engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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engine/src/core/com/jme3/texture/Texture3D.java
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engine/src/core/com/jme3/texture/Texture3D.java
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.texture;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.OutputCapsule;
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import java.io.IOException;
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/**
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* @author Maarten Steur
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*/
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public class Texture3D extends Texture {
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private WrapMode wrapS = WrapMode.EdgeClamp;
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private WrapMode wrapT = WrapMode.EdgeClamp;
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private WrapMode wrapR = WrapMode.EdgeClamp;
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/**
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* Creates a new two-dimensional texture with default attributes.
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*/
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public Texture3D() {
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super();
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}
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/**
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* Creates a new three-dimensional texture using the given image.
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* @param img The image to use.
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*/
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public Texture3D(Image img) {
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super();
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setImage(img);
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if (img.getFormat().isDepthFormat()) {
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setMagFilter(MagFilter.Nearest);
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setMinFilter(MinFilter.NearestNoMipMaps);
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}
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}
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/**
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* Creates a new three-dimensional texture for the purpose of offscreen
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* rendering.
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*
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* @see com.jme3.texture.FrameBuffer
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*
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* @param width
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* @param height
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* @param depth
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* @param format
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*/
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public Texture3D(int width, int height, int depth, Image.Format format) {
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this(new Image(format, width, height, depth, null));
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}
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/**
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* Creates a new three-dimensional texture for the purpose of offscreen
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* rendering.
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*
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* @see com.jme3.texture.FrameBuffer
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*
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* @param width
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* @param height
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* @param format
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* @param numSamples
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*/
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public Texture3D(int width, int height, int depth, int numSamples, Image.Format format) {
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this(new Image(format, width, height, depth, null));
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getImage().setMultiSamples(numSamples);
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}
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@Override
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public Texture createSimpleClone() {
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Texture3D clone = new Texture3D();
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createSimpleClone(clone);
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return clone;
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}
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@Override
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public Texture createSimpleClone(Texture rVal) {
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rVal.setWrap(WrapAxis.S, wrapS);
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rVal.setWrap(WrapAxis.T, wrapT);
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rVal.setWrap(WrapAxis.R, wrapR);
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return super.createSimpleClone(rVal);
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}
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/**
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* <code>setWrap</code> sets the wrap mode of this texture for a
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* particular axis.
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*
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* @param axis
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* the texture axis to define a wrapmode on.
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* @param mode
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* the wrap mode for the given axis of the texture.
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* @throws IllegalArgumentException
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* if axis or mode are null
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*/
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public void setWrap(WrapAxis axis, WrapMode mode) {
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if (mode == null) {
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throw new IllegalArgumentException("mode can not be null.");
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} else if (axis == null) {
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throw new IllegalArgumentException("axis can not be null.");
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}
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switch (axis) {
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case S:
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this.wrapS = mode;
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break;
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case T:
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this.wrapT = mode;
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break;
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case R:
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this.wrapR = mode;
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break;
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}
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}
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/**
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* <code>setWrap</code> sets the wrap mode of this texture for all axis.
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*
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* @param mode
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* the wrap mode for the given axis of the texture.
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* @throws IllegalArgumentException
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* if mode is null
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*/
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public void setWrap(WrapMode mode) {
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if (mode == null) {
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throw new IllegalArgumentException("mode can not be null.");
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}
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this.wrapS = mode;
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this.wrapT = mode;
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this.wrapR = mode;
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}
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/**
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* <code>getWrap</code> returns the wrap mode for a given coordinate axis
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* on this texture.
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*
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* @param axis
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* the axis to return for
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* @return the wrap mode of the texture.
