* Fix lighting "early cull" issue for terrain lighting shader as well
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7794 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
8cbde935a4
commit
7314c5f613
@ -99,6 +99,9 @@ void lightComputeDir(in vec3 worldPos, in vec4 color, in vec4 position, out vec4
|
|||||||
}
|
}
|
||||||
|
|
||||||
float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
|
float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
|
||||||
|
if (shiny <= 1.0){
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
#ifndef LOW_QUALITY
|
#ifndef LOW_QUALITY
|
||||||
vec3 H = (viewdir + lightdir) * vec3(0.5);
|
vec3 H = (viewdir + lightdir) * vec3(0.5);
|
||||||
return pow(max(dot(H, norm), 0.0), shiny);
|
return pow(max(dot(H, norm), 0.0), shiny);
|
||||||
|
@ -126,6 +126,12 @@ public class LwjglDisplay extends LwjglAbstractDisplay {
|
|||||||
|
|
||||||
Display.setVSyncEnabled(settings.isVSync());
|
Display.setVSyncEnabled(settings.isVSync());
|
||||||
|
|
||||||
|
if (created.get()){
|
||||||
|
Display.releaseContext();
|
||||||
|
Display.makeCurrent();
|
||||||
|
Display.update();
|
||||||
|
}
|
||||||
|
|
||||||
if (!created.get() || pixelFormatChanged){
|
if (!created.get() || pixelFormatChanged){
|
||||||
ContextAttribs attr = createContextAttribs();
|
ContextAttribs attr = createContextAttribs();
|
||||||
if (attr != null){
|
if (attr != null){
|
||||||
|
@ -161,6 +161,9 @@ float lightComputeDiffuse(in vec3 norm, in vec3 lightdir, in vec3 viewdir){
|
|||||||
}
|
}
|
||||||
|
|
||||||
float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
|
float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
|
||||||
|
if (shiny <= 1.0){
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
#ifdef WARDISO
|
#ifdef WARDISO
|
||||||
// Isotropic Ward
|
// Isotropic Ward
|
||||||
vec3 halfVec = normalize(viewdir + lightdir);
|
vec3 halfVec = normalize(viewdir + lightdir);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user