engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
c26e4d8e42
commit
6c7082a7e3
224
engine/src/core/com/jme3/texture/Texture3D.java
Normal file
224
engine/src/core/com/jme3/texture/Texture3D.java
Normal file
@ -0,0 +1,224 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.texture;
|
||||
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* @author Maarten Steur
|
||||
*/
|
||||
public class Texture3D extends Texture {
|
||||
|
||||
private WrapMode wrapS = WrapMode.EdgeClamp;
|
||||
private WrapMode wrapT = WrapMode.EdgeClamp;
|
||||
private WrapMode wrapR = WrapMode.EdgeClamp;
|
||||
|
||||
/**
|
||||
* Creates a new two-dimensional texture with default attributes.
|
||||
*/
|
||||
public Texture3D() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new three-dimensional texture using the given image.
|
||||
* @param img The image to use.
|
||||
*/
|
||||
public Texture3D(Image img) {
|
||||
super();
|
||||
setImage(img);
|
||||
if (img.getFormat().isDepthFormat()) {
|
||||
setMagFilter(MagFilter.Nearest);
|
||||
setMinFilter(MinFilter.NearestNoMipMaps);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new three-dimensional texture for the purpose of offscreen
|
||||
* rendering.
|
||||
*
|
||||
* @see com.jme3.texture.FrameBuffer
|
||||
*
|
||||
* @param width
|
||||
* @param height
|
||||
* @param depth
|
||||
* @param format
|
||||
*/
|
||||
public Texture3D(int width, int height, int depth, Image.Format format) {
|
||||
this(new Image(format, width, height, depth, null));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new three-dimensional texture for the purpose of offscreen
|
||||
* rendering.
|
||||
*
|
||||
* @see com.jme3.texture.FrameBuffer
|
||||
*
|
||||
* @param width
|
||||
* @param height
|
||||
* @param format
|
||||
* @param numSamples
|
||||
*/
|
||||
public Texture3D(int width, int height, int depth, int numSamples, Image.Format format) {
|
||||
this(new Image(format, width, height, depth, null));
|
||||
getImage().setMultiSamples(numSamples);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Texture createSimpleClone() {
|
||||
Texture3D clone = new Texture3D();
|
||||
createSimpleClone(clone);
|
||||
return clone;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Texture createSimpleClone(Texture rVal) {
|
||||
rVal.setWrap(WrapAxis.S, wrapS);
|
||||
rVal.setWrap(WrapAxis.T, wrapT);
|
||||
rVal.setWrap(WrapAxis.R, wrapR);
|
||||
return super.createSimpleClone(rVal);
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>setWrap</code> sets the wrap mode of this texture for a
|
||||
* particular axis.
|
||||
*
|
||||
* @param axis
|
||||
* the texture axis to define a wrapmode on.
|
||||
* @param mode
|
||||
* the wrap mode for the given axis of the texture.
|
||||
* @throws IllegalArgumentException
|
||||
* if axis or mode are null
|
||||
*/
|
||||
public void setWrap(WrapAxis axis, WrapMode mode) {
|
||||
if (mode == null) {
|
||||
throw new IllegalArgumentException("mode can not be null.");
|
||||
} else if (axis == null) {
|
||||
throw new IllegalArgumentException("axis can not be null.");
|
||||
}
|
||||
switch (axis) {
|
||||
case S:
|
||||
this.wrapS = mode;
|
||||
break;
|
||||
case T:
|
||||
this.wrapT = mode;
|
||||
break;
|
||||
case R:
|
||||
this.wrapR = mode;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>setWrap</code> sets the wrap mode of this texture for all axis.
|
||||
*
|
||||
* @param mode
|
||||
* the wrap mode for the given axis of the texture.
|
||||
* @throws IllegalArgumentException
|
||||
* if mode is null
|
||||
*/
|
||||
public void setWrap(WrapMode mode) {
|
||||
if (mode == null) {
|
||||
throw new IllegalArgumentException("mode can not be null.");
|
||||
}
|
||||
this.wrapS = mode;
|
||||
this.wrapT = mode;
|
||||
this.wrapR = mode;
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>getWrap</code> returns the wrap mode for a given coordinate axis
|
||||
* on this texture.
