- commit disabled animation change import

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10666 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 12 years ago
parent 9e7dec80ce
commit 71d30aa37b
  1. 60
      sdk/jme3-core/src/com/jme3/gde/core/util/SpatialUtil.java

@ -32,6 +32,7 @@
package com.jme3.gde.core.util; package com.jme3.gde.core.util;
import com.jme3.animation.AnimControl; import com.jme3.animation.AnimControl;
import com.jme3.animation.SkeletonControl;
import com.jme3.gde.core.scene.ApplicationLogHandler.LogLevel; import com.jme3.gde.core.scene.ApplicationLogHandler.LogLevel;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
@ -39,11 +40,14 @@ import com.jme3.scene.SceneGraphVisitor;
import com.jme3.scene.SceneGraphVisitorAdapter; import com.jme3.scene.SceneGraphVisitorAdapter;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level; import java.util.logging.Level;
import java.util.logging.Logger; import java.util.logging.Logger;
/** /**
* Various utilities, mostly for operating on Spatials recursively. * Various utilities, mostly for operating on Spatials recursively and to copy
* data over from "original" spatials (meshes, animations etc.). Mainly used by
* the "external changes" scanner for models.
* *
* @author normenhansen * @author normenhansen
*/ */
@ -79,8 +83,8 @@ public class SpatialUtil {
} }
/** /**
* Stores ORIGINAL_NAME and ORIGINAL_PATH UserData to all Geometry in loaded * Stores ORIGINAL_NAME and ORIGINAL_PATH UserData to given Spatial and all
* spatial * sub-Spatials.
* *
* @param spat * @param spat
*/ */
@ -254,16 +258,33 @@ public class SpatialUtil {
original.depthFirstTraversal(new SceneGraphVisitor() { original.depthFirstTraversal(new SceneGraphVisitor() {
@Override @Override
public void visit(Spatial spat) { public void visit(Spatial spat) {
AnimControl animContol = spat.getControl(AnimControl.class); AnimControl animControl = spat.getControl(AnimControl.class);
if (animContol != null) { if (animControl != null) {
Spatial otherSpatial = findTaggedSpatial(root, spat); Spatial mySpatial = findTaggedSpatial(root, spat);
if (otherSpatial != null) { if (mySpatial != null) {
AnimControl myControl = otherSpatial.getControl(AnimControl.class); //TODO: move attachments: have to scan through all nodes and find the ones
if (myControl != null) { //where UserData "AttachedBone" == Bone and move it to new Bone
//copy control data AnimControl myAnimControl = mySpatial.getControl(AnimControl.class);
SkeletonControl mySkeletonControl = spat.getControl(SkeletonControl.class);
if (mySkeletonControl != null) {
mySpatial.removeControl(mySkeletonControl);
}
if (myAnimControl != null) {
mySpatial.removeControl(myAnimControl);
}
AnimControl newControl = (AnimControl)animControl.cloneForSpatial(mySpatial);
if (mySpatial.getControl(SkeletonControl.class) == null) {
logger.log(Level.INFO, "Adding control for {0}", mySpatial.getName());
mySpatial.addControl(newControl);
}else{ }else{
//copy control logger.log(Level.INFO, "Control for {0} was added automatically", mySpatial.getName());
} }
if (mySpatial.getControl(SkeletonControl.class) == null) {
mySpatial.addControl(new SkeletonControl(animControl.getSkeleton()));
} else {
logger.log(Level.INFO, "SkeletonControl for {0} was added by AnimControl already", mySpatial.getName());
}
logger.log(LogLevel.USERINFO, "Updated animation for {0}", mySpatial.getName());
} else { } else {
logger.log(Level.WARNING, "Could not find sibling for {0} in root {1} when trying to apply AnimControl data", new Object[]{spat, root}); logger.log(Level.WARNING, "Could not find sibling for {0} in root {1} when trying to apply AnimControl data", new Object[]{spat, root});
} }
@ -278,6 +299,23 @@ public class SpatialUtil {
return; return;
} }
/**
* Finds out if a spatial has animations.
*
* @param root
*/
public static boolean hasAnimations(final Spatial root) {
final AtomicBoolean animFound = new AtomicBoolean(false);
root.depthFirstTraversal(new SceneGraphVisitor() {
public void visit(Spatial spatial) {
if (spatial.getControl(AnimControl.class) != null) {
animFound.set(true);
}
}
});
return animFound.get();
}
private static class SpatialHolder { private static class SpatialHolder {
Spatial spatial; Spatial spatial;

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