Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10871 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -13,7 +13,6 @@ import com.jme3.math.Matrix4f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
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import com.jme3.scene.plugins.blender.BlenderContext;
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@ -35,8 +34,6 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper;
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public class ConstraintHelper extends AbstractBlenderHelper {
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private static final Logger LOGGER = Logger.getLogger(ConstraintHelper.class.getName());
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private static final Quaternion POS_POSE_SPACE_QUATERNION = new Quaternion(new float[] { FastMath.PI, 0, 0 });
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private static final Quaternion NEG_POSE_SPACE_QUATERNION = new Quaternion(new float[] { -FastMath.PI, 0, 0 });
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private static final Quaternion POS_PARLOC_SPACE_QUATERNION = new Quaternion(new float[] { FastMath.HALF_PI, 0, 0 });
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private static final Quaternion NEG_PARLOC_SPACE_QUATERNION = new Quaternion(new float[] { -FastMath.HALF_PI, 0, 0 });
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@ -223,9 +220,14 @@ public class ConstraintHelper extends AbstractBlenderHelper {
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Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedFeatureDataType.LOADED_FEATURE);
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boolean isArmature = blenderContext.getMarkerValue(ArmatureHelper.ARMATURE_NODE_MARKER, feature) != null;
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if (isArmature) {
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blenderContext.getSkeleton(oma).updateWorldVectors();
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BoneContext targetBoneContext = blenderContext.getBoneByName(subtargetName);
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Bone bone = targetBoneContext.getBone();
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if(bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
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space = Space.CONSTRAINT_SPACE_POSE;
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}
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switch (space) {
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case CONSTRAINT_SPACE_WORLD:
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Spatial model = (Spatial) blenderContext.getLoadedFeature(targetBoneContext.getSkeletonOwnerOma(), LoadedFeatureDataType.LOADED_FEATURE);
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@ -235,21 +237,13 @@ public class ConstraintHelper extends AbstractBlenderHelper {
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worldTransform.getScale().multLocal(model.getWorldScale());
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return worldTransform;
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case CONSTRAINT_SPACE_LOCAL:
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assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
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return new Transform(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale());
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case CONSTRAINT_SPACE_POSE:
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Node nodeWithAnimationControl = blenderContext.getControlledNode(targetBoneContext.getSkeleton());
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Matrix4f m = this.toMatrix(nodeWithAnimationControl.getWorldTransform());
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Matrix4f boneAgainstModifiedNodeMatrix = this.toMatrix(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale());
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Matrix4f boneWorldMatrix = m.multLocal(boneAgainstModifiedNodeMatrix);
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Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform()).invertLocal();
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Matrix4f r2 = armatureWorldMatrix.multLocal(boneWorldMatrix);
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Vector3f loc2 = r2.toTranslationVector();
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Quaternion rot2 = r2.toRotationQuat().normalizeLocal().multLocal(POS_POSE_SPACE_QUATERNION);
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Vector3f scl2 = r2.toScaleVector();
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return new Transform(loc2, rot2, scl2);
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Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD));
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Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform()).invertLocal();
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Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
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return new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
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case CONSTRAINT_SPACE_PARLOCAL:
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Matrix4f parentLocalMatrix = Matrix4f.IDENTITY;
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if (bone.getParent() != null) {
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@ -306,39 +300,41 @@ public class ConstraintHelper extends AbstractBlenderHelper {
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Skeleton skeleton = blenderContext.getSkeleton(oma);
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BoneContext targetBoneContext = blenderContext.getBoneByName(subtargetName);
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Bone bone = targetBoneContext.getBone();
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Node nodeControlledBySkeleton = blenderContext.getControlledNode(skeleton);
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Transform nodeTransform = nodeControlledBySkeleton.getWorldTransform();
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Matrix4f invertedNodeMatrix = this.toMatrix(nodeTransform).invertLocal();
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if(bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
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space = Space.CONSTRAINT_SPACE_POSE;
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}
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switch (space) {
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case CONSTRAINT_SPACE_LOCAL:
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assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
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bone.setBindTransforms(transform.getTranslation(), transform.getRotation(), transform.getScale());
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break;
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case CONSTRAINT_SPACE_WORLD:
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case CONSTRAINT_SPACE_WORLD: {
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Matrix4f boneMatrixInWorldSpace = this.toMatrix(transform);
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Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD)).invertLocal();
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Matrix4f boneMatrixInModelSpace = invertedModelMatrix.mult(boneMatrixInWorldSpace);
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Bone parent = bone.getParent();
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if (parent != null) {
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Matrix4f invertedParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale()).invertLocal();
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boneMatrixInModelSpace = invertedParentMatrixInModelSpace.mult(boneMatrixInModelSpace);
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}
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bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
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break;
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case CONSTRAINT_SPACE_POSE:
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}
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case CONSTRAINT_SPACE_POSE: {
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Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform());
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Matrix4f bonePoseMatrix = this.toMatrix(transform);
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Matrix4f boneWorldMatrix = armatureWorldMatrix.multLocal(bonePoseMatrix);
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// now compute bone's local matrix
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Matrix4f boneLocalMatrix = invertedNodeMatrix.multLocal(boneWorldMatrix);
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Vector3f loc2 = boneLocalMatrix.toTranslationVector();
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Quaternion rot2 = boneLocalMatrix.toRotationQuat().normalizeLocal().multLocal(new Quaternion(NEG_POSE_SPACE_QUATERNION));
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Vector3f scl2 = boneLocalMatrix.toScaleVector();
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bone.setBindTransforms(loc2, rot2, scl2);
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Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform));
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Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD)).invertLocal();
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Matrix4f boneMatrixInModelSpace = invertedModelMatrix.mult(boneMatrixInWorldSpace);
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Bone parent = bone.getParent();
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if(parent != null) {
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Matrix4f invertedParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale()).invertLocal();
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boneMatrixInModelSpace = invertedParentMatrixInModelSpace.mult(boneMatrixInModelSpace);
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}
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bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
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break;
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}
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case CONSTRAINT_SPACE_PARLOCAL:
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Matrix4f parentLocalMatrix = Matrix4f.IDENTITY;
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if (bone.getParent() != null) {
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@ -359,6 +355,7 @@ public class ConstraintHelper extends AbstractBlenderHelper {
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default:
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throw new IllegalStateException("Invalid space type for target object: " + space.toString());
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}
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skeleton.updateWorldVectors();
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} else {
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switch (space) {
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case CONSTRAINT_SPACE_LOCAL:
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@ -422,8 +419,20 @@ public class ConstraintHelper extends AbstractBlenderHelper {
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* @author Marcin Roguski (Kaelthas)
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*/
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public static enum Space {
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CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_PARLOCAL;
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/** A transformation of the bone or spatial in the world space. */
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CONSTRAINT_SPACE_WORLD,
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/**
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* For spatial it is the transformation in its parent space or in WORLD space if it has no parent.
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* For bone it is a transformation in its bone parent space or in armature space if it has no parent.
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*/
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CONSTRAINT_SPACE_LOCAL,
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/**
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* This space IS NOT applicable for spatials.
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* For bone it is a transformation in the blender's armature object space.
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*/
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CONSTRAINT_SPACE_POSE,
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CONSTRAINT_SPACE_PARLOCAL;
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/**
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* This method returns the enum instance when given the appropriate
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