Android: Fix issue handling key events that are tied to both keyboard and gamepad
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@ -148,7 +148,8 @@ public class AndroidInputHandler14 extends AndroidInputHandler implements View.O
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if (isJoystick && joyInput != null) {
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if (isJoystick && joyInput != null) {
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// logger.log(Level.INFO, "onKey source: {0}, isJoystick: {1}",
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// logger.log(Level.INFO, "onKey source: {0}, isJoystick: {1}",
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// new Object[]{source, isJoystick});
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// new Object[]{source, isJoystick});
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consumed = consumed || ((AndroidJoyInput14)joyInput).onKey(event);
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// use inclusive OR to make sure the onKey method is called.
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consumed = consumed | ((AndroidJoyInput14)joyInput).onKey(event);
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}
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}
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return consumed;
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return consumed;
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