Updated SDK Palette to include DirctionalShadow Renderer and Filter.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10745 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -47,7 +47,7 @@ public class JmePaletteShadowAO implements ActiveEditorDrop {
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private String createBody() {
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private String createBody() {
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String body = " /** Ambient occlusion shadows */ \n FilterPostProcessor fpp = new FilterPostProcessor(assetManager);\n SSAOFilter ssaoFilter = new SSAOFilter(12.94f, 43.92f, 0.33f, 0.61);\n fpp.addFilter(ssaoFilter);\n viewPort.addProcessor(fpp); \n";
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String body = "FilterPostProcessor fpp = new FilterPostProcessor(assetManager);\nviewPort.addProcessor(fpp);\nSSAOFilter ssaoFilter = new SSAOFilter(12.94f, 43.93f, 0.33f, 0.60f);\nfpp.addFilter(ssaoFilter); \n";
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return body;
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return body;
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}
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}
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@ -47,7 +47,7 @@ public class JmePaletteShadowBasic implements ActiveEditorDrop {
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private String createBody() {
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private String createBody() {
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String body = " /** Basic shadow for even surfaces */ \n BasicShadowRenderer bsr = new BasicShadowRenderer(assetManager, 256);\n bsr.setDirection(new Vector3f(-.5f,-.5f,-.5f).normalizeLocal());\n viewPort.addProcessor(bsr); \n ";
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String body = "/* this shadow needs a directional light */\nDirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(assetManager, 1024, 2);\ndlsr.setLight(sun);\nviewPort.addProcessor(dlsr); \n ";
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return body;
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return body;
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}
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}
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@ -47,7 +47,7 @@ public class JmePaletteShadowPSSM implements ActiveEditorDrop {
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private String createBody() {
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private String createBody() {
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String body = "/** Advanced shadows for uneven surfaces */ \n PssmShadowRenderer pssm = new PssmShadowRenderer(assetManager, 1024, 3);\n pssm.setDirection(new Vector3f(-.5f,-.5f,-.5f).normalizeLocal());\n viewPort.addProcessor(pssm); \n";
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String body = "/* this shadow needs a directional light */\nFilterPostProcessor fpp = new FilterPostProcessor(assetManager);\nDirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(assetManager, 1024, 2);\ndlsf.setLight(sun);\nfpp.addFilter(dlsf);\nviewPort.addProcessor(fpp); \n";
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return body;
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return body;
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}
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}
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@ -10,8 +10,8 @@
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<icon32 urlvalue="com/jme3/gde/core/sceneviewer/jme-logo.png" />
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<icon32 urlvalue="com/jme3/gde/core/sceneviewer/jme-logo.png" />
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<inline-description>
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<inline-description>
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<display-name>Shadow AO</display-name>
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<display-name>Shadow (Ambient)</display-name>
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<tooltip>Ambient Occlusion Shadow</tooltip>
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<tooltip>Ambient Occlusion Shadows</tooltip>
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</inline-description>
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</inline-description>
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</editor_palette_item>
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</editor_palette_item>
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@ -10,8 +10,8 @@
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<icon32 urlvalue="com/jme3/gde/core/sceneviewer/jme-logo.png" />
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<icon32 urlvalue="com/jme3/gde/core/sceneviewer/jme-logo.png" />
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<inline-description>
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<inline-description>
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<display-name>Basic Shadow</display-name>
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<display-name>Shadows Renderer</display-name>
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<tooltip>Basic shadows on even surfaces.</tooltip>
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<tooltip>Directional PSSM shadow renderer for smaller maps.</tooltip>
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</inline-description>
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</inline-description>
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</editor_palette_item>
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</editor_palette_item>
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@ -10,8 +10,8 @@
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<icon32 urlvalue="com/jme3/gde/core/sceneviewer/jme-logo.png" />
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<icon32 urlvalue="com/jme3/gde/core/sceneviewer/jme-logo.png" />
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<inline-description>
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<inline-description>
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<display-name>Shadow PSSM</display-name>
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<display-name>Shadow Filter</display-name>
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<tooltip>Advanced shadows for uneven surfaces</tooltip>
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<tooltip>Directional PSSM shadow filter for larger maps.</tooltip>
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</inline-description>
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</inline-description>
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</editor_palette_item>
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</editor_palette_item>
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