FlyByCamera rise/fall behaviour (issue #617)
Changed riseCamera to use the up vector set with 'setUpVector(Vector3f upVec)' when pressing Q and Z which should make it go up/down.
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@ -412,7 +412,7 @@ public class FlyByCamera implements AnalogListener, ActionListener {
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* @param value translation amount
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* @param value translation amount
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*/
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*/
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protected void riseCamera(float value){
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protected void riseCamera(float value){
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Vector3f vel = new Vector3f(0, value * moveSpeed, 0);
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Vector3f vel = initialUpVec.mult(value * moveSpeed);
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Vector3f pos = cam.getLocation().clone();
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Vector3f pos = cam.getLocation().clone();
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if (motionAllowed != null)
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if (motionAllowed != null)
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