Fixing a bug where applied armeture has no skeleton attached.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9791 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 12 years ago
parent 281d38d609
commit 6e027bd51e
  1. 2
      engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ArmatureModifier.java

@ -187,7 +187,7 @@ import com.jme3.util.BufferUtils;
if (invalid) { if (invalid) {
LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName()); LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
}// if invalid, animData will be null }// if invalid, animData will be null
if (animData == null) { if (animData == null || skeleton == null) {
return node; return node;
} }

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