/resources/Common/MatDefs/Misc/Unshaded.j3md
  64. 12
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow.frag
  65. 8
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow.j3md
  66. 32
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow.vert
  67. 80
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow15.frag
  68. 82
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadow15.vert
  69. 31
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter.frag
  70. 6
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter.j3md
  71. 40
      jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter15.frag
  72. 203
      jme3-core/src/main/resources/Common/ShaderLib/Shadows.glsllib
  73. 242
      jme3-core/src/main/resources/Common/ShaderLib/Shadows15.glsllib
  74. 3
      jme3-core/src/main/resources/com/jme3/system/version.properties
  75. 25
      jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java
  76. 2
      jme3-core/src/test/java/com/jme3/material/plugins/J3MLoaderTest.java
  77. 3
      jme3-core/src/test/resources/texture-parameters-newstyle.j3m
  78. 2
      jme3-effects/src/main/resources/Common/MatDefs/SSAO/normal.vert
  79. 4
      jme3-examples/src/main/java/jme3test/TestChooser.java
  80. 367
      jme3-examples/src/main/java/jme3test/app/TestCloner.java
  81. 16
      jme3-examples/src/main/java/jme3test/bullet/PhysicsHoverControl.java
  82. 2
      jme3-examples/src/main/java/jme3test/bullet/TestHoveringTank.java
  83. 2
      jme3-examples/src/main/java/jme3test/collision/TestMousePick.java
  84. 39
      jme3-examples/src/main/java/jme3test/light/TestDirectionalLightShadow.java
  85. 25
      jme3-examples/src/main/java/jme3test/light/TestPointLightShadows.java
  86. 12
      jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java
  87. 2
      jme3-examples/src/main/java/jme3test/light/TestSpotLight.java
  88. 7
      jme3-examples/src/main/java/jme3test/light/TestSpotLightShadows.java
  89. 2
      jme3-examples/src/main/java/jme3test/light/TestSpotLightTerrain.java
  90. 1
      jme3-examples/src/main/java/jme3test/light/TestTangentGenBadModels.java
  91. 100
      jme3-examples/src/main/java/jme3test/light/TestTangentSpace.java
  92. 12
      jme3-examples/src/main/java/jme3test/model/shape/TestDebugShapes.java
  93. 14
      jme3-examples/src/main/java/jme3test/network/TestChatClient.java
  94. 21
      jme3-examples/src/main/java/jme3test/network/TestChatServer.java
  95. 87
      jme3-examples/src/main/java/jme3test/scene/TestLineWidthRenderState.java
  96. 1
      jme3-plugins/build.gradle
  97. 78
      jme3-plugins/src/main/java/com/jme3/material/plugin/export/material/J3MExporter.java
  98. 383
      jme3-plugins/src/main/java/com/jme3/material/plugin/export/material/J3MOutputCapsule.java
  99. 82
      jme3-plugins/src/main/java/com/jme3/material/plugin/export/material/J3MRenderStateOutputCapsule.java
  100. 99
      jme3-plugins/src/main/java/com/jme3/material/plugin/export/material/J3MRootOutputCapsule.java
  101. Some files were not shown because too many files have changed in this diff Show More

@ -8,7 +8,7 @@ apply plugin: 'maven'
group = 'org.jmonkeyengine'
version = jmePomVersion
sourceCompatibility = '1.6'
sourceCompatibility = '1.7'
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
repositories {

@ -430,7 +430,7 @@ public class AndroidTouchInput implements TouchInput {
return;
}
logger.log(Level.INFO, "event: {0}", event);
//logger.log(Level.INFO, "event: {0}", event);
inputEventQueue.add(event);
if (event instanceof TouchEvent) {

@ -215,8 +215,8 @@ public class Edge {
/**
* The method computes the crossing pint of this edge and another edge. If
* there is no crossing then null is returned. This method also allows to
* get the crossing point of the straight lines that contain these edges if
* there is no crossing then null is returned. Also null is returned if the edges are parallel.
* This method also allows to get the crossing point of the straight lines that contain these edges if
* you set the 'extend' parameter to true.
*
* @param edge
@ -227,7 +227,7 @@ public class Edge {
* @param extendSecondEdge
* set to <b>true</b> to find a crossing point along the whole
* straight that contains the given edge
* @return cross point on null if none exist
* @return cross point on null if none exist or the edges are parallel
*/
public Vector3f getCrossPoint(Edge edge, boolean extendThisEdge, boolean extendSecondEdge) {
Vector3d P1 = new Vector3d(this.getFirstVertex());
@ -235,6 +235,11 @@ public class Edge {
Vector3d u = new Vector3d(this.getSecondVertex()).subtract(P1).normalizeLocal();
Vector3d v = new Vector3d(edge.getSecondVertex()).subtract(P2).normalizeLocal();
if(Math.abs(u.dot(v)) >= 1 - FastMath.DBL_EPSILON) {
// the edges are parallel; do not care about the crossing point
return null;
}
double t1 = 0, t2 = 0;
if(u.x == 0 && v.x == 0) {
t2 = (u.z * (P2.y - P1.y) - u.y * (P2.z - P1.z)) / (u.y * v.z - u.z * v.y);
@ -262,11 +267,11 @@ public class Edge {
// the lines cross, check if p1 and p2 are within the edges
Vector3d p = p1.subtract(P1);
double cos = p.dot(u) / p.length();
if (extendThisEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= this.getLength()) {
if (extendThisEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() - this.getLength() <= FastMath.FLT_EPSILON) {
// p1 is inside the first edge, lets check the other edge now
p = p2.subtract(P2);
cos = p.dot(v) / p.length();
if(extendSecondEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= edge.getLength()) {
if(extendSecondEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() - edge.getLength() <= FastMath.FLT_EPSILON) {
return p1.toVector3f();
}
}

@ -146,7 +146,6 @@ public class Face implements Comparator<Integer> {
/**
* @return current indexes of the face (if it is already triangulated then more than one index group will be in the result list)
*/
@SuppressWarnings("unchecked")
public List<List<Integer>> getCurrentIndexes() {
if (triangulatedFaces == null) {
return Arrays.asList(indexes.getAll());
@ -279,16 +278,6 @@ public class Face implements Comparator<Integer> {
// two special cases will improve the computations speed
if(face.getIndexes().size() == 3) {
triangulatedFaces.add(face.getIndexes().clone());
} else if(face.getIndexes().size() == 4) {
// in case face has 4 verts we use the plain triangulation
indexes[0] = face.getIndex(0);
indexes[1] = face.getIndex(1);
indexes[2] = face.getIndex(2);
triangulatedFaces.add(new IndexesLoop(indexes));
indexes[1] = face.getIndex(2);
indexes[2] = face.getIndex(3);
triangulatedFaces.add(new IndexesLoop(indexes));
} else {
int previousIndex1 = -1, previousIndex2 = -1, previousIndex3 = -1;
while (face.vertexCount() > 0) {

@ -286,6 +286,8 @@ public class MeshHelper extends AbstractBlenderHelper {
List<Map<String, Float>> result = new ArrayList<Map<String, Float>>();
Structure parent = blenderContext.peekParent();
if(parent != null) {
// the mesh might be saved without its parent (it is then unused)
Structure defbase = (Structure) parent.getFieldValue("defbase");
List<String> groupNames = new ArrayList<String>();
List<Structure> defs = defbase.evaluateListBase();
@ -312,6 +314,7 @@ public class MeshHelper extends AbstractBlenderHelper {
result.add(weightsForVertex);
}
}
}
return result;
}

@ -41,6 +41,8 @@ import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
@ -49,7 +51,7 @@ import java.io.IOException;
*
* @author normenhansen
*/
public abstract class AbstractPhysicsControl implements PhysicsControl {
public abstract class AbstractPhysicsControl implements PhysicsControl, JmeCloneable {
private final Quaternion tmp_inverseWorldRotation = new Quaternion();
protected Spatial spatial;
@ -161,6 +163,12 @@ public abstract class AbstractPhysicsControl implements PhysicsControl {
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
createSpatialData(this.spatial);
}
public void setSpatial(Spatial spatial) {
if (this.spatial != null && this.spatial != spatial) {
removeSpatialData(this.spatial);

@ -50,6 +50,8 @@ import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.List;
import java.util.logging.Level;
@ -68,7 +70,7 @@ import java.util.logging.Logger;
*
* @author normenhansen
*/
public class BetterCharacterControl extends AbstractPhysicsControl implements PhysicsTickListener {
public class BetterCharacterControl extends AbstractPhysicsControl implements PhysicsTickListener, JmeCloneable {
protected static final Logger logger = Logger.getLogger(BetterCharacterControl.class.getName());
protected PhysicsRigidBody rigidBody;
@ -663,12 +665,21 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
rigidBody.setUserObject(null);
}
@Override
public Control cloneForSpatial(Spatial spatial) {
BetterCharacterControl control = new BetterCharacterControl(radius, height, mass);
control.setJumpForce(jumpForce);
return control;
}
@Override
public Object jmeClone() {
BetterCharacterControl control = new BetterCharacterControl(radius, height, mass);
control.setJumpForce(jumpForce);
control.spatial = this.spatial;
return control;
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);

@ -44,13 +44,15 @@ import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
* You might want to try <code>BetterCharacterControl</code> as well.
* @author normenhansen
*/
public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
public class CharacterControl extends PhysicsCharacter implements PhysicsControl, JmeCloneable {
protected Spatial spatial;
protected boolean enabled = true;
@ -87,6 +89,7 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
return spatial.getWorldTranslation();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
CharacterControl control = new CharacterControl(collisionShape, stepHeight);
control.setCcdMotionThreshold(getCcdMotionThreshold());
@ -103,6 +106,29 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
return control;
}
@Override
public Object jmeClone() {
CharacterControl control = new CharacterControl(collisionShape, stepHeight);
control.setCcdMotionThreshold(getCcdMotionThreshold());
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setFallSpeed(getFallSpeed());
control.setGravity(getGravity());
control.setJumpSpeed(getJumpSpeed());
control.setMaxSlope(getMaxSlope());
control.setPhysicsLocation(getPhysicsLocation());
control.setUpAxis(getUpAxis());
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
control.spatial = this.spatial;
return control;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
}
public void setSpatial(Spatial spatial) {
this.spatial = spatial;
setUserObject(spatial);

@ -44,6 +44,8 @@ import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
@ -51,7 +53,7 @@ import java.io.IOException;
* overlaps with other physics objects (e.g. aggro radius).
* @author normenhansen
*/
public class GhostControl extends PhysicsGhostObject implements PhysicsControl {
public class GhostControl extends PhysicsGhostObject implements PhysicsControl, JmeCloneable {
protected Spatial spatial;
protected boolean enabled = true;
@ -93,6 +95,7 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl {
return spatial.getWorldRotation();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
GhostControl control = new GhostControl(collisionShape);
control.setCcdMotionThreshold(getCcdMotionThreshold());
@ -105,6 +108,25 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl {
return control;
}
@Override
public Object jmeClone() {
GhostControl control = new GhostControl(collisionShape);
control.setCcdMotionThreshold(getCcdMotionThreshold());
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setPhysicsLocation(getPhysicsLocation());
control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
control.spatial = this.spatial;
return control;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
}
public void setSpatial(Spatial spatial) {
this.spatial = spatial;
setUserObject(spatial);

@ -61,6 +61,8 @@ import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.*;
import java.util.logging.Level;
@ -92,7 +94,7 @@ import java.util.logging.Logger;
*
* @author Normen Hansen and Rémy Bouquet (Nehon)
*/
public class KinematicRagdollControl extends AbstractPhysicsControl implements PhysicsCollisionListener {
public class KinematicRagdollControl extends AbstractPhysicsControl implements PhysicsCollisionListener, JmeCloneable {
protected static final Logger logger = Logger.getLogger(KinematicRagdollControl.class.getName());
protected List<RagdollCollisionListener> listeners;
@ -910,6 +912,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
public void render(RenderManager rm, ViewPort vp) {
}
@Override
public Control cloneForSpatial(Spatial spatial) {
KinematicRagdollControl control = new KinematicRagdollControl(preset, weightThreshold);
control.setMode(mode);
@ -919,6 +922,17 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
return control;
}
@Override
public Object jmeClone() {
KinematicRagdollControl control = new KinematicRagdollControl(preset, weightThreshold);
control.setMode(mode);
control.setRootMass(rootMass);
control.setWeightThreshold(weightThreshold);
control.setApplyPhysicsLocal(applyLocal);
control.spatial = this.spatial;
return control;
}
public Vector3f setIKTarget(Bone bone, Vector3f worldPos, int chainLength) {
Vector3f target = worldPos.subtract(targetModel.getWorldTranslation());
ikTargets.put(bone.getName(), target);

@ -51,13 +51,15 @@ import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
*
* @author normenhansen
*/
public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl {
public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl, JmeCloneable {
protected Spatial spatial;
protected boolean enabled = true;
@ -89,6 +91,7 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
super(shape, mass);
}
@Override
public Control cloneForSpatial(Spatial spatial) {
RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor());
@ -115,6 +118,39 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
return control;
}
@Override
public Object jmeClone() {
RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor());
control.setAngularSleepingThreshold(getAngularSleepingThreshold());
control.setCcdMotionThreshold(getCcdMotionThreshold());
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setDamping(getLinearDamping(), getAngularDamping());
control.setFriction(getFriction());
control.setGravity(getGravity());
control.setKinematic(isKinematic());
control.setKinematicSpatial(isKinematicSpatial());
control.setLinearSleepingThreshold(getLinearSleepingThreshold());
control.setPhysicsLocation(getPhysicsLocation(null));
control.setPhysicsRotation(getPhysicsRotationMatrix(null));
control.setRestitution(getRestitution());
if (mass > 0) {
control.setAngularVelocity(getAngularVelocity());
control.setLinearVelocity(getLinearVelocity());
}
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
control.spatial = this.spatial;
return control;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
}
public void setSpatial(Spatial spatial) {
this.spatial = spatial;
setUserObject(spatial);

@ -46,6 +46,8 @@ import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.Iterator;
@ -53,7 +55,7 @@ import java.util.Iterator;
*
* @author normenhansen
*/
public class VehicleControl extends PhysicsVehicle implements PhysicsControl {
public class VehicleControl extends PhysicsVehicle implements PhysicsControl, JmeCloneable {
protected Spatial spatial;
protected boolean enabled = true;
@ -106,6 +108,7 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl {
return spatial.getWorldRotation();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
VehicleControl control = new VehicleControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor());
@ -155,6 +158,63 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl {
return control;
}
@Override
public Object jmeClone() {
VehicleControl control = new VehicleControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor());
control.setAngularSleepingThreshold(getAngularSleepingThreshold());
control.setAngularVelocity(getAngularVelocity());
control.setCcdMotionThreshold(getCcdMotionThreshold());
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setDamping(getLinearDamping(), getAngularDamping());
control.setFriction(getFriction());
control.setGravity(getGravity());
control.setKinematic(isKinematic());
control.setLinearSleepingThreshold(getLinearSleepingThreshold());
control.setLinearVelocity(getLinearVelocity());
control.setPhysicsLocation(getPhysicsLocation());
control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setRestitution(getRestitution());
control.setFrictionSlip(getFrictionSlip());
control.setMaxSuspensionTravelCm(getMaxSuspensionTravelCm());
control.setSuspensionStiffness(getSuspensionStiffness());
control.setSuspensionCompression(tuning.suspensionCompression);
control.setSuspensionDamping(tuning.suspensionDamping);
control.setMaxSuspensionForce(getMaxSuspensionForce());
for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) {
VehicleWheel wheel = it.next();
VehicleWheel newWheel = control.addWheel(wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), wheel.isFrontWheel());
newWheel.setFrictionSlip(wheel.getFrictionSlip());
newWheel.setMaxSuspensionTravelCm(wheel.getMaxSuspensionTravelCm());
newWheel.setSuspensionStiffness(wheel.getSuspensionStiffness());
newWheel.setWheelsDampingCompression(wheel.getWheelsDampingCompression());
newWheel.setWheelsDampingRelaxation(wheel.getWheelsDampingRelaxation());
newWheel.setMaxSuspensionForce(wheel.getMaxSuspensionForce());
// Copy the wheel spatial reference directly for now. They'll
// get fixed up in the cloneFields() method
newWheel.setWheelSpatial(wheel.getWheelSpatial());
}
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
control.spatial = spatial;
return control;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
for( VehicleWheel wheel : wheels ) {
Spatial spatial = cloner.clone(wheel.getWheelSpatial());
wheel.setWheelSpatial(spatial);
}
}
public void setSpatial(Spatial spatial) {
this.spatial = spatial;
setUserObject(spatial);

@ -71,6 +71,10 @@ public class ConeCollisionShape extends CollisionShape {
return radius;
}
public float getHeight() {
return height;
}
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);

@ -38,11 +38,14 @@ import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import com.jme3.util.TempVars;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
/**
@ -65,7 +68,7 @@ import java.util.Map.Entry;
*
* @author Kirill Vainer
*/
public final class AnimControl extends AbstractControl implements Cloneable {
public final class AnimControl extends AbstractControl implements Cloneable, JmeCloneable {
/**
* Skeleton object must contain corresponding data for the targets' weight buffers.
@ -108,6 +111,7 @@ public final class AnimControl extends AbstractControl implements Cloneable {
/**
* Internal use only.
*/
@Override
public Control cloneForSpatial(Spatial spatial) {
try {
AnimControl clone = (AnimControl) super.clone();
@ -130,6 +134,32 @@ public final class AnimControl extends AbstractControl implements Cloneable {
}
}
@Override
public Object jmeClone() {
AnimControl clone = (AnimControl) super.jmeClone();
clone.channels = new ArrayList<AnimChannel>();
clone.listeners = new ArrayList<AnimEventListener>();
return clone;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
super.cloneFields(cloner, original);
this.skeleton = cloner.clone(skeleton);
// Note cloneForSpatial() never actually cloned the animation map... just its reference
HashMap<String, Animation> newMap = new HashMap<>();
// animationMap is cloned, but only ClonableTracks will be cloned as they need a reference to a cloned spatial
for( Map.Entry<String, Animation> e : animationMap.entrySet() ) {
newMap.put(e.getKey(), cloner.clone(e.getValue()));
}
this.animationMap = newMap;
}
/**
* @param animations Set the animations that this <code>AnimControl</code>
* will be capable of playing. The animations should be compatible

@ -35,6 +35,8 @@ import com.jme3.export.*;
import com.jme3.scene.Spatial;
import com.jme3.util.SafeArrayList;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
@ -42,7 +44,7 @@ import java.io.IOException;
*
* @author Kirill Vainer, Marcin Roguski (Kaelthas)
*/
public class Animation implements Savable, Cloneable {
public class Animation implements Savable, Cloneable, JmeCloneable {
/**
* The name of the animation.
@ -190,6 +192,33 @@ public class Animation implements Savable, Cloneable {
}
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException("Error cloning", e);
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
// There is some logic here that I'm copying but I'm not sure if
// it's a mistake or not. If a track is not a CloneableTrack then it
// isn't cloned at all... even though they all implement clone() methods. -pspeed
SafeArrayList<Track> newTracks = new SafeArrayList<>(Track.class);
for( Track track : tracks ) {
if( track instanceof ClonableTrack ) {
newTracks.add(cloner.clone(track));
} else {
// this is the part that seems fishy
newTracks.add(track);
}
}
this.tracks = newTracks;
}
@Override
public String toString() {
return getClass().getSimpleName() + "[name=" + name + ", length=" + length + ']';

@ -39,6 +39,8 @@ import com.jme3.export.OutputCapsule;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -174,6 +176,7 @@ public class AudioTrack implements ClonableTrack {
* @param spatial the Spatial holding the AnimControl
* @return the cloned Track with proper reference
*/
@Override
public Track cloneForSpatial(Spatial spatial) {
AudioTrack audioTrack = new AudioTrack();
audioTrack.length = this.length;
@ -192,6 +195,26 @@ public class AudioTrack implements ClonableTrack {
return audioTrack;
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException("Error cloning", e);
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
// Duplicating the old cloned state from cloneForSpatial()
this.initialized = false;
this.started = false;
this.played = false;
this.audio = cloner.clone(audio);
}
/**
* recursive function responsible for finding the newly cloned AudioNode
*

@ -32,6 +32,7 @@
package com.jme3.animation;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.JmeCloneable;
/**
* An interface that allow to clone a Track for a given Spatial.
@ -43,7 +44,7 @@ import com.jme3.scene.Spatial;
*
* @author Nehon
*/
public interface ClonableTrack extends Track {
public interface ClonableTrack extends Track, JmeCloneable {
/**
* Allows to clone the track for a given Spatial.