|
||||
*
|
||||
* @param axis
|
||||
* the axis to return for
|
||||
* @return the wrap mode of the texture.
|
||||
* @throws IllegalArgumentException
|
||||
* if axis is null
|
||||
*/
|
||||
public WrapMode getWrap(WrapAxis axis) {
|
||||
switch (axis) {
|
||||
case S:
|
||||
return wrapS;
|
||||
case T:
|
||||
return wrapT;
|
||||
case R:
|
||||
return wrapR;
|
||||
}
|
||||
throw new IllegalArgumentException("invalid WrapAxis: " + axis);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Type getType() {
|
||||
return Type.ThreeDimensional;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object other) {
|
||||
if (!(other instanceof Texture3D)) {
|
||||
return false;
|
||||
}
|
||||
Texture3D that = (Texture3D) other;
|
||||
if (this.getWrap(WrapAxis.S) != that.getWrap(WrapAxis.S)) {
|
||||
return false;
|
||||
}
|
||||
if (this.getWrap(WrapAxis.T) != that.getWrap(WrapAxis.T)) {
|
||||
return false;
|
||||
}
|
||||
if (this.getWrap(WrapAxis.R) != that.getWrap(WrapAxis.R)) {
|
||||
return false;
|
||||
}
|
||||
return super.equals(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter e) throws IOException {
|
||||
super.write(e);
|
||||
OutputCapsule capsule = e.getCapsule(this);
|
||||
capsule.write(wrapS, "wrapS", WrapMode.EdgeClamp);
|
||||
capsule.write(wrapT, "wrapT", WrapMode.EdgeClamp);
|
||||
capsule.write(wrapR, "wrapR", WrapMode.EdgeClamp);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter e) throws IOException {
|
||||
super.read(e);
|
||||
InputCapsule capsule = e.getCapsule(this);
|
||||
wrapS = capsule.readEnum("wrapS", WrapMode.class, WrapMode.EdgeClamp);
|
||||
wrapT = capsule.readEnum("wrapT", WrapMode.class, WrapMode.EdgeClamp);
|
||||
wrapR = capsule.readEnum("wrapR", WrapMode.class, WrapMode.EdgeClamp);
|
||||
}
|
||||
}
|
103
engine/src/test/jme3test/texture/TestTexture3D.java
Normal file
103
engine/src/test/jme3test/texture/TestTexture3D.java
Normal file
@ -0,0 +1,103 @@
|
||||
/*
|
||||
* To change this template, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package jme3test.texture;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bounding.BoundingBox;
|
||||
import com.jme3.light.PointLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.VertexBuffer;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.VertexBuffer.Usage;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture3D;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class TestTexture3D extends SimpleApplication {
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestTexture3D app = new TestTexture3D();
|
||||
app.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
//mouseInput.setCursorVisible(true);
|
||||
flyCam.setMoveSpeed(10);
|
||||
//creating a sphere
|
||||
Sphere sphere = new Sphere(32, 32, 1);
|
||||
//getting the boundingbox
|
||||
sphere.updateBound();
|
||||
BoundingBox bb = (BoundingBox) sphere.getBound();
|
||||
Vector3f min = bb.getMin(null);
|
||||
float[] ext = new float[]{bb.getXExtent() * 2, bb.getYExtent() * 2, bb.getZExtent() * 2};
|
||||
//we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box)
|
||||
sphere.clearBuffer(Type.TexCoord);
|
||||
VertexBuffer vb = sphere.getBuffer(Type.Position);
|
||||
FloatBuffer fb = (FloatBuffer) vb.getData();
|
||||
float[] uvCoordinates = BufferUtils.getFloatArray(fb);
|
||||
