Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled.
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@ -226,19 +226,9 @@ public class BulletAppState implements AppState, PhysicsTickListener {
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if (debugEnabled && debugAppState == null && pSpace != null) {
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if (debugEnabled && debugAppState == null && pSpace != null) {
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debugAppState = new BulletDebugAppState(pSpace);
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debugAppState = new BulletDebugAppState(pSpace);
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stateManager.attach(debugAppState);
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stateManager.attach(debugAppState);
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pSpace.enableDebug(app.getAssetManager());
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} else if (!debugEnabled && debugAppState != null) {
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} else if (!debugEnabled && debugAppState != null) {
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stateManager.detach(debugAppState);
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stateManager.detach(debugAppState);
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debugAppState = null;
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debugAppState = null;
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if (pSpace != null) {
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pSpace.enableDebug(null);
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}
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}
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//TODO: remove when deprecation of PhysicsSpace.enableDebug is through
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if (pSpace.getDebugManager() != null && !debugEnabled) {
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debugEnabled = true;
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} else if (pSpace.getDebugManager() == null && debugEnabled) {
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debugEnabled = false;
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}
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}
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if (!active) {
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if (!active) {
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return;
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return;
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@ -102,7 +102,6 @@ public class PhysicsSpace {
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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private float accuracy = 1f / 60f;
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private float accuracy = 1f / 60f;
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private int maxSubSteps = 4, rayTestFlags = 1 << 2;
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private int maxSubSteps = 4, rayTestFlags = 1 << 2;
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private AssetManager debugManager;
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static {
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static {
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// System.loadLibrary("bulletjme");
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// System.loadLibrary("bulletjme");
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@ -959,29 +958,6 @@ public class PhysicsSpace {
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this.worldMax.set(worldMax);
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this.worldMax.set(worldMax);
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}
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}
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/**
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* Enable debug display for physics.
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*
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* @deprecated in favor of BulletDebugAppState, use
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* <code>BulletAppState.setDebugEnabled(boolean)</code> to add automatically
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* @param manager AssetManager to use to create debug materials
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*/
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@Deprecated
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public void enableDebug(AssetManager manager) {
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debugManager = manager;
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}
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/**
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* Disable debug display
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*/
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public void disableDebug() {
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debugManager = null;
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}
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public AssetManager getDebugManager() {
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return debugManager;
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}
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public static native void initNativePhysics();
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public static native void initNativePhysics();
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/**
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/**
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@ -142,7 +142,6 @@ public class PhysicsSpace {
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private javax.vecmath.Vector3f rayVec2 = new javax.vecmath.Vector3f();
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private javax.vecmath.Vector3f rayVec2 = new javax.vecmath.Vector3f();
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private com.bulletphysics.linearmath.Transform sweepTrans1 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
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private com.bulletphysics.linearmath.Transform sweepTrans1 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
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private com.bulletphysics.linearmath.Transform sweepTrans2 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
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private com.bulletphysics.linearmath.Transform sweepTrans2 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
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private AssetManager debugManager;
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/**
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/**
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* Get the current PhysicsSpace <b>running on this thread</b><br/>
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* Get the current PhysicsSpace <b>running on this thread</b><br/>
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@ -877,29 +876,6 @@ public class PhysicsSpace {
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this.worldMax.set(worldMax);
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this.worldMax.set(worldMax);
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}
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}
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/**
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* Enable debug display for physics.
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*
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* @deprecated in favor of BulletDebugAppState, use
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* <code>BulletAppState.setDebugEnabled(boolean)</code> to add automatically
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* @param manager AssetManager to use to create debug materials
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*/
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@Deprecated
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public void enableDebug(AssetManager manager) {
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debugManager = manager;
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}
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/**
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* Disable debug display
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*/
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public void disableDebug() {
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debugManager = null;
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}
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public AssetManager getDebugManager() {
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return debugManager;
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}
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/**
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/**
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* interface with Broadphase types
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* interface with Broadphase types
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*/
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*/
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