@ -44,6 +44,8 @@ import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -116,6 +118,22 @@ public class EffectTrack implements ClonableTrack {
}
}
@Override
public Object jmeClone() {
KillParticleControl c = new KillParticleControl();
//this control should be removed as it shouldn't have been persisted in the first place
//In the quest to find the less hackish solution to achieve this,
//making it remove itself from the spatial in the first update loop when loaded was the less bad.
c.remove = true;
c.spatial = spatial;
return c;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
@ -263,6 +281,7 @@ public class EffectTrack implements ClonableTrack {
* @param spatial the Spatial holding the AnimControl
* @return the cloned Track with proper reference
*/
@Override
public Track cloneForSpatial(Spatial spatial) {
EffectTrack effectTrack = new EffectTrack();
effectTrack.particlesPerSeconds = this.particlesPerSeconds;
@ -283,6 +302,21 @@ public class EffectTrack implements ClonableTrack {
return effectTrack;
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException("Error cloning", e);
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.emitter = cloner.clone(emitter);
}
/**
* recursive function responsible for finding the newly cloned Emitter
*

@ -34,6 +34,8 @@ package com.jme3.animation;
import com.jme3.export.*;
import com.jme3.math.Matrix4f;
import com.jme3.util.TempVars;
import com.jme3.util.clone.JmeCloneable;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
@ -45,7 +47,7 @@ import java.util.List;
*
* @author Kirill Vainer
*/
public final class Skeleton implements Savable {
public final class Skeleton implements Savable, JmeCloneable {
private Bone[] rootBones;
private Bone[] boneList;
@ -118,6 +120,15 @@ public final class Skeleton implements Savable {
public Skeleton() {
}
@Override
public Object jmeClone() {
return new Skeleton(this);
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
}
private void createSkinningMatrices() {
skinningMatrixes = new Matrix4f[boneList.length];
for (int i = 0; i < skinningMatrixes.length; i++) {

@ -46,6 +46,8 @@ import com.jme3.scene.control.Control;
import com.jme3.shader.VarType;
import com.jme3.util.SafeArrayList;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.nio.Buffer;
import java.nio.ByteBuffer;
@ -63,7 +65,7 @@ import java.util.logging.Logger;
*
* @author Rémy Bouquet Based on AnimControl by Kirill Vainer
*/
public class SkeletonControl extends AbstractControl implements Cloneable {
public class SkeletonControl extends AbstractControl implements Cloneable, JmeCloneable {
/**
* The skeleton of the model.
@ -345,6 +347,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
}
}
@Override
public Control cloneForSpatial(Spatial spatial) {
Node clonedNode = (Node) spatial;
SkeletonControl clone = new SkeletonControl();
@ -385,6 +388,29 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
return clone;
}
@Override
public Object jmeClone() {
return super.jmeClone();
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
super.cloneFields(cloner, original);
this.skeleton = cloner.clone(skeleton);
// If the targets were cloned then this will clone them. If the targets
// were shared then this will share them.
this.targets = cloner.clone(targets);
// Not automatic set cloning yet
Set<Material> newMaterials = new HashSet<Material>();
for( Material m : this.materials ) {
newMaterials.add(cloner.clone(m));
}
this.materials = newMaterials;
}
/**
*
* @param boneName the name of the bone

@ -36,6 +36,8 @@ import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.ArrayList;
@ -48,7 +50,7 @@ import java.util.ArrayList;
*
* @author Nehon
*/
public class TrackInfo implements Savable {
public class TrackInfo implements Savable, JmeCloneable {
ArrayList<Track> tracks = new ArrayList<Track>();
@ -72,4 +74,18 @@ public class TrackInfo implements Savable {
public void addTrack(Track track) {
tracks.add(track);
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException("Error cloning", e);
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.tracks = cloner.clone(tracks);
}
}

@ -41,6 +41,8 @@ import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
/**
* The <code>StatsView</code> provides a heads-up display (HUD) of various
@ -58,7 +60,7 @@ import com.jme3.scene.control.Control;
* rootNode.attachChild(statsView);<br/>
* </code>
*/
public class StatsView extends Node implements Control {
public class StatsView extends Node implements Control, JmeCloneable {
private BitmapText statText;
private Statistics statistics;
@ -115,10 +117,21 @@ public class StatsView extends Node implements Control {
//statistics.clearFrame();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
return (Control) spatial;
}
@Override
public StatsView jmeClone() {
throw new UnsupportedOperationException("Not yet implemented.");
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
throw new UnsupportedOperationException("Not yet implemented.");
}
public void setSpatial(Spatial spatial) {
}

@ -249,21 +249,23 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
}
logger.log(Level.FINE, "Saving ScreenShot to: {0}", file.getAbsolutePath());
OutputStream outStream = null;
try {
outStream = new FileOutputStream(file);
JmeSystem.writeImageFile(outStream, "png", outBuf, width, height);
} catch (IOException ex) {
logger.log(Level.SEVERE, "Error while saving screenshot", ex);
} finally {
if (outStream != null){
try {
outStream.close();
writeImageFile(file);
} catch (IOException ex) {
logger.log(Level.SEVERE, "Error while saving screenshot", ex);
}
}
}
/**
* Called by postFrame() once the screen has been captured to outBuf.
*/
protected void writeImageFile( File file ) throws IOException {
OutputStream outStream = new FileOutputStream(file);
try {
JmeSystem.writeImageFile(outStream, "png", outBuf, width, height);
} finally {
outStream.close();
}
}
}

@ -47,6 +47,8 @@ import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
@ -56,7 +58,7 @@ import java.io.IOException;
*
* @author Nehon
*/
public class MotionEvent extends AbstractCinematicEvent implements Control {
public class MotionEvent extends AbstractCinematicEvent implements Control, JmeCloneable {
protected Spatial spatial;
protected int currentWayPoint;
@ -118,7 +120,6 @@ public class MotionEvent extends AbstractCinematicEvent implements Control {
*/
public MotionEvent(Spatial spatial, MotionPath path) {
super();
this.spatial = spatial;
spatial.addControl(this);
this.path = path;
}
@ -130,7 +131,6 @@ public class MotionEvent extends AbstractCinematicEvent implements Control {
*/
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration) {
super(initialDuration);
this.spatial = spatial;
spatial.addControl(this);
this.path = path;
}
@ -142,7 +142,6 @@ public class MotionEvent extends AbstractCinematicEvent implements Control {
*/
public MotionEvent(Spatial spatial, MotionPath path, LoopMode loopMode) {
super();
this.spatial = spatial;
spatial.addControl(this);
this.path = path;
this.loopMode = loopMode;
@ -155,7 +154,6 @@ public class MotionEvent extends AbstractCinematicEvent implements Control {
*/
public MotionEvent(Spatial spatial, MotionPath path, float initialDuration, LoopMode loopMode) {
super(initialDuration);
this.spatial = spatial;
spatial.addControl(this);
this.path = path;
this.loopMode = loopMode;
@ -274,8 +272,29 @@ public class MotionEvent extends AbstractCinematicEvent implements Control {
* @param spatial
* @return
*/
@Override
public Control cloneForSpatial(Spatial spatial) {
MotionEvent control = new MotionEvent(spatial, path);
MotionEvent control = new MotionEvent();
control.setPath(path);
control.playState = playState;
control.currentWayPoint = currentWayPoint;
control.currentValue = currentValue;
control.direction = direction.clone();
control.lookAt = lookAt.clone();
control.upVector = upVector.clone();
control.rotation = rotation.clone();
control.initialDuration = initialDuration;
control.speed = speed;
control.loopMode = loopMode;
control.directionType = directionType;
return control;
}
@Override
public Object jmeClone() {
MotionEvent control = new MotionEvent();
control.path = path;
control.playState = playState;
control.currentWayPoint = currentWayPoint;
control.currentValue = currentValue;
@ -287,10 +306,16 @@ public class MotionEvent extends AbstractCinematicEvent implements Control {
control.speed = speed;
control.loopMode = loopMode;
control.directionType = directionType;
control.spatial = spatial;
return control;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
}
@Override
public void onPlay() {
traveledDistance = 0;

@ -54,6 +54,8 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
@ -108,7 +110,7 @@ public class ParticleEmitter extends Geometry {
private transient Vector3f temp = new Vector3f();
private transient Vector3f lastPos;
public static class ParticleEmitterControl implements Control {
public static class ParticleEmitterControl implements Control, JmeCloneable {
ParticleEmitter parentEmitter;
@ -119,11 +121,26 @@ public class ParticleEmitter extends Geometry {
this.parentEmitter = parentEmitter;
}
@Override
public Control cloneForSpatial(Spatial spatial) {
return this; // WARNING: Sets wrong control on spatial. Will be
// fixed automatically by ParticleEmitter.clone() method.
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException("Error cloning", e);
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.parentEmitter = cloner.clone(parentEmitter);
}
public void setSpatial(Spatial spatial) {
}

@ -43,13 +43,15 @@ import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
* A camera that follows a spatial and can turn around it by dragging the mouse
* @author nehon
*/
public class ChaseCamera implements ActionListener, AnalogListener, Control {
public class ChaseCamera implements ActionListener, AnalogListener, Control, JmeCloneable {
protected Spatial target = null;
protected float minVerticalRotation = 0.00f;
@ -567,6 +569,7 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
* @param spatial
* @return
*/
@Override
public Control cloneForSpatial(Spatial spatial) {
ChaseCamera cc = new ChaseCamera(cam, spatial, inputManager);
cc.setMaxDistance(getMaxDistance());
@ -574,6 +577,23 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control {
return cc;
}
@Override
public Object jmeClone() {
ChaseCamera cc = new ChaseCamera(cam, inputManager);
cc.target = target;
cc.setMaxDistance(getMaxDistance());
cc.setMinDistance(getMinDistance());
return cc;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.target = cloner.clone(target);
computePosition();
prevPos = new Vector3f(target.getWorldTranslation());
cam.setLocation(pos);
}
/**
* Sets the spacial for the camera control, should only be used internally
* @param spatial

@ -33,6 +33,8 @@ package com.jme3.light;
import com.jme3.export.*;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import com.jme3.util.SortUtil;
import java.io.IOException;
import java.util.*;
@ -43,7 +45,7 @@ import java.util.*;
*
* @author Kirill Vainer
*/
public final class LightList implements Iterable<Light>, Savable, Cloneable {
public final class LightList implements Iterable<Light>, Savable, Cloneable, JmeCloneable {
private Light[] list, tlist;
private float[] distToOwner;
@ -302,6 +304,24 @@ public final class LightList implements Iterable<Light>, Savable, Cloneable {
}
}
@Override
public LightList jmeClone() {
try{
LightList clone = (LightList)super.clone();
clone.tlist = null; // list used for sorting only
return clone;
}catch (CloneNotSupportedException ex){
throw new AssertionError();
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.owner = cloner.clone(owner);
this.list = cloner.clone(list);
this.distToOwner = cloner.clone(distToOwner);
}
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
// oc.write(owner, "owner", null);

@ -248,16 +248,45 @@ When arrays can be inserted in J3M files
if (texKey.isFlipY()) {
ret += "Flip ";
}
if (texVal.getWrap(Texture.WrapAxis.S) == WrapMode.Repeat) {
ret += "Repeat ";
//Wrap mode
ret += getWrapMode(texVal, Texture.WrapAxis.S);
ret += getWrapMode(texVal, Texture.WrapAxis.T);
ret += getWrapMode(texVal, Texture.WrapAxis.R);
//Min and Mag filter
Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
if(texVal.getImage().hasMipmaps() || texKey.isGenerateMips()){
def = Texture.MinFilter.Trilinear;
}
if(texVal.getMinFilter() != def){
ret += "Min" + texVal.getMinFilter().name()+ " ";
}
return ret + texKey.getName();
if(texVal.getMagFilter() != Texture.MagFilter.Bilinear){
ret += "Mag" + texVal.getMagFilter().name()+ " ";
}
return ret + "\"" + texKey.getName() + "\"";
default:
return null; // parameter type not supported in J3M
}
}
private String getWrapMode(Texture texVal, Texture.WrapAxis axis) {
WrapMode mode = WrapMode.EdgeClamp;
try{
mode = texVal.getWrap(axis);
}catch (IllegalArgumentException e){
//this axis doesn't exist on the texture
return "";
}
if(mode != WrapMode.EdgeClamp){
return"Wrap"+ mode.name() + "_" + axis.name() + " ";
}
return "";
}
@Override
public MatParam clone() {
try {

@ -311,6 +311,8 @@ public class RenderState implements Cloneable, Savable {
boolean applyPolyOffset = true;
boolean stencilTest = false;
boolean applyStencilTest = false;
float lineWidth = 1;
boolean applyLineWidth = false;
TestFunction depthFunc = TestFunction.LessOrEqual;
//by default depth func will be applied anyway if depth test is applied
boolean applyDepthFunc = false;
@ -350,6 +352,9 @@ public class RenderState implements Cloneable, Savable {
oc.write(backStencilDepthPassOperation, "backStencilDepthPassOperation", StencilOperation.Keep);
oc.write(frontStencilFunction, "frontStencilFunction", TestFunction.Always);
oc.write(backStencilFunction, "backStencilFunction", TestFunction.Always);
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
oc.write(alphaFunc, "alphaFunc", TestFunction.Greater);
oc.write(lineWidth, "lineWidth", 1);
// Only "additional render state" has them set to false by default
oc.write(applyPointSprite, "applyPointSprite", true);
@ -364,8 +369,7 @@ public class RenderState implements Cloneable, Savable {
oc.write(applyPolyOffset, "applyPolyOffset", true);
oc.write(applyDepthFunc, "applyDepthFunc", true);
oc.write(applyAlphaFunc, "applyAlphaFunc", false);
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
oc.write(alphaFunc, "alphaFunc", TestFunction.Greater);
oc.write(applyLineWidth, "applyLineWidth", true);
}
@ -394,6 +398,8 @@ public class RenderState implements Cloneable, Savable {
backStencilFunction = ic.readEnum("backStencilFunction", TestFunction.class, TestFunction.Always);
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
alphaFunc = ic.readEnum("alphaFunc", TestFunction.class, TestFunction.Greater);
lineWidth = ic.readFloat("lineWidth", 1);
applyPointSprite = ic.readBoolean("applyPointSprite", true);
applyWireFrame = ic.readBoolean("applyWireFrame", true);
@ -407,6 +413,8 @@ public class RenderState implements Cloneable, Savable {
applyPolyOffset = ic.readBoolean("applyPolyOffset", true);
applyDepthFunc = ic.readBoolean("applyDepthFunc", true);
applyAlphaFunc = ic.readBoolean("applyAlphaFunc", false);
applyLineWidth = ic.readBoolean("applyLineWidth", true);
}
@ -528,6 +536,10 @@ public class RenderState implements Cloneable, Savable {
}
}
if(lineWidth != rs.lineWidth){
return false;
}
return true;
}
@ -804,7 +816,16 @@ public class RenderState implements Cloneable, Savable {
cachedHashCode = -1;
}
/**
* Sets the mesh line width.
* This is to use in conjunction with {@link #setWireframe(boolean)} or with a mesh in {@link Mesh.Mode#Lines} mode.
* @param lineWidth the line width.
*/
public void setLineWidth(float lineWidth) {
this.lineWidth = lineWidth;
this.applyLineWidth = true;
cachedHashCode = -1;
}
/**
* Check if stencil test is enabled.
@ -1119,6 +1140,14 @@ public class RenderState implements Cloneable, Savable {
return alphaFunc;
}
/**
* returns the wireframe line width
*
* @return the line width
*/
public float getLineWidth() {
return lineWidth;
}
public boolean isApplyAlphaFallOff() {
@ -1169,7 +1198,9 @@ public class RenderState implements Cloneable, Savable {
return applyAlphaFunc;
}
public boolean isApplyLineWidth() {
return applyLineWidth;
}
/**
*
@ -1200,6 +1231,7 @@ public class RenderState implements Cloneable, Savable {
hash = 79 * hash + (this.backStencilDepthPassOperation != null ? this.backStencilDepthPassOperation.hashCode() : 0);
hash = 79 * hash + (this.frontStencilFunction != null ? this.frontStencilFunction.hashCode() : 0);
hash = 79 * hash + (this.backStencilFunction != null ? this.backStencilFunction.hashCode() : 0);
hash = 79 * hash + Float.floatToIntBits(this.lineWidth);
cachedHashCode = hash;
}
return cachedHashCode;
@ -1324,6 +1356,11 @@ public class RenderState implements Cloneable, Savable {
state.frontStencilFunction = frontStencilFunction;
state.backStencilFunction = backStencilFunction;
}
if (additionalState.applyLineWidth) {
state.lineWidth = additionalState.lineWidth;
} else {
state.lineWidth = lineWidth;
}
state.cachedHashCode = -1;
return state;
}
@ -1351,6 +1388,7 @@ public class RenderState implements Cloneable, Savable {
backStencilFunction = state.backStencilFunction;
depthFunc = state.depthFunc;
alphaFunc = state.alphaFunc;
lineWidth = state.lineWidth;
applyPointSprite = true;
applyWireFrame = true;
@ -1364,6 +1402,7 @@ public class RenderState implements Cloneable, Savable {
applyPolyOffset = true;
applyDepthFunc = true;
applyAlphaFunc = false;
applyLineWidth = true;
}
@Override
@ -1393,6 +1432,7 @@ public class RenderState implements Cloneable, Savable {
+ "\napplyPolyOffset=" + applyPolyOffset
+ "\noffsetFactor=" + offsetFactor
+ "\noffsetUnits=" + offsetUnits
+ "\nlineWidth=" + lineWidth
+ "\n]";
}
}

@ -90,7 +90,7 @@ public class Spline implements Savable {
type = splineType;
this.curveTension = curveTension;
this.cycle = cycle;
this.computeTotalLentgh();
this.computeTotalLength();
}
/**
@ -116,7 +116,7 @@ public class Spline implements Savable {
this.controlPoints.addAll(controlPoints);
this.curveTension = curveTension;
this.cycle = cycle;
this.computeTotalLentgh();
this.computeTotalLength();
}
/**
@ -144,7 +144,7 @@ public class Spline implements Savable {
this.weights[i] = controlPoint.w;
}
CurveAndSurfaceMath.prepareNurbsKnots(knots, basisFunctionDegree);
this.computeTotalLentgh();
this.computeTotalLength();
}
private void initCatmullRomWayPoints(List<Vector3f> list) {
@ -186,7 +186,7 @@ public class Spline implements Savable {
controlPoints.add(controlPoints.get(0).clone());
}
if (controlPoints.size() > 1) {
this.computeTotalLentgh();
this.computeTotalLength();
}
}
@ -197,7 +197,7 @@ public class Spline implements Savable {
public void removeControlPoint(Vector3f controlPoint) {
controlPoints.remove(controlPoint);
if (controlPoints.size() > 1) {
this.computeTotalLentgh();
this.computeTotalLength();
}
}
@ -209,7 +209,7 @@ public class Spline implements Savable {
/**
* This method computes the total length of the curve.
*/
private void computeTotalLentgh() {
private void computeTotalLength() {
totalLength = 0;
float l = 0;
if (segmentsLength == null) {
@ -317,7 +317,7 @@ public class Spline implements Savable {
public void setCurveTension(float curveTension) {
this.curveTension = curveTension;
if(type==SplineType.CatmullRom && !getControlPoints().isEmpty()) {
this.computeTotalLentgh();
this.computeTotalLength();
}
}
@ -342,7 +342,7 @@ public class Spline implements Savable {
controlPoints.add(controlPoints.get(0));
}
this.cycle = cycle;
this.computeTotalLentgh();
this.computeTotalLength();
} else {
this.cycle = cycle;
}
@ -369,7 +369,7 @@ public class Spline implements Savable {
*/
public void setType(SplineType type) {
this.type = type;
this.computeTotalLentgh();
this.computeTotalLength();
}
/**
@ -435,10 +435,14 @@ public class Spline implements Savable {
OutputCapsule oc = ex.getCapsule(this);
oc.writeSavableArrayList((ArrayList) controlPoints, "controlPoints", null);
oc.write(type, "type", SplineType.CatmullRom);
float list[] = new float[segmentsLength.size()];
float list[] = null;
if (segmentsLength != null) {
list = new float[segmentsLength.size()];
for (int i = 0; i < segmentsLength.size(); i++) {
list[i] = segmentsLength.get(i);
}
}
oc.write(list, "segmentsLength", null);
oc.write(totalLength, "totalLength", 0);
@ -454,7 +458,7 @@ public class Spline implements Savable {
public void read(JmeImporter im) throws IOException {
InputCapsule in = im.getCapsule(this);
controlPoints = (ArrayList<Vector3f>) in.readSavableArrayList("wayPoints", null);
controlPoints = (ArrayList<Vector3f>) in.readSavableArrayList("controlPoints", new ArrayList<Vector3f>()); /* Empty List as default, prevents null pointers */
float list[] = in.readFloatArray("segmentsLength", null);
if (list != null) {
segmentsLength = new ArrayList<Float>();

@ -402,7 +402,9 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
viewPort.setOutputFrameBuffer(outputBuffer);
viewPort = null;
if(renderFrameBuffer != null){
renderFrameBuffer.dispose();
}
if(depthTexture!=null){
depthTexture.getImage().dispose();
}

@ -101,7 +101,7 @@ public class RenderContext {
public float pointSize = 1;
/**
* @see Mesh#setLineWidth(float)
* @see RenderState#setLineWidth(float)
*/
public float lineWidth = 1;

@ -779,6 +779,10 @@ public final class GLRenderer implements Renderer {
gl.glDisable(GL.GL_STENCIL_TEST);
}
}
if (context.lineWidth != state.getLineWidth()) {
gl.glLineWidth(state.getLineWidth());
context.lineWidth = state.getLineWidth();
}
}
private int convertStencilOperation(StencilOperation stencilOp) {
@ -2681,8 +2685,8 @@ public final class GLRenderer implements Renderer {
return;
}
if (context.lineWidth != mesh.getLineWidth()) {
//this is kept for backward compatibility.
if (mesh.getLineWidth() != -1 && context.lineWidth != mesh.getLineWidth()) {
gl.glLineWidth(mesh.getLineWidth());
context.lineWidth = mesh.getLineWidth();
}

@ -39,6 +39,7 @@ import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.binary.BinaryImporter;
import com.jme3.util.clone.Cloner;
import com.jme3.util.SafeArrayList;
import java.io.IOException;
import java.util.*;
@ -70,6 +71,18 @@ public class AssetLinkNode extends Node {
assetLoaderKeys.add(key);
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
// This is a change in behavior because the old version did not clone
// this list... changes to one clone would be reflected in all.
// I think that's probably undesirable. -pspeed
this.assetLoaderKeys = cloner.clone(assetLoaderKeys);
this.assetChildren = new HashMap<ModelKey, Spatial>();
}
/**
* Add a "linked" child. These are loaded from the assetManager when the
* AssetLinkNode is loaded from a binary file.