//now transform the coordinates so that they are in the range of <0; 1>
|
||||
for (int i = 0; i < uvCoordinates.length; i += 3) {
|
||||
uvCoordinates[i] = (uvCoordinates[i] - min.x) / ext[0];
|
||||
uvCoordinates[i + 1] = (uvCoordinates[i + 1] - min.y) / ext[1];
|
||||
uvCoordinates[i + 2] = (uvCoordinates[i + 2] - min.z) / ext[2];
|
||||
}
|
||||
//apply new texture coordinates
|
||||
VertexBuffer uvCoordsBuffer = new VertexBuffer(Type.TexCoord);
|
||||
uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
|
||||
BufferUtils.createFloatBuffer(uvCoordinates));
|
||||
sphere.setBuffer(uvCoordsBuffer);
|
||||
//create geometry, and apply material and our 3D texture
|
||||
Geometry g = new Geometry("sphere", sphere);
|
||||
Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md");
|
||||
try {
|
||||
Texture texture = this.getTexture();
|
||||
material.setTexture("Texture", texture);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
g.setMaterial(material);
|
||||
rootNode.attachChild(g);
|
||||
//add some light so that it is visible
|
||||
PointLight light = new PointLight();
|
||||
light.setColor(ColorRGBA.White);
|
||||
light.setPosition(new Vector3f(5, 5, 5));
|
||||
light.setRadius(20);
|
||||
rootNode.addLight(light);
|
||||
light = new PointLight();
|
||||
light.setColor(ColorRGBA.White);
|
||||
light.setPosition(new Vector3f(-5, -5, -5));
|
||||
light.setRadius(20);
|
||||
rootNode.addLight(light);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method creates a RGB8 texture with the sizes of 10x10x10 pixels.
|
||||
*/
|
||||
private Texture getTexture() throws IOException {
|
||||
ArrayList<ByteBuffer> data = new ArrayList<ByteBuffer>(1);
|
||||
ByteBuffer bb = BufferUtils.createByteBuffer(10 * 10 * 10 * 3);//all data must be inside one buffer
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
for (int j = 0; j < 10 * 10; ++j) {
|
||||
bb.put((byte) (255f*i/10f));
|
||||
bb.put((byte) (255f*i/10f));
|
||||
bb.put((byte) (255f));
|
||||
}
|
||||
}
|
||||
bb.rewind();
|
||||
data.add(bb);
|
||||
return new Texture3D(new Image(Format.RGB8, 10, 10, 10, data));
|
||||
}
|
||||
}
|
7
engine/src/test/jme3test/texture/tex3D.frag
Normal file
7
engine/src/test/jme3test/texture/tex3D.frag
Normal file
@ -0,0 +1,7 @@
|
||||
uniform sampler3D m_Texture;
|
||||
|
||||
varying vec3 texCoord;
|
||||
|
||||
void main(){
|
||||
gl_FragColor= texture3D(m_Texture,texCoord);
|
||||
}
|
16
engine/src/test/jme3test/texture/tex3D.j3md
Normal file
16
engine/src/test/jme3test/texture/tex3D.j3md
Normal file
@ -0,0 +1,16 @@
|
||||
MaterialDef My MaterialDef {
|
||||
|
||||
MaterialParameters {
|
||||
Texture3D Texture
|
||||
}
|
||||
|
||||
Technique {
|
||||
VertexShader GLSL100: jme3test/texture/tex3D.vert
|
||||
FragmentShader GLSL100: jme3test/texture/tex3D.frag
|
||||
|
||||
WorldParameters {
|
||||
WorldViewProjectionMatrix
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
engine/src/test/jme3test/texture/tex3D.vert
Normal file
11
engine/src/test/jme3test/texture/tex3D.vert
Normal file
@ -0,0 +1,11 @@
|
||||
uniform mat4 g_WorldViewProjectionMatrix;
|
||||
|
||||
attribute vec3 inTexCoord;
|
||||
attribute vec3 inPosition;
|
||||
|
||||
varying vec3 texCoord;
|
||||
|
||||
void main(){
|
||||
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
|
||||
texCoord=inTexCoord;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user