@ -81,11 +81,12 @@ public class Network
*
* @param gameName This is the name that identifies the game . Connecting clients
* must use this name or be turned away .
* @param g ersion This is a game - specific verison that helps detect when out - of - date
* @param v ersion This is a game - specific verison that helps detect when out - of - date
* clients have connected to an incompatible server .
* @param tcpPort The port upon which the TCP hosting will listen for new connections .
* @param udpPort The port upon which the UDP hosting will listen for new ' fast ' UDP
* messages .
* messages . Set to - 1 if ' fast ' traffic should go over TCP . This will
* comletely disable UDP traffic for this server .
* /
public static Server createServer ( String gameName , int version , int tcpPort , int udpPort ) throws IOException
{
@ -124,7 +125,7 @@ public class Network
/ * *
* Creates a Client that communicates with the specified host and separate TCP and UDP ports
* using both reliable and fast transports .
* using both reliable and fast transports .
* /
public static Client connectToServer ( String host , int hostPort , int remoteUdpPort ) throws IOException
{
@ -144,12 +145,24 @@ public class Network
/ * *
* Creates a Client that communicates with the specified host and and separate TCP and UDP ports
* using both reliable and fast transports .
*
* @param gameName This is the name that identifies the game . This must match
* the target server ' s name or this client will be turned away .
* @param version This is a game - specific verison that helps detect when out - of - date
* clients have connected to an incompatible server . This must match
* the server ' s version of this client will be turned away .
* @param tcpPort The remote TCP port on the server to which this client should
* send reliable messages .
* @param udpPort The remote UDP port on the server to which this client should
* send ' fast ' / unreliable messages . Set to - 1 if ' fast ' traffic should
* go over TCP . This will completely disable UDP traffic for this
* client .
* /
public static Client connectToServer ( String gameName , int version ,
String host , int hostPort , int remoteUdpPort ) throws IOException
{
InetAddress remoteAddress = InetAddress . getByName ( host ) ;
UdpConnector fast = new UdpConnector ( remoteAddress , remoteUdpPort ) ;
UdpConnector fast = remoteUdpPort = = - 1 ? null : new UdpConnector ( remoteAddress , remoteUdpPort ) ;
SocketConnector reliable = new SocketConnector ( remoteAddress , hostPort ) ;
return new DefaultClient ( gameName , version , reliable , fast ) ;