@ -48,6 +48,8 @@ import com.jme3.math.Vector3f;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.SafeArrayList;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
/**
* BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
@ -383,7 +385,7 @@ public class BatchNode extends GeometryGroupNode {
maxVertCount = geom.getVertexCount();
}
Mesh.Mode listMode;
float listLineWidth = 1f;
//float listLineWidth = 1f;
int components;
switch (geom.getMesh().getMode()) {
case Points:
@ -394,7 +396,7 @@ public class BatchNode extends GeometryGroupNode {
case LineStrip:
case Lines:
listMode = Mesh.Mode.Lines;
listLineWidth = geom.getMesh().getLineWidth();
//listLineWidth = geom.getMesh().getLineWidth();
components = 2;
break;
case TriangleFan:
@ -426,19 +428,20 @@ public class BatchNode extends GeometryGroupNode {
+ " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
if (mode == Mesh.Mode.Lines) {
if (lineWidth != 1f && listLineWidth != lineWidth) {
throw new UnsupportedOperationException("When using Mesh Line mode, cannot combine meshes with different line width "
+ lineWidth + " != " + listLineWidth);
}
lineWidth = listLineWidth;
}
//Not needed anymore as lineWidth is now in RenderState and will be taken into account when merging according to the material
// if (mode == Mesh.Mode.Lines) {
// if (lineWidth != 1f && listLineWidth != lineWidth) {
// throw new UnsupportedOperationException("When using Mesh Line mode, cannot combine meshes with different line width "
// + lineWidth + " != " + listLineWidth);
// }
// lineWidth = listLineWidth;
// }
compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
}
outMesh.setMaxNumWeights(maxWeights);
outMesh.setMode(mode);
outMesh.setLineWidth(lineWidth);
//outMesh.setLineWidth(lineWidth);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so we can fit all of the meshes
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
@ -661,7 +664,7 @@ public class BatchNode extends GeometryGroupNode {
vars.release();
}
protected class Batch {
protected class Batch implements JmeCloneable {
/**
* update the batchesByGeom map for this batch with the given List of geometries
* @param list
@ -674,6 +677,25 @@ public class BatchNode extends GeometryGroupNode {
}
}
Geometry geometry;
public final Geometry getGeometry() {
return geometry;
}
@Override
public Batch jmeClone() {
try {
return (Batch)super.clone();
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.geometry = cloner.clone(geometry);
}
}
protected void setNeedsFullRebatch(boolean needsFullRebatch) {
@ -700,6 +722,24 @@ public class BatchNode extends GeometryGroupNode {
return clone;
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.batches = cloner.clone(batches);
this.tmpFloat = cloner.clone(tmpFloat);
this.tmpFloatN = cloner.clone(tmpFloatN);
this.tmpFloatT = cloner.clone(tmpFloatT);
HashMap<Geometry, Batch> newBatchesByGeom = new HashMap<Geometry, Batch>();
for( Map.Entry<Geometry, Batch> e : batchesByGeom.entrySet() ) {
newBatchesByGeom.put(cloner.clone(e.getKey()), cloner.clone(e.getValue()));
}
this.batchesByGeom = newBatchesByGeom;
}
@Override
public int collideWith(Collidable other, CollisionResults results) {
int total = 0;

@ -36,6 +36,7 @@ import com.jme3.export.JmeImporter;
import com.jme3.renderer.Camera;
import com.jme3.scene.control.CameraControl;
import com.jme3.scene.control.CameraControl.ControlDirection;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
/**
@ -94,6 +95,17 @@ public class CameraNode extends Node {
// camControl.getCamera().lookAt(position, upVector);
// }
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
// A change in behavior... I think previously CameraNode was probably
// not really cloneable... or at least its camControl would be pointing
// to the wrong control. -pspeed
this.camControl = cloner.clone(camControl);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);

@ -43,6 +43,7 @@ import com.jme3.material.Material;
import com.jme3.math.Matrix4f;
import com.jme3.renderer.Camera;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.clone.Cloner;
import com.jme3.util.TempVars;
import java.io.IOException;
import java.util.Queue;
@ -546,6 +547,16 @@ public class Geometry extends Spatial {
return geomClone;
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.mesh = cloner.clone(mesh);
this.material = cloner.clone(material);
this.groupNode = cloner.clone(groupNode);
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);

@ -36,6 +36,7 @@ import com.jme3.export.JmeImporter;
import com.jme3.light.Light;
import com.jme3.scene.control.LightControl;
import com.jme3.scene.control.LightControl.ControlDirection;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
/**
@ -94,6 +95,17 @@ public class LightNode extends Node {
return lightControl.getLight();
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
// A change in behavior... I think previously LightNode was probably
// not really cloneable... or at least its lightControl would be pointing
// to the wrong control. -pspeed
this.lightControl = cloner.clone(lightControl);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);

@ -37,6 +37,7 @@ import com.jme3.collision.Collidable;
import com.jme3.collision.CollisionResults;
import com.jme3.collision.bih.BIHTree;
import com.jme3.export.*;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.Matrix4f;
import com.jme3.math.Triangle;
@ -50,6 +51,8 @@ import com.jme3.util.BufferUtils;
import com.jme3.util.IntMap;
import com.jme3.util.IntMap.Entry;
import com.jme3.util.SafeArrayList;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.nio.*;
import java.util.ArrayList;
@ -65,13 +68,13 @@ import java.util.ArrayList;
* Points can also be used for {@link RenderState#setPointSprite(boolean) point
* sprite} mode.</li>
* <li>Lines - 2 vertices represent a line segment, with the width specified
* via {@link Mesh#setLineWidth(float) }.</li>
* via {@link Material#getAdditionalRenderState()} and {@link RenderState#setLineWidth(float)}.</li>
* <li>Triangles - 3 vertices represent a solid triangle primitive. </li>
* </ul>
*
* @author Kirill Vainer
*/
public class Mesh implements Savable, Cloneable {
public class Mesh implements Savable, Cloneable, JmeCloneable {
/**
* The mode of the Mesh specifies both the type of primitive represented
@ -86,7 +89,7 @@ public class Mesh implements Savable, Cloneable {
/**
* A primitive is a line segment. Every two vertices specify
* a single line. {@link Mesh#setLineWidth(float) } can be used
* a single line. {@link Material#getAdditionalRenderState()} and {@link RenderState#setLineWidth(float)} can be used
* to set the width of the lines.
*/
Lines(true),
@ -94,7 +97,7 @@ public class Mesh implements Savable, Cloneable {
/**
* A primitive is a line segment. The first two vertices specify
* a single line, while subsequent vertices are combined with the
* previous vertex to make a line. {@link Mesh#setLineWidth(float) } can
* previous vertex to make a line. {@link Material#getAdditionalRenderState()} and {@link RenderState#setLineWidth(float)} can
* be used to set the width of the lines.
*/
LineStrip(false),
@ -102,7 +105,7 @@ public class Mesh implements Savable, Cloneable {
/**
* Identical to {@link #LineStrip} except that at the end
* the last vertex is connected with the first to form a line.
* {@link Mesh#setLineWidth(float) } can be used
* {@link Material#getAdditionalRenderState()} and {@link RenderState#setLineWidth(float)} can be used
* to set the width of the lines.
*/
LineLoop(false),
@ -172,7 +175,7 @@ public class Mesh implements Savable, Cloneable {
private IntMap<VertexBuffer> buffers = new IntMap<VertexBuffer>();
private VertexBuffer[] lodLevels;
private float pointSize = 1;
private float lineWidth = 1;
private float lineWidth = -1;
private transient int vertexArrayID = -1;
@ -298,6 +301,35 @@ public class Mesh implements Savable, Cloneable {
return clone;
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public Mesh jmeClone() {
try {
return (Mesh)super.clone();
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
// Probably could clone this now but it will get regenerated anyway.
this.collisionTree = null;
this.meshBound = cloner.clone(meshBound);
this.buffersList = cloner.clone(buffersList);
this.buffers = cloner.clone(buffers);
this.lodLevels = cloner.clone(lodLevels);
this.elementLengths = cloner.clone(elementLengths);
this.modeStart = cloner.clone(modeStart);
}
/**
* Generates the {@link Type#BindPosePosition}, {@link Type#BindPoseNormal},
* and {@link Type#BindPoseTangent}
@ -583,7 +615,9 @@ public class Mesh implements Savable, Cloneable {
* Returns the line width for line meshes.
*
* @return the line width
* @deprecated use {@link Material#getAdditionalRenderState()} and {@link RenderState#getLineWidth()}
*/
@Deprecated
public float getLineWidth() {
return lineWidth;
}
@ -594,7 +628,9 @@ public class Mesh implements Savable, Cloneable {
* the default value is 1.0.
*
* @param lineWidth The line width
* @deprecated use {@link Material#getAdditionalRenderState()} and {@link RenderState#setLineWidth(float)}
*/
@Deprecated
public void setLineWidth(float lineWidth) {
this.lineWidth = lineWidth;
}

@ -40,6 +40,7 @@ import com.jme3.export.Savable;
import com.jme3.material.Material;
import com.jme3.util.SafeArrayList;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
@ -707,6 +708,19 @@ public class Node extends Spatial {
return nodeClone;
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.children = cloner.clone(children);
// Only the outer cloning thing knows whether this should be nulled
// or not... after all, we might be cloning a root node in which case
// cloning this list is fine.
this.updateList = cloner.clone(updateList);
}
@Override
public void write(JmeExporter e) throws IOException {
super.write(e);

@ -47,6 +47,8 @@ import com.jme3.renderer.queue.RenderQueue;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import com.jme3.util.SafeArrayList;
import com.jme3.util.TempVars;
import java.io.IOException;
@ -63,7 +65,7 @@ import java.util.logging.Logger;
* @author Joshua Slack
* @version $Revision: 4075 $, $Data$
*/
public abstract class Spatial implements Savable, Cloneable, Collidable, CloneableSmartAsset {
public abstract class Spatial implements Savable, Cloneable, Collidable, CloneableSmartAsset, JmeCloneable {
private static final Logger logger = Logger.getLogger(Spatial.class.getName());
@ -1344,6 +1346,52 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
*/
public abstract Spatial deepClone();
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public Spatial jmeClone() {
try {
Spatial clone = (Spatial)super.clone();
return clone;
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
// Clone all of the fields that need fix-ups and/or potential
// sharing.
this.parent = cloner.clone(parent);
this.worldBound = cloner.clone(worldBound);
this.worldLights = cloner.clone(worldLights);
this.localLights = cloner.clone(localLights);
this.worldTransform = cloner.clone(worldTransform);
this.localTransform = cloner.clone(localTransform);
this.controls = cloner.clone(controls);
// Cloner doesn't handle maps on its own just yet.
// Note: this is more advanced cloning than the old clone() method
// did because it just shallow cloned the map. In this case, we want
// to avoid all of the nasty cloneForSpatial() fixup style code that
// used to inject stuff into the clone's user data. By using cloner
// to clone the user data we get this automatically.
userData = (HashMap<String, Savable>)userData.clone();
for( Map.Entry<String, Savable> e : userData.entrySet() ) {
Savable value = e.getValue();
if( value instanceof Cloneable ) {
// Note: all JmeCloneable objects are also Cloneable so this
// catches both cases.
e.setValue(cloner.clone(value));
}
}
}
public void setUserData(String key, Object data) {
if (userData == null) {
userData = new HashMap<String, Savable>();

@ -38,6 +38,8 @@ import com.jme3.export.OutputCapsule;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
@ -45,7 +47,7 @@ import java.io.IOException;
*
* @author Kirill Vainer
*/
public abstract class AbstractControl implements Control {
public abstract class AbstractControl implements Control, JmeCloneable {
protected boolean enabled = true;
protected Spatial spatial;
@ -105,6 +107,20 @@ public abstract class AbstractControl implements Control {
}
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException( "Can't clone control for spatial", e );
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
}
public void update(float tpf) {
if (!enabled)
return;

@ -86,12 +86,13 @@ public class BillboardControl extends AbstractControl {
alignment = Alignment.Screen;
}
public Control cloneForSpatial(Spatial spatial) {
BillboardControl control = new BillboardControl();
control.alignment = this.alignment;
control.setSpatial(spatial);
return control;
}
// default implementation from AbstractControl is equivalent
//public Control cloneForSpatial(Spatial spatial) {
// BillboardControl control = new BillboardControl();
// control.alignment = this.alignment;
// control.setSpatial(spatial);
// return control;
//}
@Override
protected void controlUpdate(float tpf) {

@ -136,13 +136,14 @@ public class CameraControl extends AbstractControl {
// nothing to do
}
@Override
public Control cloneForSpatial(Spatial newSpatial) {
CameraControl control = new CameraControl(camera, controlDir);
control.setSpatial(newSpatial);
control.setEnabled(isEnabled());
return control;
}
// default implementation from AbstractControl is equivalent
//@Override
//public Control cloneForSpatial(Spatial newSpatial) {
// CameraControl control = new CameraControl(camera, controlDir);
// control.setSpatial(newSpatial);
// control.setEnabled(isEnabled());
// return control;
//}
private static final String CONTROL_DIR_NAME = "controlDir";
private static final String CAMERA_NAME = "camera";

@ -167,13 +167,14 @@ public class LightControl extends AbstractControl {
// nothing to do
}
@Override
public Control cloneForSpatial(Spatial newSpatial) {
LightControl control = new LightControl(light, controlDir);
control.setSpatial(newSpatial);
control.setEnabled(isEnabled());
return control;
}
// default implementation from AbstractControl is equivalent
//@Override
//public Control cloneForSpatial(Spatial newSpatial) {
// LightControl control = new LightControl(light, controlDir);
// control.setSpatial(newSpatial);
// control.setEnabled(isEnabled());
// return control;
//}
private static final String CONTROL_DIR_NAME = "controlDir";
private static final String LIGHT_NAME = "light";

@ -43,6 +43,8 @@ import com.jme3.renderer.ViewPort;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
@ -56,7 +58,7 @@ import java.io.IOException;
* and will update the spatial's LOD if the camera has moved by a specified
* amount.
*/
public class LodControl extends AbstractControl implements Cloneable {
public class LodControl extends AbstractControl implements Cloneable, JmeCloneable {
private float trisPerPixel = 1f;
private float distTolerance = 1f;
@ -142,6 +144,15 @@ public class LodControl extends AbstractControl implements Cloneable {
return clone;
}
@Override
public Object jmeClone() {
LodControl clone = (LodControl)super.jmeClone();
clone.lastDistance = 0;
clone.lastLevel = 0;
clone.numTris = numTris != null ? numTris.clone() : null;
return clone;
}
@Override
protected void controlUpdate(float tpf) {
}

@ -35,6 +35,8 @@ import com.jme3.app.AppTask;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.util.concurrent.Callable;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.Future;
@ -85,6 +87,7 @@ public class UpdateControl extends AbstractControl {
}
@Override
public Control cloneForSpatial(Spatial newSpatial) {
UpdateControl control = new UpdateControl();
control.setSpatial(newSpatial);
@ -93,4 +96,15 @@ public class UpdateControl extends AbstractControl {
return control;
}
@Override
public Object jmeClone() {
UpdateControl clone = (UpdateControl)super.jmeClone();
// This is kind of questionable since the tasks aren't cloned and have
// no reference to the new spatial or anything. They'll get run again
// but it's not clear to me why that would be desired. I'm doing it
// because the old cloneForSpatial() code does. FIXME? -pspeed
clone.taskQueue.addAll(taskQueue);
return clone;
}
}

@ -47,6 +47,7 @@ import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.util.BufferUtils;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.util.ArrayList;
@ -343,6 +344,16 @@ public class InstancedGeometry extends Geometry {
return allData.toArray(new VertexBuffer[allData.size()]);
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.globalInstanceData = cloner.clone(globalInstanceData);
this.transformInstanceData = cloner.clone(transformInstanceData);
this.geometries = cloner.clone(geometries);
}
@Override
public void write(JmeExporter exporter) throws IOException {
super.write(exporter);

@ -44,8 +44,11 @@ import com.jme3.scene.control.Control;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.material.MatParam;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
public class InstancedNode extends GeometryGroupNode {
@ -57,7 +60,7 @@ public class InstancedNode extends GeometryGroupNode {
setGeometryStartIndex(geom, startIndex);
}
private static final class InstanceTypeKey implements Cloneable {
private static final class InstanceTypeKey implements Cloneable, JmeCloneable {
Mesh mesh;
Material material;
@ -104,9 +107,24 @@ public class InstancedNode extends GeometryGroupNode {
throw new AssertionError();
}
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new AssertionError();
}
}
private static class InstancedNodeControl implements Control {
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.mesh = cloner.clone(mesh);
this.material = cloner.clone(material);
}
}
private static class InstancedNodeControl implements Control, JmeCloneable {
private InstancedNode node;
@ -124,6 +142,20 @@ public class InstancedNode extends GeometryGroupNode {
// fixed automatically by InstancedNode.clone() method.
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException("Error cloning control", e);
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.node = cloner.clone(node);
}
public void setSpatial(Spatial spatial){
}
@ -313,6 +345,27 @@ public class InstancedNode extends GeometryGroupNode {
return clone;
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.control = cloner.clone(control);
this.lookUp = cloner.clone(lookUp);
HashMap<Geometry, InstancedGeometry> newIgByGeom = new HashMap<Geometry, InstancedGeometry>();
for( Map.Entry<Geometry, InstancedGeometry> e : igByGeom.entrySet() ) {
newIgByGeom.put(cloner.clone(e.getKey()), cloner.clone(e.getValue()));
}
this.igByGeom = newIgByGeom;
HashMap<InstanceTypeKey, InstancedGeometry> newInstancesMap = new HashMap<InstanceTypeKey, InstancedGeometry>();
for( Map.Entry<InstanceTypeKey, InstancedGeometry> e : instancesMap.entrySet() ) {
newInstancesMap.put(cloner.clone(e.getKey()), cloner.clone(e.getValue()));
}
this.instancesMap = newInstancesMap;
}
@Override
public void onTransformChange(Geometry geom) {
// Handled automatically

@ -37,6 +37,7 @@ import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.Matrix4f;
import com.jme3.math.Vector4f;
import com.jme3.post.Filter;
@ -44,6 +45,7 @@ import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.texture.FrameBuffer;
import java.io.IOException;
/**
@ -74,6 +76,9 @@ public abstract class AbstractShadowFilter<T extends AbstractShadowRenderer> ext
material = new Material(manager, "Common/MatDefs/Shadow/PostShadowFilter.j3md");
this.shadowRenderer = shadowRenderer;
this.shadowRenderer.setPostShadowMaterial(material);
//this is legacy setting for shadows with backface shadows
this.shadowRenderer.setRenderBackFacesShadows(true);
}
@Override
@ -126,7 +131,7 @@ public abstract class AbstractShadowFilter<T extends AbstractShadowRenderer> ext
/**
* How far the shadows are rendered in the view
*
* @see setShadowZExtend(float zFar)
* @see #setShadowZExtend(float zFar)
* @return shadowZExtend
*/
public float getShadowZExtend() {
@ -248,6 +253,46 @@ public abstract class AbstractShadowFilter<T extends AbstractShadowRenderer> ext
shadowRenderer.setEdgeFilteringMode(filterMode);
}
/**
*
* !! WARNING !! this parameter is defaulted to true for the ShadowFilter.
* Setting it to true, may produce edges artifacts on shadows. *
*
* Set to true if you want back faces shadows on geometries.
* Note that back faces shadows will be blended over dark lighten areas and may produce overly dark lighting.
*
* Setting this parameter will override this parameter for ALL materials in the scene.
* This also will automatically adjust the faceCullMode and the PolyOffset of the pre shadow pass.
* You can modify them by using {@link #getPreShadowForcedRenderState()}
*
* If you want to set it differently for each material in the scene you have to use the ShadowRenderer instead
* of the shadow filter.
*
* @param renderBackFacesShadows true or false.
*/
public void setRenderBackFacesShadows(Boolean renderBackFacesShadows) {
shadowRenderer.setRenderBackFacesShadows(renderBackFacesShadows);
}
/**
* if this filter renders back faces shadows
* @return true if this filter renders back faces shadows
*/
public boolean isRenderBackFacesShadows() {
return shadowRenderer.isRenderBackFacesShadows();
}
/**
* returns the pre shadows pass render state.
* use it to adjust the RenderState parameters of the pre shadow pass.
* Note that this will be overriden if the preShadow technique in the material has a ForcedRenderState
* @return the pre shadow render state.
*/
public RenderState getPreShadowForcedRenderState() {
return shadowRenderer.getPreShadowForcedRenderState();
}
/**
* returns the the edge filtering mode
*