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* @throws IllegalArgumentException
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* if axis is null
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*/
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public WrapMode getWrap(WrapAxis axis) {
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switch (axis) {
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case S:
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return wrapS;
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case T:
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return wrapT;
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case R:
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return wrapR;
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}
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throw new IllegalArgumentException("invalid WrapAxis: " + axis);
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}
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@Override
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public Type getType() {
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return Type.ThreeDimensional;
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}
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof Texture3D)) {
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return false;
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}
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Texture3D that = (Texture3D) other;
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if (this.getWrap(WrapAxis.S) != that.getWrap(WrapAxis.S)) {
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return false;
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}
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if (this.getWrap(WrapAxis.T) != that.getWrap(WrapAxis.T)) {
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return false;
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}
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if (this.getWrap(WrapAxis.R) != that.getWrap(WrapAxis.R)) {
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return false;
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}
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return super.equals(other);
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}
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@Override
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public void write(JmeExporter e) throws IOException {
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super.write(e);
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OutputCapsule capsule = e.getCapsule(this);
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capsule.write(wrapS, "wrapS", WrapMode.EdgeClamp);
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capsule.write(wrapT, "wrapT", WrapMode.EdgeClamp);
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capsule.write(wrapR, "wrapR", WrapMode.EdgeClamp);
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}
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@Override
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public void read(JmeImporter e) throws IOException {
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super.read(e);
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InputCapsule capsule = e.getCapsule(this);
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wrapS = capsule.readEnum("wrapS", WrapMode.class, WrapMode.EdgeClamp);
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wrapT = capsule.readEnum("wrapT", WrapMode.class, WrapMode.EdgeClamp);
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wrapR = capsule.readEnum("wrapR", WrapMode.class, WrapMode.EdgeClamp);
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}
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}
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103
engine/src/test/jme3test/texture/TestTexture3D.java
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engine/src/test/jme3test/texture/TestTexture3D.java
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/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package jme3test.texture;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.light.PointLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture3D;
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import com.jme3.util.BufferUtils;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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public class TestTexture3D extends SimpleApplication {
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public static void main(String[] args) {
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TestTexture3D app = new TestTexture3D();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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//mouseInput.setCursorVisible(true);
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flyCam.setMoveSpeed(10);
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//creating a sphere
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Sphere sphere = new Sphere(32, 32, 1);
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//getting the boundingbox
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sphere.updateBound();
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BoundingBox bb = (BoundingBox) sphere.getBound();
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Vector3f min = bb.getMin(null);
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float[] ext = new float[]{bb.getXExtent() * 2, bb.getYExtent() * 2, bb.getZExtent() * 2};
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//we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box)
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sphere.clearBuffer(Type.TexCoord);
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VertexBuffer vb = sphere.getBuffer(Type.Position);
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FloatBuffer fb = (FloatBuffer) vb.getData();
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float[] uvCoordinates = BufferUtils.getFloatArray(fb);
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//now transform the coordinates so that they are in the range of <0; 1>
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for (int i = 0; i < uvCoordinates.length; i += 3) {
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uvCoordinates[i] = (uvCoordinates[i] - min.x) / ext[0];
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uvCoordinates[i + 1] = (uvCoordinates[i + 1] - min.y) / ext[1];
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uvCoordinates[i + 2] = (uvCoordinates[i + 2] - min.z) / ext[2];
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}
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//apply new texture coordinates
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VertexBuffer uvCoordsBuffer = new VertexBuffer(Type.TexCoord);
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uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
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BufferUtils.createFloatBuffer(uvCoordinates));
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sphere.setBuffer(uvCoordsBuffer);
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//create geometry, and apply material and our 3D texture
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Geometry g = new Geometry("sphere", sphere);
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Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md");
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try {
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Texture texture = this.getTexture();
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material.setTexture("Texture", texture);
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} catch (IOException e) {
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e.printStackTrace();
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}
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g.setMaterial(material);
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rootNode.attachChild(g);
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//add some light so that it is visible
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PointLight light = new PointLight();
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light.setColor(ColorRGBA.White);
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light.setPosition(new Vector3f(5, 5, 5));
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light.setRadius(20);
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rootNode.addLight(light);
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light = new PointLight();
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light.setColor(ColorRGBA.White);
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light.setPosition(new Vector3f(-5, -5, -5));
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light.setRadius(20);
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rootNode.addLight(light);
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}
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/**
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* This method creates a RGB8 texture with the sizes of 10x10x10 pixels.
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*/
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private Texture getTexture() throws IOException {
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ArrayList<ByteBuffer> data = new ArrayList<ByteBuffer>(1);
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ByteBuffer bb = BufferUtils.createByteBuffer(10 * 10 * 10 * 3);//all data must be inside one buffer
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for (int i = 0; i < 10; ++i) {
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for (int j = 0; j < 10 * 10; ++j) {
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bb.put((byte) (255f*i/10f));
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bb.put((byte) (255f*i/10f));
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bb.put((byte) (255f));
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}
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}
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bb.rewind();
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data.add(bb);
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return new Texture3D(new Image(Format.RGB8, 10, 10, 10, data));
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}
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}
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7
engine/src/test/jme3test/texture/tex3D.frag
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engine/src/test/jme3test/texture/tex3D.frag
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uniform sampler3D m_Texture;
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varying vec3 texCoord;
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void main(){
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gl_FragColor= texture3D(m_Texture,texCoord);
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}
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16
engine/src/test/jme3test/texture/tex3D.j3md
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engine/src/test/jme3test/texture/tex3D.j3md
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MaterialDef My MaterialDef {
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MaterialParameters {
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Texture3D Texture
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}
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Technique {
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VertexShader GLSL100: jme3test/texture/tex3D.vert
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FragmentShader GLSL100: jme3test/texture/tex3D.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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}
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}
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11
engine/src/test/jme3test/texture/tex3D.vert
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engine/src/test/jme3test/texture/tex3D.vert
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uniform mat4 g_WorldViewProjectionMatrix;
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attribute vec3 inTexCoord;
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attribute vec3 inPosition;
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varying vec3 texCoord;
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void main(){
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gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
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texCoord=inTexCoord;
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}
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