* Updated to latest version of Nifty GUI 1.3

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7270 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
sha..rd 2011-04-20 15:35:34 +00:00
parent 3e34002525
commit 6ed32b479c
6 changed files with 15 additions and 17 deletions

View File

@ -4,18 +4,16 @@ uniform COLORTEXTURE m_Texture;
uniform float m_ExposurePow; uniform float m_ExposurePow;
uniform float m_ExposureCutoff; uniform float m_ExposureCutoff;
in vec2 texCoord;
in vec2 texCoord;
#ifdef HAS_GLOWMAP #ifdef HAS_GLOWMAP
uniform sampler2D m_GlowMap; uniform sampler2D m_GlowMap;
#endif #endif
void main(void) void main(){
{
vec4 color; vec4 color;
#ifdef DO_EXTRACT #ifdef DO_EXTRACT
color = getColor(m_Texture, texCoord); color = getColor(m_Texture, texCoord);
if ( (color.r + color.g + color.b) / 3.0 < m_ExposureCutoff ) { if ( (color.r + color.g + color.b) / 3.0 < m_ExposureCutoff ) {
color = vec4(0.0); color = vec4(0.0);

View File

@ -1,6 +1,7 @@
#extension GL_ARB_texture_multisample : enable #extension GL_ARB_texture_multisample : enable
uniform int m_NumSamples; uniform int m_NumSamples;
uniform int m_NumSamplesDepth; uniform int m_NumSamplesDepth;
#ifdef RESOLVE_MS #ifdef RESOLVE_MS
#define COLORTEXTURE sampler2DMS #define COLORTEXTURE sampler2DMS
#else #else
@ -9,7 +10,6 @@ uniform int m_NumSamplesDepth;
#ifdef RESOLVE_DEPTH_MS #ifdef RESOLVE_DEPTH_MS
#define DEPTHTEXTURE sampler2DMS #define DEPTHTEXTURE sampler2DMS
#else #else
#define DEPTHTEXTURE sampler2D #define DEPTHTEXTURE sampler2D
#endif #endif