@ -31,10 +31,6 @@
*/
package com.jme3.shadow;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import com.jme3.asset.AssetManager;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
@ -42,6 +38,7 @@ import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Matrix4f;
import com.jme3.math.Vector2f;
@ -67,6 +64,10 @@ import com.jme3.texture.Texture.ShadowCompareMode;
import com.jme3.texture.Texture2D;
import com.jme3.ui.Picture;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
/**
* abstract shadow renderer that holds commons feature to have for a shadow
* renderer
@ -92,6 +93,9 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
protected EdgeFilteringMode edgeFilteringMode = EdgeFilteringMode.Bilinear;
protected CompareMode shadowCompareMode = CompareMode.Hardware;
protected Picture[] dispPic;
protected RenderState forcedRenderState = new RenderState();
protected Boolean renderBackFacesShadows;
/**
* true if the fallback material should be used, otherwise false
*/
@ -181,6 +185,14 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
setShadowCompareMode(shadowCompareMode);
setEdgeFilteringMode(edgeFilteringMode);
setShadowIntensity(shadowIntensity);
initForcedRenderState();
}
protected void initForcedRenderState() {
forcedRenderState.setFaceCullMode(RenderState.FaceCullMode.Front);
forcedRenderState.setColorWrite(false);
forcedRenderState.setDepthWrite(true);
forcedRenderState.setDepthTest(true);
}
/**
@ -356,9 +368,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
* rendered in the shadow map
*
* @param shadowMapIndex the index of the shadow map being rendered
* @param sceneOccluders the occluders of the whole scene
* @param sceneReceivers the receivers of the whole scene
* @param shadowMapOcculders
* @param shadowMapOccluders the list of occluders
* @return
*/
protected abstract GeometryList getOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders);
@ -425,9 +435,11 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
renderManager.getRenderer().setFrameBuffer(shadowFB[shadowMapIndex]);
renderManager.getRenderer().clearBuffers(true, true, true);
renderManager.setForcedRenderState(forcedRenderState);
// render shadow casters to shadow map
viewPort.getQueue().renderShadowQueue(shadowMapOccluders, renderManager, shadowCam, true);
renderManager.setForcedRenderState(null);
}
boolean debugfrustums = false;
@ -535,18 +547,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
private void setMatParams(GeometryList l) {
//iteration throught all the geometries of the list to gather the materials
matCache.clear();
for (int i = 0; i < l.size(); i++) {
Material mat = l.get(i).getMaterial();
//checking if the material has the post technique and adding it to the material cache
if (mat.getMaterialDef().getTechniqueDef(postTechniqueName) != null) {
if (!matCache.contains(mat)) {
matCache.add(mat);
}
} else {
needsfallBackMaterial = true;
}
}
buildMatCache(l);
//iterating through the mat cache and setting the parameters
for (Material mat : matCache) {
@ -566,6 +567,10 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
if (fadeInfo != null) {
mat.setVector2("FadeInfo", fadeInfo);
}
if(renderBackFacesShadows != null){
mat.setBoolean("BackfaceShadows", renderBackFacesShadows);
}
setMaterialParameters(mat);
}
@ -577,6 +582,21 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
}
private void buildMatCache(GeometryList l) {
matCache.clear();
for (int i = 0; i < l.size(); i++) {
Material mat = l.get(i).getMaterial();
//checking if the material has the post technique and adding it to the material cache
if (mat.getMaterialDef().getTechniqueDef(postTechniqueName) != null) {
if (!matCache.contains(mat)) {
matCache.add(mat);
}
} else {
needsfallBackMaterial = true;
}
}
}
/**
* for internal use only
*/
@ -589,6 +609,9 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
if (fadeInfo != null) {
postshadowMat.setVector2("FadeInfo", fadeInfo);
}
if(renderBackFacesShadows != null){
postshadowMat.setBoolean("BackfaceShadows", renderBackFacesShadows);
}
}
/**
@ -730,6 +753,48 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
@Deprecated
public void setFlushQueues(boolean flushQueues) {}
/**
* returns the pre shadows pass render state.
* use it to adjust the RenderState parameters of the pre shadow pass.
* Note that this will be overriden if the preShadow technique in the material has a ForcedRenderState
* @return the pre shadow render state.
*/
public RenderState getPreShadowForcedRenderState() {
return forcedRenderState;
}
/**
* Set to true if you want back faces shadows on geometries.
* Note that back faces shadows will be blended over dark lighten areas and may produce overly dark lighting.
*
* Also note that setting this parameter will override this parameter for ALL materials in the scene.
* You can alternatively change this parameter on a single material using {@link Material#setBoolean(String, boolean)}
*
* This also will automatically adjust the faceCullMode and the PolyOffset of the pre shadow pass.
* You can modify them by using {@link #getPreShadowForcedRenderState()}
*
* @param renderBackFacesShadows true or false.
*/
public void setRenderBackFacesShadows(Boolean renderBackFacesShadows) {
this.renderBackFacesShadows = renderBackFacesShadows;
if(renderBackFacesShadows) {
getPreShadowForcedRenderState().setPolyOffset(5, 3);
getPreShadowForcedRenderState().setFaceCullMode(RenderState.FaceCullMode.Back);
}else{
getPreShadowForcedRenderState().setPolyOffset(0, 0);
getPreShadowForcedRenderState().setFaceCullMode(RenderState.FaceCullMode.Front);
}
}
/**
* if this processor renders back faces shadows
* @return true if this processor renders back faces shadows
*/
public boolean isRenderBackFacesShadows() {
return renderBackFacesShadows != null?renderBackFacesShadows:false;
}
/**
* De-serialize this instance, for example when loading from a J3O file.
*

@ -215,6 +215,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
@Override
protected void setMaterialParameters(Material material) {
material.setColor("Splits", splits);
material.setVector3("LightDir", light.getDirection());
if (fadeInfo != null) {
material.setVector2("FadeInfo", fadeInfo);
}
@ -224,6 +225,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
protected void clearMaterialParameters(Material material) {
material.clearParam("Splits");
material.clearParam("FadeInfo");
material.clearParam("LightDir");
}
/**

@ -157,6 +157,8 @@ public abstract class JmeSystemDelegate {
return false;
} else if (arch.equals("aarch64")) {
return true;
} else if (arch.equals("armv7") || arch.equals("armv7l")) {
return false;
} else if (arch.equals("arm")) {
return false;
} else {

@ -32,6 +32,8 @@
package com.jme3.util;
import com.jme3.util.IntMap.Entry;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.util.Iterator;
import java.util.Map;
import java.util.NoSuchElementException;
@ -43,7 +45,7 @@ import java.util.NoSuchElementException;
*
* @author Nate
*/
public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable {
public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable, JmeCloneable {
private Entry[] table;
private final float loadFactor;
@ -93,6 +95,26 @@ public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable {
return null;
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public Object jmeClone() {
try {
return super.clone();
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.table = cloner.clone(table);
}
public boolean containsValue(Object value) {
Entry[] table = this.table;
for (int i = table.length; i-- > 0;){
@ -268,7 +290,7 @@ public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable {
}
public static final class Entry<T> implements Cloneable {
public static final class Entry<T> implements Cloneable, JmeCloneable {
final int key;
T value;
@ -303,5 +325,20 @@ public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable {
}
return null;
}
@Override
public Object jmeClone() {
try {
return super.clone();
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.value = cloner.clone(value);
this.next = cloner.clone(next);
}
}
}

@ -0,0 +1,81 @@
/*
* Copyright (c) 2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util.clone;
/**
* Provides custom cloning for a particular object type. Once
* registered with the Cloner, this function object will be called twice
* for any cloned object that matches the class for which it was registered.
* It will first call cloneObject() to shallow clone the object and then call
* cloneFields() to deep clone the object's values.
*
* <p>This two step process is important because this is what allows
* circular references in the cloned object graph.</p>
*
* @author Paul Speed
*/
public interface CloneFunction<T> {
/**
* Performs a shallow clone of the specified object. This is similar
* to the JmeCloneable.clone() method in semantics and is the first part
* of a two part cloning process. Once the shallow clone is created, it
* is cached and CloneFunction.cloneFields() is called. In this way,
* the CloneFunction interface can completely take over the JmeCloneable
* style cloning for an object that doesn't otherwise implement that interface.
*
* @param cloner The cloner performing the cloning operation.
* @param original The original object that needs to be cloned.
*/
public T cloneObject( Cloner cloner, T original );
/**
* Performs a deep clone of the specified clone's fields. This is similar
* to the JmeCloneable.cloneFields() method in semantics and is the second part
* of a two part cloning process. Once the shallow clone is created, it
* is cached and CloneFunction.cloneFields() is called. In this way,
* the CloneFunction interface can completely take over the JmeCloneable
* style cloning for an object that doesn't otherwise implement that interface.
*
* @param cloner The cloner performing the cloning operation.
* @param clone The clone previously returned from cloneObject().
* @param original The original object that was cloned. This is provided for
* the very special case where field cloning needs to refer to
* the original object. Mostly the necessary fields should already
* be on the clone.
*/
public void cloneFields( Cloner cloner, T clone, T original );
}

@ -0,0 +1,348 @@
/*
* Copyright (c) 2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util.clone;
import java.lang.reflect.Array;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.HashMap;
import java.util.IdentityHashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* A deep clone utility that provides similar object-graph-preserving
* qualities to typical serialization schemes. An internal registry
* of cloned objects is kept to be used by other objects in the deep
* clone process that implement JmeCloneable.
*
* <p>By default, objects that do not implement JmeCloneable will
* be treated like normal Java Cloneable objects. If the object does
* not implement the JmeCloneable or the regular JDK Cloneable interfaces
* AND has no special handling defined then an IllegalArgumentException
* will be thrown.</p>
*
* <p>Enhanced object cloning is done in a two step process. First,
* the object is cloned using the normal Java clone() method and stored
* in the clone registry. After that, if it implements JmeCloneable then
* its cloneFields() method is called to deep clone any of the fields.
* This two step process has a few benefits. First, it means that objects
* can easily have a regular shallow clone implementation just like any
* normal Java objects. Second, the deep cloning of fields happens after
* creation wich means that the clone is available to future field cloning
* to resolve circular references.</p>
*
* <p>Similar to Java serialization, the handling of specific object
* types can be customized. This allows certain objects to be cloned gracefully
* even if they aren't normally Cloneable. This can also be used as a
* sort of filter to keep certain types of objects from being cloned.
* (For example, adding the IdentityCloneFunction for Mesh.class would cause
* all mesh instances to be shared with the original object graph.)</p>
*
* <p>By default, the Cloner registers serveral default clone functions
* as follows:</p>
* <ul>
* <li>java.util.ArrayList: ListCloneFunction
* <li>java.util.LinkedList: ListCloneFunction
* <li>java.util.concurrent.CopyOnWriteArrayList: ListCloneFunction
* <li>java.util.Vector: ListCloneFunction
* <li>java.util.Stack: ListCloneFunction
* <li>com.jme3.util.SafeArrayList: ListCloneFunction
* </ul>
*
* <p>Usage:</p>
* <pre>
* // Example 1: using an instantiated, reusable cloner.
* Cloner cloner = new Cloner();
* Foo fooClone = cloner.clone(foo);
* cloner.clearIndex(); // prepare it for reuse
* Foo fooClone2 = cloner.clone(foo);
*
* // Example 2: using the utility method that self-instantiates a temporary cloner.
* Foo fooClone = Cloner.deepClone(foo);
*
* </pre>
*
* @author Paul Speed
*/
public class Cloner {
/**
* Keeps track of the objects that have been cloned so far.
*/
private IdentityHashMap<Object, Object> index = new IdentityHashMap<Object, Object>();
/**
* Custom functions for cloning objects.
*/
private Map<Class, CloneFunction> functions = new HashMap<Class, CloneFunction>();
/**
* Cache the clone methods once for all cloners.
*/
private static final Map<Class, Method> methodCache = new ConcurrentHashMap<>();
/**
* Creates a new cloner with only default clone functions and an empty
* object index.
*/
public Cloner() {
// Register some standard types
ListCloneFunction listFunction = new ListCloneFunction();
functions.put(java.util.ArrayList.class, listFunction);
functions.put(java.util.LinkedList.class, listFunction);
functions.put(java.util.concurrent.CopyOnWriteArrayList.class, listFunction);
functions.put(java.util.Vector.class, listFunction);
functions.put(java.util.Stack.class, listFunction);
functions.put(com.jme3.util.SafeArrayList.class, listFunction);
}
/**
* Convenience utility function that creates a new Cloner, uses it to
* deep clone the object, and then returns the result.
*/
public static <T> T deepClone( T object ) {
return new Cloner().clone(object);
}
/**
* Deeps clones the specified object, reusing previous clones when possible.
*
* <p>Object cloning priority works as follows:</p>
* <ul>
* <li>If the object has already been cloned then its clone is returned.
* <li>If there is a custom CloneFunction then it is called to clone the object.
* <li>If the object implements Cloneable then its clone() method is called, arrays are
* deep cloned with entries passing through clone().
* <li>If the object implements JmeCloneable then its cloneFields() method is called on the
* clone.
* <li>Else an IllegalArgumentException is thrown.
* </ul>
*
* Note: objects returned by this method may not have yet had their cloneField()
* method called.
*/
public <T> T clone( T object ) {
return clone(object, true);
}
/**
* Internal method to work around a Java generics typing issue by
* isolating the 'bad' case into a method with suppressed warnings.
*/
@SuppressWarnings("unchecked")
private <T> Class<T> objectClass( T object ) {
// This should be 100% allowed without a cast but Java generics
// is not that smart sometimes.
// Wrapping it in a method at least isolates the warning suppression
return (Class<T>)object.getClass();
}
/**
* Deeps clones the specified object, reusing previous clones when possible.
*
* <p>Object cloning priority works as follows:</p>
* <ul>
* <li>If the object has already been cloned then its clone is returned.
* <li>If useFunctions is true and there is a custom CloneFunction then it is
* called to clone the object.
* <li>If the object implements Cloneable then its clone() method is called, arrays are
* deep cloned with entries passing through clone().
* <li>If the object implements JmeCloneable then its cloneFields() method is called on the
* clone.
* <li>Else an IllegalArgumentException is thrown.
* </ul>
*
* <p>The abililty to selectively use clone functions is useful when
* being called from a clone function.</p>
*
* Note: objects returned by this method may not have yet had their cloneField()
* method called.
*/
public <T> T clone( T object, boolean useFunctions ) {
if( object == null ) {
return null;
}
Class<T> type = objectClass(object);
// Check the index to see if we already have it
Object clone = index.get(object);
if( clone != null ) {
return type.cast(clone);
}
// See if there is a custom function... that trumps everything.
CloneFunction<T> f = getCloneFunction(type);
if( f != null ) {
T result = f.cloneObject(this, object);
// Store the object in the identity map so that any circular references
// are resolvable.
index.put(object, result);
// Now call the function again to deep clone the fields
f.cloneFields(this, result, object);
return result;
}
if( object.getClass().isArray() ) {
// Perform an array clone
clone = arrayClone(object);
// Array clone already indexes the clone
} else if( object instanceof JmeCloneable ) {
// Use the two-step cloning semantics
clone = ((JmeCloneable)object).jmeClone();
// Store the object in the identity map so that any circular references
// are resolvable
index.put(object, clone);
((JmeCloneable)clone).cloneFields(this, object);
} else if( object instanceof Cloneable ) {
// Perform a regular Java shallow clone
try {
clone = javaClone(object);
} catch( CloneNotSupportedException e ) {
throw new IllegalArgumentException("Object is not cloneable, type:" + type, e);
}
// Store the object in the identity map so that any circular references
// are resolvable
index.put(object, clone);
} else {
throw new IllegalArgumentException("Object is not cloneable, type:" + type);
}
return type.cast(clone);
}
/**
* Sets a custom CloneFunction for the exact Java type. Note: no inheritence
* checks are performed so a function must be registered for each specific type
* that it handles. By default ListCloneFunction is registered for
* ArrayList, LinkedList, CopyOnWriteArrayList, Vector, Stack, and JME's SafeArrayList.
*/
public <T> void setCloneFunction( Class<T> type, CloneFunction<T> function ) {
if( function == null ) {
functions.remove(type);
} else {
functions.put(type, function);
}
}
/**
* Returns a previously registered clone function for the specified type or null
* if there is no custom clone function for the type.
*/
@SuppressWarnings("unchecked")
public <T> CloneFunction<T> getCloneFunction( Class<T> type ) {
return (CloneFunction<T>)functions.get(type);
}
/**
* Clears the object index allowing the cloner to be reused for a brand new
* cloning operation.
*/
public void clearIndex() {
index.clear();
}
/**
* Performs a raw shallow Java clone using reflection. This call does NOT
* check against the clone index and so will return new objects every time
* it is called. That's because these are shallow clones and have not (and may
* not ever, depending on the caller) get resolved.
*
* <p>This method is provided as a convenient way for CloneFunctions to call
* clone() and objects without necessarily knowing their real type.</p>
*/
public <T> T javaClone( T object ) throws CloneNotSupportedException {
Method m = methodCache.get(object.getClass());
if( m == null ) {
try {
// Lookup the method and cache it
m = object.getClass().getMethod("clone");
} catch( NoSuchMethodException e ) {
throw new CloneNotSupportedException("No public clone method found for:" + object.getClass());
}
methodCache.put(object.getClass(), m);
// Note: yes we might cache the method twice... but so what?
}
try {
Class<? extends T> type = objectClass(object);
return type.cast(m.invoke(object));
} catch( IllegalAccessException | InvocationTargetException e ) {
throw new RuntimeException("Error cloning object of type:" + object.getClass(), e);
}
}
/**
* Clones a primitive array by coping it and clones an object
* array by coping it and then running each of its values through
* Cloner.clone().
*/
protected <T> T arrayClone( T object ) {
// Java doesn't support the cloning of arrays through reflection unless
// you open access to Object's protected clone array... which requires
// elevated privileges. So we will do a work-around that is slightly less
// elegant.
// This should be 100% allowed without a case but Java generics
// is not that smart
Class<T> type = objectClass(object);
Class elementType = type.getComponentType();
int size = Array.getLength(object);
Object clone = Array.newInstance(elementType, size);
// Store the clone for later lookups
index.put(object, clone);
if( elementType.isPrimitive() ) {
// Then our job is a bit easier
System.arraycopy(object, 0, clone, 0, size);
} else {
// Else it's an object array so we'll clone it and its children
for( int i = 0; i < size; i++ ) {
Object element = clone(Array.get(object, i));
Array.set(clone, i, element);
}
}
return type.cast(clone);
}
}

@ -0,0 +1,58 @@
/*
* Copyright (c) 2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util.clone;
/**
* A CloneFunction implementation that simply returns the
* the passed object without cloning it. This is useful for
* forcing some object types (like Meshes) to be shared between
* the original and cloned object graph.
*
* @author Paul Speed
*/
public class IdentityCloneFunction<T> implements CloneFunction<T> {
/**
* Returns the object directly.
*/
public T cloneObject( Cloner cloner, T object ) {
return object;
}
/**
* Does nothing.
*/
public void cloneFields( Cloner cloner, T clone, T object ) {
}
}

@ -0,0 +1,99 @@
/*
* Copyright (c) 2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util.clone;
/**
* Indicates an object that wishes to more actively participate in the
* two-part deep copying process provided by the Cloner. Objects implementing
* this interface can access the already cloned object graph to resolve
* their local dependencies in a way that will be equivalent to the
* original object graph. In other words, if two objects in the graph
* share the same target reference then the cloned version will share
* the cloned reference.
*
* <p>For example, if an object wishes to deep clone one of its fields
* then it will call cloner.clone(object) instead of object.clone().
* The cloner will keep track of any clones already created for 'object'
* and return that instead of a new clone.</p>
*
* <p>Cloning of a JmeCloneable object is done in two parts. First,
* the standard Java clone() method is called to create a shallow clone
* of the object. Second, the cloner wil lcall the cloneFields() method
* to let the object deep clone any of its fields that should be cloned.</p>
*
* <p>This two part process is necessary to facilitate circular references.
* When an object calls cloner.clone() during its cloneFields() method, it
* may get only a shallow copy that will be filled in later.</p>
*
* @author Paul Speed
*/
public interface JmeCloneable extends Cloneable {
/**
* Performs a regular shallow clone of the object. Some fields
* may also be cloned but generally only if they will never be
* shared with other objects. (For example, local Vector3fs and so on.)
*
* <p>This method is separate from the regular clone() method
* so that objects might still maintain their own regular java clone()
* semantics (perhaps even using Cloner for those methods). However,
* because Java's clone() has specific features in the sense of Object's
* clone() implementation, it's usually best to have some path for
* subclasses to bypass the public clone() method that might be cloning
* fields and instead get at the superclass protected clone() methods.
* For example, through super.jmeClone() or another protected clone
* method that some base class eventually calls super.clone() in.</p>
*/
public Object jmeClone();
/**
* Implemented to perform deep cloning for this object, resolving
* local cloned references using the specified cloner. The object
* can call cloner.clone(fieldValue) to deep clone any of its fields.
*
* <p>Note: during normal clone operations the original object
* will not be needed as the clone has already had all of the fields
* shallow copied.</p>
*
* @param cloner The cloner that is performing the cloning operation. The
* cloneFields method can call back into the cloner to make
* clones if its subordinate fields.
* @param original The original object from which this object was cloned.
* This is provided for the very rare case that this object needs
* to refer to its original for some reason. In general, all of
* the relevant values should have been transferred during the
* shallow clone and this object need merely clone what it wants.
*/
public void cloneFields( Cloner cloner, Object original );
}

