terrain : fixed an issue on texture coordinates calculation (Some worm hole through space and time prevented the fix to go with previous commit....or that's just me)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8242 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
rem..om 2011-09-11 20:45:30 +00:00
parent ed00bdae05
commit 6bbf141b9f

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@ -135,8 +135,8 @@ public class LODGeomap extends GeoMap {
float offsetX = offset.x + (offsetAmount * 1.0f); float offsetX = offset.x + (offsetAmount * 1.0f);
float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords
store.set((((float) x) + offsetX) / (float) (totalSize ), // calculates percentage of texture here store.set((((float) x) + offsetX) / (float) (totalSize - 1), // calculates percentage of texture here
(((float) y) + offsetY) / (float) (totalSize )); (((float) y) + offsetY) / (float) (totalSize - 1));
return store; return store;
} }