@ -0,0 +1,70 @@
/*
* Copyright (c) 2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util.clone;
import java.util.List;
/**
* A CloneFunction implementation that deep clones a list by
* creating a new list and cloning its values using the cloner.
*
* @author Paul Speed
*/
public class ListCloneFunction<T extends List> implements CloneFunction<T> {
public T cloneObject( Cloner cloner, T object ) {
try {
T clone = cloner.javaClone(object);
return clone;
} catch( CloneNotSupportedException e ) {
throw new IllegalArgumentException("Clone not supported for type:" + object.getClass(), e);
}
}
/**
* Clones the elements of the list.
*/
@SuppressWarnings("unchecked")
public void cloneFields( Cloner cloner, T clone, T object ) {
for( int i = 0; i < clone.size(); i++ ) {
// Need to clone the clones... because T might
// have done something special in its clone method that
// we will have to adhere to. For example, clone may have nulled
// out some things or whatever that might be implementation specific.
// At any rate, if it's a proper clone then the clone will already
// have shallow versions of the elements that we can clone.
clone.set(i, cloner.clone(clone.get(i)));
}
}
}

@ -113,6 +113,8 @@ MaterialDef Phong Lighting {
//For instancing
Boolean UseInstancing
Boolean BackfaceShadows: false
}
Technique {
@ -214,26 +216,19 @@ MaterialDef Phong Lighting {
INSTANCING : UseInstancing
}
ForcedRenderState {
FaceCull Off
DepthTest On
DepthWrite On
PolyOffset 5 3
ColorWrite Off
}
}
Technique PostShadow15{
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow15.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
ViewProjectionMatrix
ViewMatrix
NormalMatrix
}
Defines {
@ -248,6 +243,7 @@ MaterialDef Phong Lighting {
POINTLIGHT : LightViewProjectionMatrix5
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
BACKFACE_SHADOWS: BackfaceShadows
}
ForcedRenderState {
@ -266,6 +262,7 @@ MaterialDef Phong Lighting {
WorldMatrix
ViewProjectionMatrix
ViewMatrix
NormalMatrix
}
Defines {

@ -41,8 +41,7 @@ varying vec3 SpecularSum;
#ifdef NORMALMAP
uniform sampler2D m_NormalMap;
varying vec3 vTangent;
varying vec3 vBinormal;
varying vec4 vTangent;
#endif
varying vec3 vNormal;
@ -71,7 +70,7 @@ uniform float m_Shininess;
void main(){
#if !defined(VERTEX_LIGHTING)
#if defined(NORMALMAP)
mat3 tbnMat = mat3(normalize(vTangent.xyz) , normalize(vBinormal.xyz) , normalize(vNormal.xyz));
mat3 tbnMat = mat3(vTangent.xyz, vTangent.w * cross( (vNormal), (vTangent.xyz)), vNormal.xyz);
if (!gl_FrontFacing)
{

@ -39,8 +39,7 @@ attribute vec3 inNormal;
varying vec3 vPos;
#ifdef NORMALMAP
attribute vec4 inTangent;
varying vec3 vTangent;
varying vec3 vBinormal;
varying vec4 vTangent;
#endif
#else
#ifdef COLORRAMP
@ -104,8 +103,7 @@ void main(){
#if defined(NORMALMAP) && !defined(VERTEX_LIGHTING)
vTangent = TransformNormal(modelSpaceTan);
vBinormal = cross(wvNormal, vTangent)* inTangent.w;
vTangent = vec4(TransformNormal(modelSpaceTan).xyz,inTangent.w);
vNormal = wvNormal;
vPos = wvPosition;
#elif !defined(VERTEX_LIGHTING)

@ -51,6 +51,8 @@ MaterialDef Unshaded {
Float PCFEdge
Float ShadowMapSize
Boolean BackfaceShadows: true
}
Technique {
@ -147,8 +149,8 @@ MaterialDef Unshaded {
Technique PostShadow15{
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow15.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
WorldParameters {
WorldViewProjectionMatrix
@ -169,6 +171,7 @@ MaterialDef Unshaded {
POINTLIGHT : LightViewProjectionMatrix5
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
BACKFACE_SHADOWS: BackfaceShadows
}
ForcedRenderState {
@ -201,6 +204,7 @@ MaterialDef Unshaded {
POINTLIGHT : LightViewProjectionMatrix5
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
BACKFACE_SHADOWS: BackfaceShadows
}
ForcedRenderState {

@ -1,4 +1,5 @@
#import "Common/ShaderLib/Shadows.glsllib"
#import "Common/ShaderLib/GLSLCompat.glsllib"
#if defined(PSSM) || defined(FADE)
varying float shadowPosition;
@ -8,6 +9,9 @@ varying vec4 projCoord0;
varying vec4 projCoord1;
varying vec4 projCoord2;
varying vec4 projCoord3;
#ifndef BACKFACE_SHADOWS
varying float nDotL;
#endif
#ifdef POINTLIGHT
varying vec4 projCoord4;
@ -45,9 +49,15 @@ void main(){
if(alpha<=m_AlphaDiscardThreshold){
discard;
}
#endif
#ifndef BACKFACE_SHADOWS
if(nDotL > 0.0){
discard;
}
#endif
float shadow = 1.0;
#ifdef POINTLIGHT
@ -72,8 +82,8 @@ void main(){
#ifdef FADE
shadow = max(0.0,mix(shadow,1.0,(shadowPosition - m_FadeInfo.x) * m_FadeInfo.y));
#endif
shadow = shadow * m_ShadowIntensity + (1.0 - m_ShadowIntensity);
shadow = shadow * m_ShadowIntensity + (1.0 - m_ShadowIntensity);
gl_FragColor = vec4(shadow, shadow, shadow, 1.0);
}

@ -30,11 +30,13 @@ MaterialDef Post Shadow {
Float ShadowMapSize
Boolean BackfaceShadows: false
}
Technique {
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow15.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
WorldParameters {
WorldViewProjectionMatrix
@ -49,6 +51,7 @@ MaterialDef Post Shadow {
FADE : FadeInfo
PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5
BACKFACE_SHADOWS: BackfaceShadows
}
RenderState {
@ -75,6 +78,7 @@ MaterialDef Post Shadow {
FADE : FadeInfo
PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5
BACKFACE_SHADOWS: BackfaceShadows
}
RenderState {

@ -1,11 +1,12 @@
#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 m_LightViewProjectionMatrix0;
uniform mat4 m_LightViewProjectionMatrix1;
uniform mat4 m_LightViewProjectionMatrix2;
uniform mat4 m_LightViewProjectionMatrix3;
uniform vec3 m_LightPos;
varying vec4 projCoord0;
varying vec4 projCoord1;
@ -15,12 +16,14 @@ varying vec4 projCoord3;
#ifdef POINTLIGHT
uniform mat4 m_LightViewProjectionMatrix4;
uniform mat4 m_LightViewProjectionMatrix5;
uniform vec3 m_LightPos;
varying vec4 projCoord4;
varying vec4 projCoord5;
varying vec4 worldPos;
#else
#ifndef PSSM
uniform vec3 m_LightDir;
#ifndef PSSM
uniform vec3 m_LightPos;
varying float lightDot;
#endif
#endif
@ -28,12 +31,15 @@ varying vec4 projCoord3;
#if defined(PSSM) || defined(FADE)
varying float shadowPosition;
#endif
varying vec3 lightVec;
varying vec2 texCoord;
attribute vec3 inPosition;
#ifndef BACKFACE_SHADOWS
attribute vec3 inNormal;
varying float nDotL;
#endif
#ifdef DISCARD_ALPHA
attribute vec2 inTexCoord;
#endif
@ -51,6 +57,7 @@ void main(){
Skinning_Compute(modelSpacePos);
#endif
gl_Position = TransformWorldViewProjection(modelSpacePos);
vec3 lightDir;
#if defined(PSSM) || defined(FADE)
shadowPosition = gl_Position.z;
@ -60,7 +67,7 @@ void main(){
vec4 worldPos=vec4(0.0);
#endif
// get the vertex in world space
worldPos = g_WorldMatrix * modelSpacePos;
worldPos = TransformWorld(modelSpacePos);
#ifdef DISCARD_ALPHA
texCoord = inTexCoord;
@ -75,8 +82,21 @@ void main(){
projCoord5 = biasMat * m_LightViewProjectionMatrix5 * worldPos;
#else
#ifndef PSSM
vec3 lightDir = worldPos.xyz - m_LightPos;
//Spot light
lightDir = worldPos.xyz - m_LightPos;
lightDot = dot(m_LightDir,lightDir);
#endif
#endif
#ifndef BACKFACE_SHADOWS
vec3 normal = normalize(TransformWorld(vec4(inNormal,0.0))).xyz;
#ifdef POINTLIGHT
lightDir = worldPos.xyz - m_LightPos;
#else
#ifdef PSSM
lightDir = m_LightDir;
#endif
#endif
nDotL = dot(normal, lightDir);
#endif
}

@ -1,80 +0,0 @@
#import "Common/ShaderLib/Shadows15.glsllib"
out vec4 outFragColor;
#if defined(PSSM) || defined(FADE)
in float shadowPosition;
#endif
in vec4 projCoord0;
in vec4 projCoord1;
in vec4 projCoord2;
in vec4 projCoord3;
#ifdef POINTLIGHT
in vec4 projCoord4;
in vec4 projCoord5;
in vec4 worldPos;
uniform vec3 m_LightPos;
#else
#ifndef PSSM
in float lightDot;
#endif
#endif
#ifdef DISCARD_ALPHA
#ifdef COLOR_MAP
uniform sampler2D m_ColorMap;
#else
uniform sampler2D m_DiffuseMap;
#endif
uniform float m_AlphaDiscardThreshold;
varying vec2 texCoord;
#endif
#ifdef FADE
uniform vec2 m_FadeInfo;
#endif
void main(){
#ifdef DISCARD_ALPHA
#ifdef COLOR_MAP
float alpha = texture2D(m_ColorMap,texCoord).a;
#else
float alpha = texture2D(m_DiffuseMap,texCoord).a;
#endif
if(alpha < m_AlphaDiscardThreshold){
discard;
}
#endif
float shadow = 1.0;
#ifdef POINTLIGHT
shadow = getPointLightShadows(worldPos, m_LightPos,
m_ShadowMap0,m_ShadowMap1,m_ShadowMap2,m_ShadowMap3,m_ShadowMap4,m_ShadowMap5,
projCoord0, projCoord1, projCoord2, projCoord3, projCoord4, projCoord5);
#else
#ifdef PSSM
shadow = getDirectionalLightShadows(m_Splits, shadowPosition,
m_ShadowMap0,m_ShadowMap1,m_ShadowMap2,m_ShadowMap3,
projCoord0, projCoord1, projCoord2, projCoord3);
#else
//spotlight
if(lightDot < 0){
outFragColor = vec4(1.0);
return;
}
shadow = getSpotLightShadows(m_ShadowMap0,projCoord0);
#endif
#endif
#ifdef FADE
shadow = max(0.0,mix(shadow,1.0,(shadowPosition - m_FadeInfo.x) * m_FadeInfo.y));
#endif
shadow = shadow * m_ShadowIntensity + (1.0 - m_ShadowIntensity);
outFragColor = vec4(shadow, shadow, shadow, 1.0);
}

@ -1,82 +0,0 @@
#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
uniform mat4 m_LightViewProjectionMatrix0;
uniform mat4 m_LightViewProjectionMatrix1;
uniform mat4 m_LightViewProjectionMatrix2;
uniform mat4 m_LightViewProjectionMatrix3;
out vec4 projCoord0;
out vec4 projCoord1;
out vec4 projCoord2;
out vec4 projCoord3;
#ifdef POINTLIGHT
uniform mat4 m_LightViewProjectionMatrix4;
uniform mat4 m_LightViewProjectionMatrix5;
out vec4 projCoord4;
out vec4 projCoord5;
out vec4 worldPos;
#else
#ifndef PSSM
uniform vec3 m_LightPos;
uniform vec3 m_LightDir;
out float lightDot;
#endif
#endif
#if defined(PSSM) || defined(FADE)
out float shadowPosition;
#endif
out vec3 lightVec;
out vec2 texCoord;
in vec3 inPosition;
#ifdef DISCARD_ALPHA
in vec2 inTexCoord;
#endif
const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.5, 0.5, 0.5, 1.0);
void main(){
vec4 modelSpacePos = vec4(inPosition, 1.0);
#ifdef NUM_BONES
Skinning_Compute(modelSpacePos);
#endif
gl_Position = TransformWorldViewProjection(modelSpacePos);
#if defined(PSSM) || defined(FADE)
shadowPosition = gl_Position.z;
#endif
#ifndef POINTLIGHT
vec4 worldPos=vec4(0.0);
#endif
// get the vertex in world space
worldPos = TransformWorld(modelSpacePos);
#ifdef DISCARD_ALPHA
texCoord = inTexCoord;
#endif
// populate the light view matrices array and convert vertex to light viewProj space
projCoord0 = biasMat * m_LightViewProjectionMatrix0 * worldPos;
projCoord1 = biasMat * m_LightViewProjectionMatrix1 * worldPos;
projCoord2 = biasMat * m_LightViewProjectionMatrix2 * worldPos;
projCoord3 = biasMat * m_LightViewProjectionMatrix3 * worldPos;
#ifdef POINTLIGHT
projCoord4 = biasMat * m_LightViewProjectionMatrix4 * worldPos;
projCoord5 = biasMat * m_LightViewProjectionMatrix5 * worldPos;
#else
#ifndef PSSM
vec3 lightDir = worldPos.xyz - m_LightPos;
lightDot = dot(m_LightDir,lightDir);
#endif
#endif
}

@ -18,14 +18,16 @@ uniform mat4 m_LightViewProjectionMatrix1;
uniform mat4 m_LightViewProjectionMatrix2;
uniform mat4 m_LightViewProjectionMatrix3;
uniform vec2 g_ResolutionInverse;
#ifdef POINTLIGHT
uniform vec3 m_LightPos;
uniform mat4 m_LightViewProjectionMatrix4;
uniform mat4 m_LightViewProjectionMatrix5;
#else
uniform vec3 m_LightDir;
#ifndef PSSM
uniform vec3 m_LightPos;
uniform vec3 m_LightDir;
#endif
#endif
@ -39,6 +41,19 @@ vec3 getPosition(in float depth, in vec2 uv){
return pos.xyz / pos.w;
}
vec3 approximateNormal(in vec4 worldPos,in vec2 texCoord){
float step = g_ResolutionInverse.x ;
float stepy = g_ResolutionInverse.y ;
float depth2 = texture2D(m_DepthTexture,texCoord + vec2(step,-stepy)).r;
float depth3 = texture2D(m_DepthTexture,texCoord + vec2(-step,-stepy)).r;
vec4 worldPos2 = vec4(getPosition(depth2,texCoord + vec2(step,-stepy)),1.0);
vec4 worldPos3 = vec4(getPosition(depth3,texCoord + vec2(-step,-stepy)),1.0);
vec3 v1 = (worldPos - worldPos2).xyz;
vec3 v2 = (worldPos3 - worldPos2).xyz;
return normalize(cross(v1, v2));
}
void main(){
#if !defined( RENDER_SHADOWS )
gl_FragColor = texture2D(m_Texture,texCoord);
@ -48,6 +63,7 @@ void main(){
float depth = texture2D(m_DepthTexture,texCoord).r;
vec4 color = texture2D(m_Texture,texCoord);
//Discard shadow computation on the sky
if(depth == 1.0){
gl_FragColor = color;
@ -56,6 +72,19 @@ void main(){
// get the vertex in world space
vec4 worldPos = vec4(getPosition(depth,texCoord),1.0);
vec3 normal = approximateNormal(worldPos, texCoord);
vec3 lightDir;
#ifdef PSSM
lightDir = m_LightDir;
#else
lightDir = worldPos.xyz - m_LightPos;
#endif
float ndotl = dot(normal, lightDir);
if(ndotl > -0.0){
gl_FragColor = color;
return;
}
#if (!defined(POINTLIGHT) && !defined(PSSM))
vec3 lightDir = worldPos.xyz - m_LightPos;

@ -38,6 +38,7 @@ MaterialDef Post Shadow {
Texture2D Texture
Texture2D DepthTexture
Boolean BackfaceShadows: true
}
Technique {
@ -45,6 +46,7 @@ MaterialDef Post Shadow {
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadowFilter15.frag
WorldParameters {
ResolutionInverse
}
Defines {
@ -59,7 +61,7 @@ MaterialDef Post Shadow {
POINTLIGHT : LightViewProjectionMatrix5
//if no shadow map don't render shadows
RENDER_SHADOWS : ShadowMap0
BACKFACE_SHADOWS : BackfaceShadows
}
}
@ -69,6 +71,7 @@ MaterialDef Post Shadow {
FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadowFilter.frag
WorldParameters {
ResolutionInverse
}
Defines {
@ -79,6 +82,7 @@ MaterialDef Post Shadow {
FADE : FadeInfo
PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5
BACKFACE_SHADOWS : BackfaceShadows
}
}

@ -1,5 +1,5 @@
#import "Common/ShaderLib/MultiSample.glsllib"
#import "Common/ShaderLib/Shadows15.glsllib"
#import "Common/ShaderLib/Shadows.glsllib"
uniform COLORTEXTURE m_Texture;
@ -20,14 +20,16 @@ uniform mat4 m_LightViewProjectionMatrix1;
uniform mat4 m_LightViewProjectionMatrix2;
uniform mat4 m_LightViewProjectionMatrix3;
uniform vec2 g_ResolutionInverse;
#ifdef POINTLIGHT
uniform vec3 m_LightPos;
uniform mat4 m_LightViewProjectionMatrix4;
uniform mat4 m_LightViewProjectionMatrix5;
#else
uniform vec3 m_LightDir;
#ifndef PSSM
uniform vec3 m_LightPos;
uniform vec3 m_LightDir;
#endif
#endif
@ -41,6 +43,23 @@ vec3 getPosition(in float depth, in vec2 uv){
return pos.xyz / pos.w;
}
#ifndef BACKFACE_SHADOWS
vec3 approximateNormal(in float depth,in vec4 worldPos,in vec2 texCoord, in int numSample){
float step = g_ResolutionInverse.x ;
float stepy = g_ResolutionInverse.y ;
float depth1 = fetchTextureSample(m_DepthTexture,texCoord + vec2(-step,stepy),numSample).r;
float depth2 = fetchTextureSample(m_DepthTexture,texCoord + vec2(step,stepy),numSample).r;
vec3 v1, v2;
vec4 worldPos1 = vec4(getPosition(depth1,texCoord + vec2(-step,stepy)),1.0);
vec4 worldPos2 = vec4(getPosition(depth2,texCoord + vec2(step,stepy)),1.0);
v1 = normalize((worldPos1 - worldPos)).xyz;
v2 = normalize((worldPos2 - worldPos)).xyz;
return normalize(cross(v2, v1));
}
#endif
vec4 main_multiSample(in int numSample){
float depth = fetchTextureSample(m_DepthTexture,texCoord,numSample).r;//getDepth(m_DepthTexture,texCoord).r;
vec4 color = fetchTextureSample(m_Texture,texCoord,numSample);
@ -53,8 +72,23 @@ vec4 main_multiSample(in int numSample){
// get the vertex in world space
vec4 worldPos = vec4(getPosition(depth,texCoord),1.0);
vec3 lightDir;
#ifdef PSSM
lightDir = m_LightDir;
#else
lightDir = worldPos.xyz - m_LightPos;
#endif
#ifndef BACKFACE_SHADOWS
vec3 normal = approximateNormal(depth, worldPos, texCoord, numSample);
float ndotl = dot(normal, lightDir);
if(ndotl > 0.0){
return color;
}
#endif
#if (!defined(POINTLIGHT) && !defined(PSSM))
vec3 lightDir = worldPos.xyz - m_LightPos;
if( dot(m_LightDir,lightDir)<0){
return color;
}

@ -1,22 +1,57 @@
#ifdef HARDWARE_SHADOWS
#if __VERSION__ >= 130
// Because gpu_shader5 is actually where those
// gather functions are declared to work on shadowmaps
#extension GL_ARB_gpu_shader5 : enable
#define IVEC2 ivec2
#ifdef HARDWARE_SHADOWS
#define SHADOWMAP sampler2DShadow
#define SHADOWCOMPARE(tex,coord) shadow2DProj(tex, coord).r
#define SHADOWCOMPAREOFFSET(tex,coord,offset) textureProjOffset(tex, coord, offset)
#define SHADOWCOMPARE(tex,coord) textureProj(tex, coord)
#define SHADOWGATHER(tex,coord) textureGather(tex, coord.xy, coord.z)
#else
#define SHADOWMAP sampler2D
#define SHADOWCOMPAREOFFSET(tex,coord,offset) step(coord.z, textureProjOffset(tex, coord, offset).r)
#define SHADOWCOMPARE(tex,coord) step(coord.z, textureProj(tex, coord).r)
#define SHADOWGATHER(tex,coord) step(coord.z, textureGather(tex, coord.xy))
#endif
#if FILTER_MODE == 0
#define GETSHADOW Shadow_Nearest
#define KERNEL 1.0
#elif FILTER_MODE == 1
#ifdef HARDWARE_SHADOWS
#define GETSHADOW Shadow_Nearest
#else
#define GETSHADOW Shadow_DoBilinear_2x2
#endif
#define KERNEL 1.0
#endif
#else
#define IVEC2 vec2
#ifdef HARDWARE_SHADOWS
#define SHADOWMAP sampler2DShadow
#define SHADOWCOMPARE(tex,coord) shadow2DProj(tex, coord).r
#else
#define SHADOWMAP sampler2D
#define SHADOWCOMPARE(tex,coord) step(coord.z, texture2DProj(tex, coord).r)
#endif
#endif
#if FILTER_MODE == 0
#if FILTER_MODE == 0
#define GETSHADOW Shadow_DoShadowCompare
#define KERNEL 1.0
#elif FILTER_MODE == 1
#elif FILTER_MODE == 1
#ifdef HARDWARE_SHADOWS
#define GETSHADOW Shadow_DoShadowCompare
#else
#define GETSHADOW Shadow_DoBilinear_2x2
#endif
#define KERNEL 1.0
#elif FILTER_MODE == 2
#endif
#endif
#if FILTER_MODE == 2
#define GETSHADOW Shadow_DoDither_2x2
#define KERNEL 1.0
#elif FILTER_MODE == 3
@ -30,14 +65,13 @@
#define KERNEL 8.0
#endif
uniform SHADOWMAP m_ShadowMap0;
uniform SHADOWMAP m_ShadowMap1;
uniform SHADOWMAP m_ShadowMap2;
uniform SHADOWMAP m_ShadowMap3;
#ifdef POINTLIGHT
uniform SHADOWMAP m_ShadowMap4;
uniform SHADOWMAP m_ShadowMap5;
uniform SHADOWMAP m_ShadowMap4;
uniform SHADOWMAP m_ShadowMap5;
#endif
#ifdef PSSM
@ -49,73 +83,91 @@ uniform float m_ShadowIntensity;
const vec2 pixSize2 = vec2(1.0 / SHADOWMAP_SIZE);
float shadowBorderScale = 1.0;
float Shadow_DoShadowCompareOffset(SHADOWMAP tex, vec4 projCoord, vec2 offset){
vec4 coord = vec4(projCoord.xy + offset.xy * pixSize2 * shadowBorderScale, projCoord.zw);
return SHADOWCOMPARE(tex, coord);
}
float Shadow_DoShadowCompare(SHADOWMAP tex, vec4 projCoord){
float Shadow_DoShadowCompare(in SHADOWMAP tex,in vec4 projCoord){
return SHADOWCOMPARE(tex, projCoord);
}
float Shadow_BorderCheck(vec2 coord){
float Shadow_BorderCheck(in vec2 coord){
// Fastest, "hack" method (uses 4-5 instructions)
vec4 t = vec4(coord.xy, 0.0, 1.0);
t = step(t.wwxy, t.xyzz);
return dot(t,t);
}
float Shadow_Nearest(SHADOWMAP tex, vec4 projCoord){
float Shadow_Nearest(in SHADOWMAP tex,in vec4 projCoord){
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0){
return 1.0;
}
return Shadow_DoShadowCompare(tex,projCoord);
return SHADOWCOMPARE(tex, projCoord);
}
float Shadow_DoDither_2x2(SHADOWMAP tex, vec4 projCoord){
float Shadow_DoShadowCompareOffset(in SHADOWMAP tex,in vec4 projCoord,in vec2 offset){
vec4 coord = vec4(projCoord.xy + offset.xy * pixSize2 * shadowBorderScale, projCoord.zw);
return SHADOWCOMPARE(tex, coord);
}
float Shadow_DoDither_2x2(in SHADOWMAP tex, in vec4 projCoord){
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0)
return 1.0;
float shadow = 0.0;
vec2 o = mod(floor(gl_FragCoord.xy), 2.0);
shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, 1.5) + o);
shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, 1.5) + o);
shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, -0.5) + o);
shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, -0.5) + o);
shadow *= 0.25 ;
IVEC2 o = IVEC2(mod(floor(gl_FragCoord.xy), 2.0));
shadow += Shadow_DoShadowCompareOffset(tex, projCoord, (vec2(-1.5, 1.5)+o));
shadow += Shadow_DoShadowCompareOffset(tex, projCoord, (vec2( 0.5, 1.5)+o));
shadow += Shadow_DoShadowCompareOffset(tex, projCoord, (vec2(-1.5, -0.5)+o));
shadow += Shadow_DoShadowCompareOffset(tex, projCoord, (vec2( 0.5, -0.5)+o));
shadow *= 0.25;
return shadow;
}
float Shadow_DoBilinear_2x2(SHADOWMAP tex, vec4 projCoord){
float Shadow_DoBilinear_2x2(in SHADOWMAP tex, in vec4 projCoord){
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0)
if (border > 0.0){
return 1.0;
}
vec4 gather = vec4(0.0);
#if __VERSION__ >= 130
#ifdef GL_ARB_gpu_shader5
vec4 coord = vec4(projCoord.xyz / projCoord.www,0.0);
gather = SHADOWGATHER(tex, coord);
#else
gather.x = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 1));
gather.y = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 1));
gather.z = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 0));
gather.w = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 0));
#endif
#else
gather.x = Shadow_DoShadowCompareOffset(tex, projCoord, vec2(0.0, 0.0));
gather.y = Shadow_DoShadowCompareOffset(tex, projCoord, vec2(1.0, 0.0));
gather.z = Shadow_DoShadowCompareOffset(tex, projCoord, vec2(0.0, 1.0));
gather.w = Shadow_DoShadowCompareOffset(tex, projCoord, vec2(1.0, 1.0));
#endif
vec2 f = fract( projCoord.xy * SHADOWMAP_SIZE );
vec2 mx = mix( gather.xz, gather.yw, f.x );
vec2 mx = mix( gather.wx, gather.zy, f.x );
return mix( mx.x, mx.y, f.y );
}
float Shadow_DoPCF(SHADOWMAP tex, vec4 projCoord){
float Shadow_DoPCF(in SHADOWMAP tex,in vec4 projCoord){
float shadow = 0.0;
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0)
return 1.0;
float bound = KERNEL * 0.5 - 0.5;
bound *= PCFEDGE;
for (float y = -bound; y <= bound; y += PCFEDGE){
for (float x = -bound; x <= bound; x += PCFEDGE){
shadow += clamp(Shadow_DoShadowCompareOffset(tex,projCoord,vec2(x,y)) +
border,
0.0, 1.0);
#if __VERSION__ < 130
shadow += clamp(Shadow_DoShadowCompareOffset(tex,projCoord,vec2(x,y)) + border, 0.0, 1.0);
#else
shadow += Shadow_DoShadowCompareOffset(tex, projCoord, vec2(x,y));
#endif
}
}
@ -123,51 +175,51 @@ float Shadow_DoPCF(SHADOWMAP tex, vec4 projCoord){
return shadow;
}
//12 tap poisson disk
const vec2 poissonDisk0 = vec2(-0.1711046, -0.425016);
const vec2 poissonDisk1 = vec2(-0.7829809, 0.2162201);
const vec2 poissonDisk2 = vec2(-0.2380269, -0.8835521);
const vec2 poissonDisk3 = vec2(0.4198045, 0.1687819);
const vec2 poissonDisk4 = vec2(-0.684418, -0.3186957);
const vec2 poissonDisk5 = vec2(0.6026866, -0.2587841);
const vec2 poissonDisk6 = vec2(-0.2412762, 0.3913516);
const vec2 poissonDisk7 = vec2(0.4720655, -0.7664126);
const vec2 poissonDisk8 = vec2(0.9571564, 0.2680693);
const vec2 poissonDisk9 = vec2(-0.5238616, 0.802707);
const vec2 poissonDisk10 = vec2(0.5653144, 0.60262);
const vec2 poissonDisk11 = vec2(0.0123658, 0.8627419);
float Shadow_DoPCFPoisson(SHADOWMAP tex, vec4 projCoord){
const vec2 poissonDisk0 = vec2(-0.1711046, -0.425016);
const vec2 poissonDisk1 = vec2(-0.7829809, 0.2162201);
const vec2 poissonDisk2 = vec2(-0.2380269, -0.8835521);
const vec2 poissonDisk3 = vec2(0.4198045, 0.1687819);
const vec2 poissonDisk4 = vec2(-0.684418, -0.3186957);
const vec2 poissonDisk5 = vec2(0.6026866, -0.2587841);
const vec2 poissonDisk6 = vec2(-0.2412762, 0.3913516);
const vec2 poissonDisk7 = vec2(0.4720655, -0.7664126);
const vec2 poissonDisk8 = vec2(0.9571564, 0.2680693);
const vec2 poissonDisk9 = vec2(-0.5238616, 0.802707);
const vec2 poissonDisk10 = vec2(0.5653144, 0.60262);
const vec2 poissonDisk11 = vec2(0.0123658, 0.8627419);
float Shadow_DoPCFPoisson(in SHADOWMAP tex, in vec4 projCoord){
float shadow = 0.0;
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0)
if (border > 0.0){
return 1.0;
}
vec2 texelSize = vec2( 4.0 * PCFEDGE * shadowBorderScale);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk0 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk1 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk2 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk3 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk4 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk5 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk6 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk7 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk8 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk9 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk10 * texelSize);
shadow += Shadow_DoShadowCompareOffset(tex, projCoord , poissonDisk11 * texelSize);
shadow = shadow * 0.08333333333;//this is divided by 12
return shadow;
}
vec2 texelSize = pixSize2 * 4.0 * PCFEDGE * shadowBorderScale;
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk0 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk1 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk2 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk3 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk4 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk5 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk6 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk7 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk8 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk9 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk10 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk11 * texelSize, projCoord.zw));
//this is divided by 12
return shadow * 0.08333333333;
}
#ifdef POINTLIGHT
float getPointLightShadows(vec4 worldPos,vec3 lightPos,
SHADOWMAP shadowMap0,SHADOWMAP shadowMap1,SHADOWMAP shadowMap2,SHADOWMAP shadowMap3,SHADOWMAP shadowMap4,SHADOWMAP shadowMap5,
vec4 projCoord0,vec4 projCoord1,vec4 projCoord2,vec4 projCoord3,vec4 projCoord4,vec4 projCoord5){
float getPointLightShadows(in vec4 worldPos,in vec3 lightPos,
in SHADOWMAP shadowMap0,in SHADOWMAP shadowMap1,in SHADOWMAP shadowMap2,in SHADOWMAP shadowMap3,in SHADOWMAP shadowMap4,in SHADOWMAP shadowMap5,
in vec4 projCoord0,in vec4 projCoord1,in vec4 projCoord2,in vec4 projCoord3,in vec4 projCoord4,in vec4 projCoord5){
float shadow = 1.0;
vec3 vect = worldPos.xyz - lightPos;
vec3 absv= abs(vect);
@ -195,9 +247,9 @@ float Shadow_DoPCFPoisson(SHADOWMAP tex, vec4 projCoord){
}
#else
#ifdef PSSM
float getDirectionalLightShadows(vec4 splits,float shadowPosition,
SHADOWMAP shadowMap0,SHADOWMAP shadowMap1,SHADOWMAP shadowMap2,SHADOWMAP shadowMap3,
vec4 projCoord0,vec4 projCoord1,vec4 projCoord2,vec4 projCoord3){
float getDirectionalLightShadows(in vec4 splits,in float shadowPosition,
in SHADOWMAP shadowMap0,in SHADOWMAP shadowMap1,in SHADOWMAP shadowMap2,in SHADOWMAP shadowMap3,
in vec4 projCoord0,in vec4 projCoord1,in vec4 projCoord2,in vec4 projCoord3){
float shadow = 1.0;
if(shadowPosition < splits.x){
shadow = GETSHADOW(shadowMap0, projCoord0 );
@ -214,10 +266,10 @@ float Shadow_DoPCFPoisson(SHADOWMAP tex, vec4 projCoord){
return shadow;
}
#else
float getSpotLightShadows(SHADOWMAP shadowMap, vec4 projCoord){
float getSpotLightShadows(in SHADOWMAP shadowMap,in vec4 projCoord){
float shadow = 1.0;
projCoord /= projCoord.w;
shadow = GETSHADOW(shadowMap, projCoord);
shadow = GETSHADOW(shadowMap,projCoord);
//a small falloff to make the shadow blend nicely into the not lighten
//we translate the texture coordinate value to a -1,1 range so the length
@ -225,7 +277,6 @@ float Shadow_DoPCFPoisson(SHADOWMAP tex, vec4 projCoord){
projCoord = projCoord * 2.0 - 1.0;
float fallOff = ( length(projCoord.xy) - 0.9 ) / 0.1;
return mix(shadow,1.0,clamp(fallOff,0.0,1.0));
}
#endif
#endif

@ -1,242 +0,0 @@
// Because gpu_shader5 is actually where those
// gather functions are declared to work on shadowmaps
#extension GL_ARB_gpu_shader5 : enable
#ifdef HARDWARE_SHADOWS
#define SHADOWMAP sampler2DShadow
#define SHADOWCOMPAREOFFSET(tex,coord,offset) textureProjOffset(tex, coord, offset)
#define SHADOWCOMPARE(tex,coord) textureProj(tex, coord)
#define SHADOWGATHER(tex,coord) textureGather(tex, coord.xy, coord.z)
#else
#define SHADOWMAP sampler2D
#define SHADOWCOMPAREOFFSET(tex,coord,offset) step(coord.z, textureProjOffset(tex, coord, offset).r)
#define SHADOWCOMPARE(tex,coord) step(coord.z, textureProj(tex, coord).r)
#define SHADOWGATHER(tex,coord) step(coord.z, textureGather(tex, coord.xy))
#endif
#if FILTER_MODE == 0
#define GETSHADOW Shadow_Nearest
#define KERNEL 1.0
#elif FILTER_MODE == 1
#ifdef HARDWARE_SHADOWS
#define GETSHADOW Shadow_Nearest
#else
#define GETSHADOW Shadow_DoBilinear_2x2
#endif
#define KERNEL 1.0
#elif FILTER_MODE == 2
#define GETSHADOW Shadow_DoDither_2x2
#define KERNEL 1.0
#elif FILTER_MODE == 3
#define GETSHADOW Shadow_DoPCF
#define KERNEL 4.0
#elif FILTER_MODE == 4
#define GETSHADOW Shadow_DoPCFPoisson
#define KERNEL 4.0
#elif FILTER_MODE == 5
#define GETSHADOW Shadow_DoPCF
#define KERNEL 8.0
#endif
uniform SHADOWMAP m_ShadowMap0;
uniform SHADOWMAP m_ShadowMap1;
uniform SHADOWMAP m_ShadowMap2;
uniform SHADOWMAP m_ShadowMap3;
#ifdef POINTLIGHT
uniform SHADOWMAP m_ShadowMap4;
uniform SHADOWMAP m_ShadowMap5;
#endif
#ifdef PSSM
uniform vec4 m_Splits;
#endif
uniform float m_ShadowIntensity;
const vec2 pixSize2 = vec2(1.0 / SHADOWMAP_SIZE);
float shadowBorderScale = 1.0;
float Shadow_BorderCheck(in vec2 coord){
// Fastest, "hack" method (uses 4-5 instructions)
vec4 t = vec4(coord.xy, 0.0, 1.0);
t = step(t.wwxy, t.xyzz);
return dot(t,t);
}
float Shadow_Nearest(in SHADOWMAP tex, in vec4 projCoord){
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0){
return 1.0;
}
return SHADOWCOMPARE(tex,projCoord);
}
float Shadow_DoDither_2x2(in SHADOWMAP tex, in vec4 projCoord){
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0)
return 1.0;
vec2 pixSize = pixSize2 * shadowBorderScale;
float shadow = 0.0;
ivec2 o = ivec2(mod(floor(gl_FragCoord.xy), 2.0));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, 1.5)+o), projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, 1.5)+o), projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, -0.5)+o), projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, -0.5)+o), projCoord.zw));
shadow *= 0.25;
return shadow;
}
float Shadow_DoBilinear_2x2(in SHADOWMAP tex, in vec4 projCoord){
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0)
return 1.0;
#ifdef GL_ARB_gpu_shader5
vec4 coord = vec4(projCoord.xyz / projCoord.www,0.0);
vec4 gather = SHADOWGATHER(tex, coord);
#else
vec4 gather = vec4(0.0);
gather.x = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 1));
gather.y = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 1));
gather.z = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 0));
gather.w = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 0));
#endif
vec2 f = fract( projCoord.xy * SHADOWMAP_SIZE );
vec2 mx = mix( gather.wx, gather.zy, f.x );
return mix( mx.x, mx.y, f.y );
}
float Shadow_DoPCF(in SHADOWMAP tex, in vec4 projCoord){
vec2 pixSize = pixSize2 * shadowBorderScale;
float shadow = 0.0;
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0)
return 1.0;
float bound = KERNEL * 0.5 - 0.5;
bound *= PCFEDGE;
for (float y = -bound; y <= bound; y += PCFEDGE){
for (float x = -bound; x <= bound; x += PCFEDGE){
vec4 coord = vec4(projCoord.xy + vec2(x,y) * pixSize, projCoord.zw);
shadow += SHADOWCOMPARE(tex, coord);
}
}
shadow = shadow / (KERNEL * KERNEL);
return shadow;
}
//12 tap poisson disk
const vec2 poissonDisk0 = vec2(-0.1711046, -0.425016);
const vec2 poissonDisk1 = vec2(-0.7829809, 0.2162201);
const vec2 poissonDisk2 = vec2(-0.2380269, -0.8835521);
const vec2 poissonDisk3 = vec2(0.4198045, 0.1687819);
const vec2 poissonDisk4 = vec2(-0.684418, -0.3186957);
const vec2 poissonDisk5 = vec2(0.6026866, -0.2587841);
const vec2 poissonDisk6 = vec2(-0.2412762, 0.3913516);
const vec2 poissonDisk7 = vec2(0.4720655, -0.7664126);
const vec2 poissonDisk8 = vec2(0.9571564, 0.2680693);
const vec2 poissonDisk9 = vec2(-0.5238616, 0.802707);
const vec2 poissonDisk10 = vec2(0.5653144, 0.60262);
const vec2 poissonDisk11 = vec2(0.0123658, 0.8627419);
float Shadow_DoPCFPoisson(in SHADOWMAP tex, in vec4 projCoord){
float shadow = 0.0;
float border = Shadow_BorderCheck(projCoord.xy);
if (border > 0.0){
return 1.0;
}
vec2 texelSize = pixSize2 * 4.0 * PCFEDGE * shadowBorderScale;
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk0 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk1 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk2 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk3 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk4 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk5 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk6 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk7 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk8 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk9 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk10 * texelSize, projCoord.zw));
shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy + poissonDisk11 * texelSize, projCoord.zw));
//this is divided by 12
return shadow * 0.08333333333;
}
#ifdef POINTLIGHT
float getPointLightShadows(in vec4 worldPos,in vec3 lightPos,
in SHADOWMAP shadowMap0,in SHADOWMAP shadowMap1,in SHADOWMAP shadowMap2,in SHADOWMAP shadowMap3,in SHADOWMAP shadowMap4,in SHADOWMAP shadowMap5,
in vec4 projCoord0,in vec4 projCoord1,in vec4 projCoord2,in vec4 projCoord3,in vec4 projCoord4,in vec4 projCoord5){
float shadow = 1.0;
vec3 vect = worldPos.xyz - lightPos;
vec3 absv= abs(vect);
float maxComp = max(absv.x,max(absv.y,absv.z));
if(maxComp == absv.y){
if(vect.y < 0.0){
shadow = GETSHADOW(shadowMap0, projCoord0 / projCoord0.w);
}else{
shadow = GETSHADOW(shadowMap1, projCoord1 / projCoord1.w);
}
}else if(maxComp == absv.z){
if(vect.z < 0.0){
shadow = GETSHADOW(shadowMap2, projCoord2 / projCoord2.w);
}else{
shadow = GETSHADOW(shadowMap3, projCoord3 / projCoord3.w);
}
}else if(maxComp == absv.x){
if(vect.x < 0.0){
shadow = GETSHADOW(shadowMap4, projCoord4 / projCoord4.w);
}else{
shadow = GETSHADOW(shadowMap5, projCoord5 / projCoord5.w);
}
}
return shadow;
}
#else
#ifdef PSSM
float getDirectionalLightShadows(in vec4 splits,in float shadowPosition,
in SHADOWMAP shadowMap0,in SHADOWMAP shadowMap1,in SHADOWMAP shadowMap2,in SHADOWMAP shadowMap3,
in vec4 projCoord0,in vec4 projCoord1,in vec4 projCoord2,in vec4 projCoord3){
float shadow = 1.0;
if(shadowPosition < splits.x){
shadow = GETSHADOW(shadowMap0, projCoord0 );
}else if( shadowPosition < splits.y){
shadowBorderScale = 0.5;
shadow = GETSHADOW(shadowMap1, projCoord1);
}else if( shadowPosition < splits.z){
shadowBorderScale = 0.25;
shadow = GETSHADOW(shadowMap2, projCoord2);
}else if( shadowPosition < splits.w){
shadowBorderScale = 0.125;
shadow = GETSHADOW(shadowMap3, projCoord3);
}
return shadow;
}
#else
float getSpotLightShadows(in SHADOWMAP shadowMap,in vec4 projCoord){
float shadow = 1.0;
projCoord /= projCoord.w;
shadow = GETSHADOW(shadowMap,projCoord);
//a small falloff to make the shadow blend nicely into the not lighten
//we translate the texture coordinate value to a -1,1 range so the length
//of the texture coordinate vector is actually the radius of the lighten area on the ground
projCoord = projCoord * 2.0 - 1.0;
float fallOff = ( length(projCoord.xy) - 0.9 ) / 0.1;
return mix(shadow,1.0,clamp(fallOff,0.0,1.0));
}
#endif
#endif

@ -1,11 +1,12 @@
# THIS IS AN AUTO-GENERATED FILE..
# DO NOT MODIFY!
build.date=1900-01-01
build.date=2016-03-25
git.revision=0
git.branch=unknown
git.hash=
git.hash.short=
git.tag=
name.full=jMonkeyEngine 3.1.0-UNKNOWN
version.full=3.1.0-UNKNOWN
version.number=3.1.0
version.tag=SNAPSHOT

@ -180,9 +180,23 @@ public class J3MLoader implements AssetLoader {
return matchList;
}
private boolean isTexturePathDeclaredTheTraditionalWay(final int numberOfValues, final int numberOfTextureOptions, final String texturePath) {
return (numberOfValues > 1 && (texturePath.startsWith("Flip Repeat ") || texturePath.startsWith("Flip ") ||
texturePath.startsWith("Repeat ") || texturePath.startsWith("Repeat Flip "))) || numberOfTextureOptions == 0;
private boolean isTexturePathDeclaredTheTraditionalWay(final List<TextureOptionValue> optionValues, final String texturePath) {
final boolean startsWithOldStyle = texturePath.startsWith("Flip Repeat ") || texturePath.startsWith("Flip ") ||
texturePath.startsWith("Repeat ") || texturePath.startsWith("Repeat Flip ");
if (!startsWithOldStyle) {
return false;
}
if (optionValues.size() == 1 && (optionValues.get(0).textureOption == TextureOption.Flip || optionValues.get(0).textureOption == TextureOption.Repeat)) {
return true;
} else if (optionValues.size() == 2 && optionValues.get(0).textureOption == TextureOption.Flip && optionValues.get(1).textureOption == TextureOption.Repeat) {
return true;
} else if (optionValues.size() == 2 && optionValues.get(0).textureOption == TextureOption.Repeat && optionValues.get(1).textureOption == TextureOption.Flip) {
return true;
}
return false;
}
private Texture parseTextureType(final VarType type, final String value) {
@ -198,7 +212,7 @@ public class J3MLoader implements AssetLoader {
String texturePath = value.trim();
// If there are no valid "new" texture options specified but the path is split into several parts, lets parse the old way.
if (isTexturePathDeclaredTheTraditionalWay(textureValues.size(), textureOptionValues.size(), texturePath)) {
if (isTexturePathDeclaredTheTraditionalWay(textureOptionValues, texturePath)) {
boolean flipY = false;
if (texturePath.startsWith("Flip Repeat ") || texturePath.startsWith("Repeat Flip ")) {
@ -455,6 +469,8 @@ public class J3MLoader implements AssetLoader {
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
}else if (split[0].equals("AlphaFunc")){
renderState.setAlphaFunc(RenderState.TestFunction.valueOf(split[1]));
}else if (split[0].equals("LineWidth")){
renderState.setLineWidth(Float.parseFloat(split[1]));
} else {
throw new MatParseException(null, split[0], statement);
}
@ -636,6 +652,7 @@ public class J3MLoader implements AssetLoader {
material = new Material(def);
material.setKey(key);
material.setName(split[0].trim());
// material.setAssetName(fileName);
}else if (split.length == 1){
if (extending){

@ -80,6 +80,7 @@ public class J3MLoaderTest {
final Texture textureMin = Mockito.mock(Texture.class);
final Texture textureMag = Mockito.mock(Texture.class);
final Texture textureCombined = Mockito.mock(Texture.class);
final Texture textureLooksLikeOldStyle = Mockito.mock(Texture.class);
final TextureKey textureKeyNoParameters = setupMockForTexture("Empty", "empty.png", false, textureNoParameters);
final TextureKey textureKeyFlip = setupMockForTexture("Flip", "flip.png", true, textureFlip);
@ -88,6 +89,7 @@ public class J3MLoaderTest {
setupMockForTexture("Min", "min.png", false, textureMin);
setupMockForTexture("Mag", "mag.png", false, textureMag);
setupMockForTexture("Combined", "combined.png", true, textureCombined);
setupMockForTexture("LooksLikeOldStyle", "oldstyle.png", true, textureLooksLikeOldStyle);
j3MLoader.load(assetInfo);

@ -6,6 +6,7 @@ Material Test : matdef.j3md {
Min: MinTrilinear "min.png"
Mag: MagBilinear "mag.png"
RepeatAxis: WrapRepeat_T "repeat-axis.png"
Combined: MagNearest MinBilinearNoMipMaps Flip WrapRepeat "combined.png"
Combined: Flip MagNearest MinBilinearNoMipMaps WrapRepeat "combined.png"
LooksLikeOldStyle: Flip WrapRepeat "oldstyle.png"
}
}

@ -20,5 +20,5 @@ void main(void)
Skinning_Compute(modelSpacePos,modelSpaceNormals);
#endif
normal = normalize(TransformNormal(modelSpaceNormals));
gl_Position = g_WorldViewProjectionMatrix * modelSpacePos;
gl_Position = TransformWorldViewProjection(modelSpacePos);
}

@ -260,8 +260,8 @@ public class TestChooser extends JDialog {
for (int i = 0; i < appClass.length; i++) {
Class<?> clazz = (Class)appClass[i];
try {
if (Application.class.isAssignableFrom(clazz)) {
Object app = clazz.newInstance();
if (app instanceof Application) {
if (app instanceof SimpleApplication) {
final Method settingMethod = clazz.getMethod("setShowSettings", boolean.class);
settingMethod.invoke(app, showSetting);
@ -283,7 +283,7 @@ public class TestChooser extends JDialog {
}
} else {
final Method mainMethod = clazz.getMethod("main", (new String[0]).getClass());
mainMethod.invoke(app, new Object[]{new String[0]});
mainMethod.invoke(clazz, new Object[]{new String[0]});
}
// wait for destroy
System.gc();

@ -0,0 +1,367 @@
/*
* Copyright (c) 2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.app;
import java.util.*;
import com.jme3.util.clone.*;
/**
*
*
* @author Paul Speed
*/
public class TestCloner {
public static void main( String... args ) {
System.out.println("Clone test:");
Cloner cloner = new Cloner();
RegularObject ro = new RegularObject(42);
System.out.println("Regular Object:" + ro);
RegularObject roCloneLegacy = ro.clone();
System.out.println("Regular Object Clone:" + roCloneLegacy);
RegularObject roClone = cloner.clone(ro);
System.out.println("cloner: Regular Object Clone:" + roClone);
System.out.println("------------------------------------");
System.out.println();
cloner = new Cloner();
RegularSubclass rsc = new RegularSubclass(69, "test");
System.out.println("Regular subclass:" + rsc);
RegularSubclass rscCloneLegacy = (RegularSubclass)rsc.clone();
System.out.println("Regular subclass Clone:" + rscCloneLegacy);
RegularSubclass rscClone = cloner.clone(rsc);
System.out.println("cloner: Regular subclass Clone:" + rscClone);
System.out.println("------------------------------------");
System.out.println();
cloner = new Cloner();
Parent parent = new Parent("Foo", 34);
System.out.println("Parent:" + parent);
Parent parentCloneLegacy = parent.clone();
System.out.println("Parent Clone:" + parentCloneLegacy);
Parent parentClone = cloner.clone(parent);
System.out.println("cloner: Parent Clone:" + parentClone);
System.out.println("------------------------------------");
System.out.println();
cloner = new Cloner();
GraphNode root = new GraphNode("root");
GraphNode child1 = root.addLink("child1");
GraphNode child2 = root.addLink("child2");
GraphNode shared = child1.addLink("shared");
child2.addLink(shared);
// Add a circular reference to get fancy
shared.addLink(root);
System.out.println("Simple graph:");
root.dump(" ");
GraphNode rootClone = cloner.clone(root);
System.out.println("clone:");
rootClone.dump(" ");
System.out.println("original:");
root.dump(" ");
GraphNode reclone = Cloner.deepClone(root);
System.out.println("reclone:");
reclone.dump(" ");
System.out.println("------------------------------------");
System.out.println();
cloner = new Cloner();
ArrayHolder arrays = new ArrayHolder(5, 3, 7, 3, 7, 2, 1, 4);
System.out.println("Array holder:" + arrays);
ArrayHolder arraysClone = cloner.clone(arrays);
System.out.println("Array holder clone:" + arraysClone);
}
public static class RegularObject implements Cloneable {
protected int i;
public RegularObject( int i ) {
this.i = i;
}
public RegularObject clone() {
try {
return (RegularObject)super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException(e);
}
}
public String toString() {
return getClass().getSimpleName() + "@" + System.identityHashCode(this)
+ "[i=" + i + "]";
}
}
public static class RegularSubclass extends RegularObject {
protected String name;
public RegularSubclass( int i, String name ) {
super(i);
this.name = name;
}
public String toString() {
return getClass().getSimpleName() + "@" + System.identityHashCode(this)
+ "[i=" + i + ", name=" + name + "]";
}
}
public static class Parent implements Cloneable, JmeCloneable {
private RegularObject ro;
private RegularSubclass rsc;
public Parent( String name, int age ) {
this.ro = new RegularObject(age);
this.rsc = new RegularSubclass(age, name);
}
public Parent clone() {
try {
return (Parent)super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException(e);
}
}
public Parent jmeClone() {
// Ok to delegate to clone() in this case because no deep
// cloning is done there.
return clone();
}
public void cloneFields( Cloner cloner, Object original ) {
this.ro = cloner.clone(ro);
this.rsc = cloner.clone(rsc);
}
public String toString() {
return getClass().getSimpleName() + "@" + System.identityHashCode(this)
+ "[ro=" + ro + ", rsc=" + rsc + "]";
}
}
public static class GraphNode implements Cloneable, JmeCloneable {
private String name;
private List<GraphNode> links = new ArrayList<>();
public GraphNode( String name ) {
this.name = name;
}
public void dump( String indent ) {
dump(indent, new HashSet<GraphNode>());
}
private void dump( String indent, Set<GraphNode> visited ) {
if( visited.contains(this) ) {
// already been here
System.out.println(indent + this + " ** circular.");
return;
}
System.out.println(indent + this);
visited.add(this);
for( GraphNode n : links ) {
n.dump(indent + " ", visited);
}
visited.remove(this);
}
public GraphNode addLink( String name ) {
GraphNode node = new GraphNode(name);
links.add(node);
return node;
}
public GraphNode addLink( GraphNode node ) {
links.add(node);
return node;
}
public List<GraphNode> getLinks() {
return links;
}
public GraphNode jmeClone() {
try {
return (GraphNode)super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException(e);
}
}
public void cloneFields( Cloner cloner, Object original ) {
this.links = cloner.clone(links);
}
public String toString() {
return getClass().getSimpleName() + "@" + System.identityHashCode(this)
+ "[name=" + name + "]";
}
}
public static class ArrayHolder implements JmeCloneable {
private int[] intArray;
private int[][] intArray2D;
private Object[] objects;
private RegularObject[] regularObjects;
private String[] strings;
public ArrayHolder( int... values ) {
this.intArray = values;
this.intArray2D = new int[values.length][2];
for( int i = 0; i < values.length; i++ ) {
intArray2D[i][0] = values[i] + 1;
intArray2D[i][1] = values[i] * 2;
}
this.objects = new Object[values.length];
this.regularObjects = new RegularObject[values.length];
this.strings = new String[values.length];
for( int i = 0; i < values.length; i++ ) {
objects[i] = values[i];
regularObjects[i] = new RegularObject(values[i]);
strings[i] = String.valueOf(values[i]);
}
}
public ArrayHolder jmeClone() {
try {
return (ArrayHolder)super.clone();
} catch( CloneNotSupportedException e ) {
throw new RuntimeException(e);
}
}
public void cloneFields( Cloner cloner, Object original ) {
intArray = cloner.clone(intArray);
intArray2D = cloner.clone(intArray2D);
// Boxed types are not cloneable so this will fail
//objects = cloner.clone(objects);
regularObjects = cloner.clone(regularObjects);
// Strings are also not cloneable
//strings = cloner.clone(strings);
}
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("intArray=" + intArray);
for( int i = 0; i < intArray.length; i++ ) {
if( i == 0 ) {
sb.append("[");
} else {
sb.append(", ");
}
sb.append(intArray[i]);
}
sb.append("], ");
sb.append("intArray2D=" + intArray2D);
for( int i = 0; i < intArray2D.length; i++ ) {
if( i == 0 ) {
sb.append("[");
} else {
sb.append(", ");
}
sb.append("intArray2D[" + i + "]=" + intArray2D[i]);
for( int j = 0; j < 2; j++ ) {
if( j == 0 ) {
sb.append("[");
} else {
sb.append(", ");
}
sb.append(intArray2D[i][j]);
}
sb.append("], ");
}
sb.append("], ");
sb.append("objectArray=" + objects);
for( int i = 0; i < objects.length; i++ ) {
if( i == 0 ) {
sb.append("[");
} else {
sb.append(", ");
}
sb.append(objects[i]);
}
sb.append("], ");
sb.append("objectArray=" + regularObjects);
for( int i = 0; i < regularObjects.length; i++ ) {
if( i == 0 ) {
sb.append("[");
} else {
sb.append(", ");
}
sb.append(regularObjects[i]);
}
sb.append("], ");
sb.append("stringArray=" + strings);
for( int i = 0; i < strings.length; i++ ) {
if( i == 0 ) {
sb.append("[");
} else {
sb.append(", ");
}
sb.append(strings[i]);
}
sb.append("]");
return getClass().getSimpleName() + "@" + System.identityHashCode(this)
+ "[" + sb + "]";
}
}
}

@ -46,13 +46,15 @@ import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
* PhysicsHoverControl uses a RayCast Vehicle with "slippery wheels" to simulate a hovering tank
* @author normenhansen
*/
public class PhysicsHoverControl extends PhysicsVehicle implements PhysicsControl, PhysicsTickListener {
public class PhysicsHoverControl extends PhysicsVehicle implements PhysicsControl, PhysicsTickListener, JmeCloneable {
protected Spatial spatial;
protected boolean enabled = true;
@ -94,10 +96,21 @@ public class PhysicsHoverControl extends PhysicsVehicle implements PhysicsContro
createWheels();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
throw new UnsupportedOperationException("Not supported yet.");
}
@Override
public Object jmeClone() {
throw new UnsupportedOperationException("Not yet implemented.");
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
throw new UnsupportedOperationException("Not yet implemented.");
}
public void setSpatial(Spatial spatial) {
this.spatial = spatial;
setUserObject(spatial);
@ -179,6 +192,7 @@ public class PhysicsHoverControl extends PhysicsVehicle implements PhysicsContro
}
public void setPhysicsSpace(PhysicsSpace space) {
createVehicle(space);
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);

@ -147,13 +147,13 @@ public class TestHoveringTank extends SimpleApplication implements AnalogListene
spaceCraft.setLocalRotation(new Quaternion(new float[]{0, 0.01f, 0}));
hoverControl = new PhysicsHoverControl(colShape, 500);
hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
spaceCraft.addControl(hoverControl);
rootNode.attachChild(spaceCraft);
getPhysicsSpace().add(hoverControl);
hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
spaceCraft.addControl(chaseCam);

@ -128,12 +128,12 @@ public class TestMousePick extends SimpleApplication {
/** A red ball that marks the last spot that was "hit" by the "shot". */
protected void initMark() {
Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f));
arrow.setLineWidth(3);
//Sphere sphere = new Sphere(30, 30, 0.2f);
mark = new Geometry("BOOM!", arrow);
//mark = new Geometry("BOOM!", sphere);
Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mark_mat.getAdditionalRenderState().setLineWidth(3);
mark_mat.setColor("Color", ColorRGBA.Red);
mark.setMaterial(mark_mat);
}

@ -40,12 +40,14 @@ import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.ssao.SSAOFilter;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
@ -69,6 +71,7 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
private Geometry ground;
private Material matGroundU;
private Material matGroundL;
private AmbientLight al;
public static void main(String[] args) {
TestDirectionalLightShadow app = new TestDirectionalLightShadow();
@ -99,7 +102,7 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
mat[0] = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat[1].setBoolean("UseMaterialColors", true);
mat[1].setColor("Ambient", ColorRGBA.White.mult(0.5f));
mat[1].setColor("Ambient", ColorRGBA.White);
mat[1].setColor("Diffuse", ColorRGBA.White.clone());
@ -110,9 +113,14 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
TangentBinormalGenerator.generate(obj[1]);
TangentBinormalGenerator.generate(obj[0]);
Spatial t = obj[0].clone(false);
t.setLocalScale(10f);
t.setMaterial(mat[1]);
rootNode.attachChild(t);
t.setLocalTranslation(0, 25, 0);
for (int i = 0; i < 60; i++) {
Spatial t = obj[FastMath.nextRandomInt(0, obj.length - 1)].clone(false);
t = obj[FastMath.nextRandomInt(0, obj.length - 1)].clone(false);
t.setLocalScale(FastMath.nextRandomFloat() * 10f);
t.setMaterial(mat[FastMath.nextRandomInt(0, mat.length - 1)]);
rootNode.attachChild(t);
@ -142,8 +150,8 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
rootNode.addLight(l);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.5f));
al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
@ -156,8 +164,11 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(65.25412f, 44.38738f, 9.087874f));
cam.setRotation(new Quaternion(0.078139365f, 0.050241485f, -0.003942559f, 0.9956679f));
// cam.setLocation(new Vector3f(65.25412f, 44.38738f, 9.087874f));
// cam.setRotation(new Quaternion(0.078139365f, 0.050241485f, -0.003942559f, 0.9956679f));
cam.setLocation(new Vector3f(3.3720117f, 42.838284f, -83.43792f));
cam.setRotation(new Quaternion(0.13833192f, -0.08969371f, 0.012581267f, 0.9862358f));
flyCam.setMoveSpeed(100);
@ -166,7 +177,7 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 3);
dlsr.setLight(l);
dlsr.setLambda(0.55f);
dlsr.setShadowIntensity(0.6f);
dlsr.setShadowIntensity(0.8f);
dlsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsr.displayDebug();
viewPort.addProcessor(dlsr);
@ -174,7 +185,7 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE, 3);
dlsf.setLight(l);
dlsf.setLambda(0.55f);
dlsf.setShadowIntensity(0.6f);
dlsf.setShadowIntensity(0.8f);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
dlsf.setEnabled(false);
@ -205,10 +216,11 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
inputManager.addMapping("fwd", new KeyTrigger(KeyInput.KEY_PGUP));
inputManager.addMapping("back", new KeyTrigger(KeyInput.KEY_PGDN));
inputManager.addMapping("pp", new KeyTrigger(KeyInput.KEY_P));
inputManager.addMapping("backShadows", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(this, "lambdaUp", "lambdaDown", "ThicknessUp", "ThicknessDown",
"switchGroundMat", "debug", "up", "down", "right", "left", "fwd", "back", "pp", "stabilize", "distance");
"switchGroundMat", "debug", "up", "down", "right", "left", "fwd", "back", "pp", "stabilize", "distance", "ShadowUp", "ShadowDown", "backShadows");
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort);
@ -255,12 +267,19 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
dlsf.setLambda(dlsr.getLambda() - 0.01f);
System.out.println("Lambda : " + dlsr.getLambda());
}
if ((name.equals("ShadowUp") || name.equals("ShadowDown")) && keyPressed) {
al.setColor(ColorRGBA.White.mult((1 - dlsr.getShadowIntensity()) * 0.2f));
}
if (name.equals("debug") && keyPressed) {
dlsr.displayFrustum();
}
if (name.equals("backShadows") && keyPressed) {
dlsr.setRenderBackFacesShadows(!dlsr.isRenderBackFacesShadows());
dlsf.setRenderBackFacesShadows(!dlsf.isRenderBackFacesShadows());
}
if (name.equals("stabilize") && keyPressed) {
dlsr.setEnabledStabilization(!dlsr.isEnabledStabilization());
dlsf.setEnabledStabilization(!dlsf.isEnabledStabilization());

@ -32,7 +32,10 @@
package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.input.controls.ActionListener;
import com.jme3.light.AmbientLight;
import com.jme3.light.PointLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
@ -45,7 +48,7 @@ import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.shadow.PointLightShadowFilter;
import com.jme3.shadow.PointLightShadowRenderer;
public class TestPointLightShadows extends SimpleApplication {
public class TestPointLightShadows extends SimpleApplication implements ActionListener{
public static final int SHADOWMAP_SIZE = 512;
public static void main(String[] args) {
@ -55,13 +58,19 @@ public class TestPointLightShadows extends SimpleApplication {
Node lightNode;
PointLightShadowRenderer plsr;
PointLightShadowFilter plsf;
AmbientLight al;
@Override
public void simpleInitApp() {
public void simpleInitApp () {
flyCam.setMoveSpeed(10);
cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));
al = new AmbientLight(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
@ -89,6 +98,7 @@ public class TestPointLightShadows extends SimpleApplication {
plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsr.setShadowZExtend(15);
plsr.setShadowZFadeLength(5);
plsr.setShadowIntensity(0.9f);
// plsr.setFlushQueues(false);
//plsr.displayFrustum();
plsr.displayDebug();
@ -99,18 +109,27 @@ public class TestPointLightShadows extends SimpleApplication {
plsf.setLight((PointLight) scene.getLocalLightList().get(0));
plsf.setShadowZExtend(15);
plsf.setShadowZFadeLength(5);
plsf.setShadowIntensity(0.8f);
plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsf.setEnabled(false);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(plsf);
viewPort.addProcessor(fpp);
inputManager.addListener(this,"ShadowUp","ShadowDown");
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
}
@Override
public void simpleUpdate(float tpf) {
// lightNode.move(FastMath.cos(tpf) * 0.4f, 0, FastMath.sin(tpf) * 0.4f);
}
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if ((name.equals("ShadowUp") || name.equals("ShadowDown")) && isPressed) {
al.setColor(ColorRGBA.White.mult((1 - plsr.getShadowIntensity()) * 0.2f));
}
}
}

@ -67,6 +67,8 @@ import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
public class TestPssmShadow extends SimpleApplication implements ActionListener {
@ -249,10 +251,20 @@ public class TestPssmShadow extends SimpleApplication implements ActionListener
time = 0;
}
@Override
public Object jmeClone() {
return null;
}
@Override
public void cloneFields( Cloner cloner, Object original ) {
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
@Override
public Control cloneForSpatial(Spatial spatial) {
return null;
}

@ -58,7 +58,7 @@ public class TestSpotLight extends SimpleApplication {
Geometry lightMdl;
public void setupLighting(){
AmbientLight al=new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.8f));
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
spot=new SpotLight();

@ -65,7 +65,7 @@ public class TestSpotLightShadows extends SimpleApplication {
public void setupLighting() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.3f));
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
rootNode.setShadowMode(ShadowMode.CastAndReceive);
@ -132,11 +132,6 @@ public class TestSpotLightShadows extends SimpleApplication {
}, "stop");
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_1));
MaterialDebugAppState s = new MaterialDebugAppState();
s.registerBinding("Common/MatDefs/Shadow/PostShadow15.frag", rootNode);
s.registerBinding(new KeyTrigger(KeyInput.KEY_R), rootNode);
stateManager.attach(s);
flyCam.setDragToRotate(true);
}

@ -95,7 +95,7 @@ public class TestSpotLightTerrain extends SimpleApplication {
rootNode.addLight(sl);
AmbientLight ambLight = new AmbientLight();
ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f));
ambLight.setColor(ColorRGBA.Black);
rootNode.addLight(ambLight);
cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f));

@ -72,7 +72,6 @@ public class TestTangentGenBadModels extends SimpleApplication {
"debug tangents geom",
TangentBinormalGenerator.genTbnLines(g.getMesh(), 0.2f)
);
debug.getMesh().setLineWidth(1);
debug.setMaterial(debugMat);
debug.setCullHint(Spatial.CullHint.Never);
debug.setLocalTransform(g.getWorldTransform());

@ -0,0 +1,100 @@
package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.*;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.util.TangentBinormalGenerator;
import com.jme3.util.mikktspace.MikktspaceTangentGenerator;
/**
* test
*
* @author normenhansen
*/
public class TestTangentSpace extends SimpleApplication {
public static void main(String[] args) {
TestTangentSpace app = new TestTangentSpace();
app.start();
}
private Node debugNode = new Node("debug");
@Override
public void simpleInitApp() {
renderManager.setSinglePassLightBatchSize(2);
renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass);
initView();
Spatial s = assetManager.loadModel("Models/Test/BasicCubeLow.obj");
rootNode.attachChild(s);
Material m = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
m.setTexture("NormalMap", assetManager.loadTexture("Models/Test/Normal_pixel.png"));
Geometry g = (Geometry)s;
Geometry g2 = (Geometry) g.deepClone();
g2.move(5, 0, 0);
g.getParent().attachChild(g2);
g.setMaterial(m);
g2.setMaterial(m);
//Regular tangent generation (left geom)
TangentBinormalGenerator.generate(g2.getMesh(), true);
//MikkTSPace Tangent generation (right geom)
MikktspaceTangentGenerator.generate(g);
createDebugTangents(g2);
createDebugTangents(g);
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("toggleDebug") && isPressed) {
if (debugNode.getParent() == null) {
rootNode.attachChild(debugNode);
} else {
debugNode.removeFromParent();
}
}
}
}, "toggleDebug");
inputManager.addMapping("toggleDebug", new KeyTrigger(KeyInput.KEY_SPACE));
DirectionalLight dl = new DirectionalLight(new Vector3f(-1, -1, -1).normalizeLocal());
rootNode.addLight(dl);
}
private void initView() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
cam.setLocation(new Vector3f(8.569681f, 3.335546f, 5.4372444f));
cam.setRotation(new Quaternion(-0.07608022f, 0.9086564f, -0.18992864f, -0.3639813f));
flyCam.setMoveSpeed(10);
}
private void createDebugTangents(Geometry geom) {
Geometry debug = new Geometry(
"Debug " + geom.getName(),
TangentBinormalGenerator.genTbnLines(geom.getMesh(), 0.8f)
);
Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
debug.setMaterial(debugMat);
debug.setCullHint(Spatial.CullHint.Never);
debug.getLocalTranslation().set(geom.getWorldTranslation());
debugNode.attachChild(debug);
}
}

@ -50,10 +50,11 @@ public class TestDebugShapes extends SimpleApplication {
app.start();
}
public Geometry putShape(Mesh shape, ColorRGBA color){
public Geometry putShape(Mesh shape, ColorRGBA color, float lineWidth){
Geometry g = new Geometry("shape", shape);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.getAdditionalRenderState().setLineWidth(lineWidth);
mat.setColor("Color", color);
g.setMaterial(mat);
rootNode.attachChild(g);
@ -62,20 +63,19 @@ public class TestDebugShapes extends SimpleApplication {
public void putArrow(Vector3f pos, Vector3f dir, ColorRGBA color){
Arrow arrow = new Arrow(dir);
arrow.setLineWidth(4); // make arrow thicker
putShape(arrow, color).setLocalTranslation(pos);
putShape(arrow, color, 4).setLocalTranslation(pos);
}
public void putBox(Vector3f pos, float size, ColorRGBA color){
putShape(new WireBox(size, size, size), color).setLocalTranslation(pos);
putShape(new WireBox(size, size, size), color, 1).setLocalTranslation(pos);
}
public void putGrid(Vector3f pos, ColorRGBA color){
putShape(new Grid(6, 6, 0.2f), color).center().move(pos);
putShape(new Grid(6, 6, 0.2f), color, 1).center().move(pos);
}
public void putSphere(Vector3f pos, ColorRGBA color){
putShape(new WireSphere(1), color).setLocalTranslation(pos);
putShape(new WireSphere(1), color, 1).setLocalTranslation(pos);
}
@Override

@ -41,6 +41,8 @@ import java.awt.Component;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
import jme3test.network.TestChatServer.ChatMessage;
@ -115,6 +117,18 @@ public class TestChatClient extends JFrame {
public static void main(String... args) throws Exception {
// Increate the logging level for networking...
System.out.println("Setting logging to max");
Logger networkLog = Logger.getLogger("com.jme3.network");
networkLog.setLevel(Level.FINEST);
// And we have to tell JUL's handler also
// turn up logging in a very convoluted way
Logger rootLog = Logger.getLogger("");
if( rootLog.getHandlers().length > 0 ) {
rootLog.getHandlers()[0].setLevel(Level.FINEST);
}
// Note: in JME 3.1 this is generally unnecessary as the server will
// send a message with all server-registered classes.
// TestChatServer.initializeClasses();

@ -31,6 +31,9 @@
*/
package jme3test.network;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.network.*;
import com.jme3.network.serializing.Serializable;
import com.jme3.network.serializing.Serializer;
@ -56,11 +59,15 @@ public class TestChatServer {
private boolean isRunning;
public TestChatServer() throws IOException {
initializeClasses();
// Use this to test the client/server name version check
this.server = Network.createServer(NAME, VERSION, PORT, UDP_PORT);
// Initialize our own messages only after the server has been created.
// It registers some additional messages with the serializer by default
// that need to go before custom messages.
initializeClasses();
ChatHandler handler = new ChatHandler();
server.addMessageListener(handler, ChatMessage.class);
@ -122,6 +129,18 @@ public class TestChatServer {
public static void main(String... args) throws Exception {
// Increate the logging level for networking...
System.out.println("Setting logging to max");
Logger networkLog = Logger.getLogger("com.jme3.network");
networkLog.setLevel(Level.FINEST);
// And we have to tell JUL's handler also
// turn up logging in a very convoluted way
Logger rootLog = Logger.getLogger("");
if( rootLog.getHandlers().length > 0 ) {
rootLog.getHandlers()[0].setLevel(Level.FINEST);
}
TestChatServer chatServer = new TestChatServer();
chatServer.start();

@ -0,0 +1,87 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.scene;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
public class TestLineWidthRenderState extends SimpleApplication {
private Material mat;
public static void main(String[] args){
TestLineWidthRenderState app = new TestLineWidthRenderState();
app.start();
}
@Override
public void simpleInitApp() {
setDisplayFps(false);
setDisplayStatView(false);
cam.setLocation(new Vector3f(5.5826545f, 3.6192513f, 8.016988f));
cam.setRotation(new Quaternion(-0.04787097f, 0.9463123f, -0.16569641f, -0.27339742f));
Box b = new Box(1, 1, 1);
Geometry geom = new Geometry("Box", b);
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
mat.getAdditionalRenderState().setWireframe(true);
mat.getAdditionalRenderState().setLineWidth(2);
geom.setMaterial(mat);
rootNode.attachChild(geom);
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if(name.equals("up") && isPressed){
mat.getAdditionalRenderState().setLineWidth(mat.getAdditionalRenderState().getLineWidth() + 1);
}
if(name.equals("down") && isPressed){
mat.getAdditionalRenderState().setLineWidth(Math.max(mat.getAdditionalRenderState().getLineWidth() - 1, 1));
}
}
}, "up", "down");
inputManager.addMapping("up", new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("down", new KeyTrigger(KeyInput.KEY_J));
}
}

@ -14,4 +14,5 @@ sourceSets {
dependencies {
compile project(':jme3-core')
testCompile project(':jme3-desktop')
}

@ -0,0 +1,78 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.material.plugin.export.material;
import com.jme3.export.JmeExporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.material.Material;
import com.jme3.material.MaterialDef;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.nio.charset.Charset;
/**
* Saves a Material to a j3m file with proper formatting.
*
* usage is :
* <pre>
* J3MExporter exporter = new J3MExporter();
* exporter.save(material, myFile);
* //or
* exporter.save(material, myOutputStream);
* </pre>
*
* @author tsr
* @author nehon (documentation and safety check)
*/
public class J3MExporter implements JmeExporter {
private final J3MRootOutputCapsule rootCapsule;
/**
* Create a J3MExporter
*/
public J3MExporter() {
rootCapsule = new J3MRootOutputCapsule(this);
}
@Override
public void save(Savable object, OutputStream f) throws IOException {
if (!(object instanceof Material)) {
throw new IllegalArgumentException("J3MExporter can only save com.jme3.material.Material class");
}
OutputStreamWriter out = new OutputStreamWriter(f, Charset.forName("UTF-8"));
rootCapsule.clear();
object.write(this);
rootCapsule.writeToStream(out);
out.flush();
}
@Override
public void save(Savable object, File f) throws IOException {
try (FileOutputStream fos = new FileOutputStream(f)) {
save(object, fos);
}
}
@Override
public OutputCapsule getCapsule(Savable object) {
if ((object instanceof Material) || (object instanceof MaterialDef)) {
return rootCapsule;
}
return rootCapsule.getCapsule(object);
}
}

@ -0,0 +1,383 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.material.plugin.export.material;
import com.jme3.asset.TextureKey;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.material.MatParam;
import com.jme3.material.MatParamTexture;
import com.jme3.math.*;
import com.jme3.shader.VarType;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.IntMap;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.HashMap;
import java.util.Map;
/**
*
* @author tsr
*/
public class J3MOutputCapsule implements OutputCapsule {
private final HashMap<String, String> parameters;
protected final J3MExporter exporter;
public J3MOutputCapsule(J3MExporter exporter) {
this.exporter = exporter;
parameters = new HashMap<>();
}
public void writeToStream(OutputStreamWriter out) throws IOException {
for (String key : parameters.keySet()) {
out.write(" ");
writeParameter(out, key, parameters.get(key));
out.write("\n");
}
}
protected void writeParameter(OutputStreamWriter out, String name, String value) throws IOException {
out.write(name);
out.write(" : ");
out.write(value);
}
public void clear() {
parameters.clear();
}
protected void putParameter(String name, String value) {
parameters.put(name, value);
}
@Override
public void write(boolean value, String name, boolean defVal) throws IOException {
if (value == defVal) {
return;
}
putParameter(name, ((value) ? "On" : "Off"));
}
@Override
public void writeStringSavableMap(Map<String, ? extends Savable> map, String name, Map<String, ? extends Savable> defVal) throws IOException {
for (String key : map.keySet()) {
Savable value = map.get(key);
if (defVal == null || !defVal.containsKey(key) || !defVal.get(key).equals(value)) {
putParameter(key, format(value));
}
}
}
protected String format(Savable value) {
if (value instanceof MatParamTexture) {
return formatMatParamTexture((MatParamTexture) value);
}
if (value instanceof MatParam) {
return formatMatParam((MatParam) value);
}
throw new UnsupportedOperationException(value.getClass() + ": Not supported yet.");
}
private String formatMatParam(MatParam param){
VarType type = param.getVarType();
Object val = param.getValue();
switch (type) {
case Boolean:
case Float:
case Int:
return val.toString();
case Vector2:
Vector2f v2 = (Vector2f) val;
return v2.getX() + " " + v2.getY();
case Vector3:
Vector3f v3 = (Vector3f) val;
return v3.getX() + " " + v3.getY() + " " + v3.getZ();
case Vector4:
// can be either ColorRGBA, Vector4f or Quaternion
if (val instanceof Vector4f) {
Vector4f v4 = (Vector4f) val;
return v4.getX() + " " + v4.getY() + " "
+ v4.getZ() + " " + v4.getW();
} else if (val instanceof ColorRGBA) {
ColorRGBA color = (ColorRGBA) val;
return color.getRed() + " " + color.getGreen() + " "
+ color.getBlue() + " " + color.getAlpha();
} else if (val instanceof Quaternion) {
Quaternion quat = (Quaternion) val;
return quat.getX() + " " + quat.getY() + " "
+ quat.getZ() + " " + quat.getW();
} else {
throw new UnsupportedOperationException("Unexpected Vector4 type: " + val);
}
default:
return null; // parameter type not supported in J3M
}
}
protected static String formatMatParamTexture(MatParamTexture param) {
StringBuilder ret = new StringBuilder();
Texture tex = (Texture) param.getValue();
TextureKey key;
if (tex != null) {
key = (TextureKey) tex.getKey();
if (key != null && key.isFlipY()) {
ret.append("Flip ");
}
ret.append(formatWrapMode(tex, Texture.WrapAxis.S));
ret.append(formatWrapMode(tex, Texture.WrapAxis.T));
ret.append(formatWrapMode(tex, Texture.WrapAxis.R));
//Min and Mag filter
Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
if (tex.getImage().hasMipmaps() || (key != null && key.isGenerateMips())) {
def = Texture.MinFilter.Trilinear;
}
if (tex.getMinFilter() != def) {
ret.append("Min").append(tex.getMinFilter().name()).append(" ");
}
if (tex.getMagFilter() != Texture.MagFilter.Bilinear) {
ret.append("Mag").append(tex.getMagFilter().name()).append(" ");
}
ret.append("\"").append(key.getName()).append("\"");
}
return ret.toString();
}
protected static String formatWrapMode(Texture texVal, Texture.WrapAxis axis) {
WrapMode mode;
try {
mode = texVal.getWrap(axis);
} catch (IllegalArgumentException e) {
//this axis doesn't exist on the texture
return "";
}
if (mode != WrapMode.EdgeClamp) {
return "Wrap" + mode.name() + "_" + axis.name() + " ";
}
return "";
}
@Override
public void write(Enum value, String name, Enum defVal) throws IOException {
if (value == defVal) {
return;
}
putParameter(name, value.toString());
}
@Override
public void write(float value, String name, float defVal) throws IOException {
if (value == defVal) {
return;
}
putParameter(name, Float.toString(value));
}
@Override
public void write(float[] value, String name, float[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(float[][] value, String name, float[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(double value, String name, double defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(double[] value, String name, double[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(double[][] value, String name, double[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(long value, String name, long defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(long[] value, String name, long[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(long[][] value, String name, long[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(short value, String name, short defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(short[] value, String name, short[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(short[][] value, String name, short[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(boolean[] value, String name, boolean[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(boolean[][] value, String name, boolean[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(String value, String name, String defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(String[] value, String name, String[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(String[][] value, String name, String[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(BitSet value, String name, BitSet defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(Savable object, String name, Savable defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(Savable[] objects, String name, Savable[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(Savable[][] objects, String name, Savable[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void writeSavableArrayList(ArrayList array, String name, ArrayList defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void writeSavableArrayListArray(ArrayList[] array, String name, ArrayList[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void writeSavableArrayListArray2D(ArrayList[][] array, String name, ArrayList[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void writeFloatBufferArrayList(ArrayList<FloatBuffer> array, String name, ArrayList<FloatBuffer> defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void writeByteBufferArrayList(ArrayList<ByteBuffer> array, String name, ArrayList<ByteBuffer> defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void writeSavableMap(Map<? extends Savable, ? extends Savable> map, String name, Map<? extends Savable, ? extends Savable> defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void writeIntSavableMap(IntMap<? extends Savable> map, String name, IntMap<? extends Savable> defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(FloatBuffer value, String name, FloatBuffer defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(IntBuffer value, String name, IntBuffer defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(ByteBuffer value, String name, ByteBuffer defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(ShortBuffer value, String name, ShortBuffer defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(byte value, String name, byte defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(byte[] value, String name, byte[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(byte[][] value, String name, byte[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(int value, String name, int defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(int[] value, String name, int[] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void write(int[][] value, String name, int[][] defVal) throws IOException {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
}

@ -0,0 +1,82 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.material.plugin.export.material;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.util.HashMap;
/**
*
* @author tsr
*/
public class J3MRenderStateOutputCapsule extends J3MOutputCapsule {
protected final static HashMap<String, String> NAME_MAP;
protected String offsetUnit;
static {
NAME_MAP = new HashMap<>();
NAME_MAP.put( "wireframe", "Wireframe");
NAME_MAP.put( "cullMode", "FaceCull");
NAME_MAP.put( "depthWrite", "DepthWrite");
NAME_MAP.put( "depthTest", "DepthTest");
NAME_MAP.put( "blendMode", "Blend");
NAME_MAP.put( "alphaFallOff", "AlphaTestFalloff");
NAME_MAP.put( "offsetFactor", "PolyOffset");
NAME_MAP.put( "colorWrite", "ColorWrite");
NAME_MAP.put( "pointSprite", "PointSprite");
NAME_MAP.put( "depthFunc", "DepthFunc");
NAME_MAP.put( "alphaFunc", "AlphaFunc");
NAME_MAP.put( "lineWidth", "LineWidth");
}
public J3MRenderStateOutputCapsule(J3MExporter exporter) {
super(exporter);
}
public OutputCapsule getCapsule(Savable object) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void clear() {
super.clear();
offsetUnit = "";
}
@Override
public void writeToStream(OutputStreamWriter out) throws IOException {
out.write(" AdditionalRenderState {\n");
super.writeToStream(out);
out.write(" }\n");
}
@Override
protected void writeParameter(OutputStreamWriter out, String name, String value) throws IOException {
out.write(name);
out.write(" ");
out.write(value);
if( "PolyOffset".equals(name) ) {
out.write(" ");
out.write(offsetUnit);
}
}
@Override
protected void putParameter(String name, String value ) {
if( "offsetUnits".equals(name) ) {
offsetUnit = value;
return;
}
if( !NAME_MAP.containsKey(name) )
return;
super.putParameter(NAME_MAP.get(name), value);
}
}

@ -0,0 +1,99 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.material.plugin.export.material;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.util.HashMap;
/**
* @author tsr
*/
public class J3MRootOutputCapsule extends J3MOutputCapsule {
private final HashMap<Savable, J3MOutputCapsule> outCapsules;
private String name;
private String materialDefinition;
private Boolean isTransparent;
public J3MRootOutputCapsule(J3MExporter exporter) {
super(exporter);
outCapsules = new HashMap<>();
}
@Override
public void clear() {
super.clear();
isTransparent = null;
name = "";
materialDefinition = "";
outCapsules.clear();
}
public OutputCapsule getCapsule(Savable object) {
if (!outCapsules.containsKey(object)) {
outCapsules.put(object, new J3MRenderStateOutputCapsule(exporter));
}
return outCapsules.get(object);
}
@Override
public void writeToStream(OutputStreamWriter out) throws IOException {
out.write("Material " + name + " : " + materialDefinition + " {\n\n");
if (isTransparent != null)
out.write(" Transparent " + ((isTransparent) ? "On" : "Off") + "\n\n");
out.write(" MaterialParameters {\n");
super.writeToStream(out);
out.write(" }\n\n");
for (J3MOutputCapsule c : outCapsules.values()) {
c.writeToStream(out);
}
out.write("}\n");
}
@Override
public void write(String value, String name, String defVal) throws IOException {
switch (name) {
case "material_def":
materialDefinition = value;
break;
case "name":
this.name = value;
break;
default:
throw new UnsupportedOperationException(name + " string material parameter not supported yet");
}
}
@Override
public void write(boolean value, String name, boolean defVal) throws IOException {
if( value == defVal)
return;
switch (name) {
case "is_transparent":
isTransparent = value;
break;
default:
throw new UnsupportedOperationException(name + " boolean material parameter not supported yet");
}
}
@Override
public void write(Savable object, String name, Savable defVal) throws IOException {
if(object != null && !object.equals(defVal)) {
object.write(exporter);
}
}
}

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save