Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10871 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
experimental
Kae..pl 11 years ago
parent 5097881499
commit 6b12e0d071
  1. 73
      engine/src/blender/com/jme3/scene/plugins/blender/constraints/ConstraintHelper.java

@ -13,7 +13,6 @@ import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
@ -35,8 +34,6 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper;
public class ConstraintHelper extends AbstractBlenderHelper {
private static final Logger LOGGER = Logger.getLogger(ConstraintHelper.class.getName());
private static final Quaternion POS_POSE_SPACE_QUATERNION = new Quaternion(new float[] { FastMath.PI, 0, 0 });
private static final Quaternion NEG_POSE_SPACE_QUATERNION = new Quaternion(new float[] { -FastMath.PI, 0, 0 });
private static final Quaternion POS_PARLOC_SPACE_QUATERNION = new Quaternion(new float[] { FastMath.HALF_PI, 0, 0 });
private static final Quaternion NEG_PARLOC_SPACE_QUATERNION = new Quaternion(new float[] { -FastMath.HALF_PI, 0, 0 });
@ -223,9 +220,14 @@ public class ConstraintHelper extends AbstractBlenderHelper {
Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedFeatureDataType.LOADED_FEATURE);
boolean isArmature = blenderContext.getMarkerValue(ArmatureHelper.ARMATURE_NODE_MARKER, feature) != null;
if (isArmature) {
blenderContext.getSkeleton(oma).updateWorldVectors();
BoneContext targetBoneContext = blenderContext.getBoneByName(subtargetName);
Bone bone = targetBoneContext.getBone();
if(bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
space = Space.CONSTRAINT_SPACE_POSE;
}
switch (space) {
case CONSTRAINT_SPACE_WORLD:
Spatial model = (Spatial) blenderContext.getLoadedFeature(targetBoneContext.getSkeletonOwnerOma(), LoadedFeatureDataType.LOADED_FEATURE);
@ -235,21 +237,13 @@ public class ConstraintHelper extends AbstractBlenderHelper {
worldTransform.getScale().multLocal(model.getWorldScale());
return worldTransform;
case CONSTRAINT_SPACE_LOCAL:
assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
return new Transform(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale());
case CONSTRAINT_SPACE_POSE:
Node nodeWithAnimationControl = blenderContext.getControlledNode(targetBoneContext.getSkeleton());
Matrix4f m = this.toMatrix(nodeWithAnimationControl.getWorldTransform());
Matrix4f boneAgainstModifiedNodeMatrix = this.toMatrix(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale());
Matrix4f boneWorldMatrix = m.multLocal(boneAgainstModifiedNodeMatrix);
Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform()).invertLocal();
Matrix4f r2 = armatureWorldMatrix.multLocal(boneWorldMatrix);
Vector3f loc2 = r2.toTranslationVector();
Quaternion rot2 = r2.toRotationQuat().normalizeLocal().multLocal(POS_POSE_SPACE_QUATERNION);
Vector3f scl2 = r2.toScaleVector();
return new Transform(loc2, rot2, scl2);
Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD));
Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform()).invertLocal();
Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix);
return new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector());
case CONSTRAINT_SPACE_PARLOCAL:
Matrix4f parentLocalMatrix = Matrix4f.IDENTITY;
if (bone.getParent() != null) {
@ -307,38 +301,40 @@ public class ConstraintHelper extends AbstractBlenderHelper {
BoneContext targetBoneContext = blenderContext.getBoneByName(subtargetName);
Bone bone = targetBoneContext.getBone();
Node nodeControlledBySkeleton = blenderContext.getControlledNode(skeleton);
Transform nodeTransform = nodeControlledBySkeleton.getWorldTransform();
Matrix4f invertedNodeMatrix = this.toMatrix(nodeTransform).invertLocal();
if(bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) {
space = Space.CONSTRAINT_SPACE_POSE;
}
switch (space) {
case CONSTRAINT_SPACE_LOCAL:
assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!";
bone.setBindTransforms(transform.getTranslation(), transform.getRotation(), transform.getScale());
break;
case CONSTRAINT_SPACE_WORLD:
case CONSTRAINT_SPACE_WORLD: {
Matrix4f boneMatrixInWorldSpace = this.toMatrix(transform);
Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD)).invertLocal();
Matrix4f boneMatrixInModelSpace = invertedModelMatrix.mult(boneMatrixInWorldSpace);
Bone parent = bone.getParent();
if (parent != null) {
Matrix4f invertedParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale()).invertLocal();
boneMatrixInModelSpace = invertedParentMatrixInModelSpace.mult(boneMatrixInModelSpace);
}
bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
break;
case CONSTRAINT_SPACE_POSE:
}
case CONSTRAINT_SPACE_POSE: {
Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform());
Matrix4f bonePoseMatrix = this.toMatrix(transform);
Matrix4f boneWorldMatrix = armatureWorldMatrix.multLocal(bonePoseMatrix);
// now compute bone's local matrix
Matrix4f boneLocalMatrix = invertedNodeMatrix.multLocal(boneWorldMatrix);
Vector3f loc2 = boneLocalMatrix.toTranslationVector();
Quaternion rot2 = boneLocalMatrix.toRotationQuat().normalizeLocal().multLocal(new Quaternion(NEG_POSE_SPACE_QUATERNION));
Vector3f scl2 = boneLocalMatrix.toScaleVector();
bone.setBindTransforms(loc2, rot2, scl2);
Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform));
Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD)).invertLocal();
Matrix4f boneMatrixInModelSpace = invertedModelMatrix.mult(boneMatrixInWorldSpace);
Bone parent = bone.getParent();
if(parent != null) {
Matrix4f invertedParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale()).invertLocal();
boneMatrixInModelSpace = invertedParentMatrixInModelSpace.mult(boneMatrixInModelSpace);
}
bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector());
break;
}
case CONSTRAINT_SPACE_PARLOCAL:
Matrix4f parentLocalMatrix = Matrix4f.IDENTITY;
if (bone.getParent() != null) {
@ -359,6 +355,7 @@ public class ConstraintHelper extends AbstractBlenderHelper {
default:
throw new IllegalStateException("Invalid space type for target object: " + space.toString());
}
skeleton.updateWorldVectors();
} else {
switch (space) {
case CONSTRAINT_SPACE_LOCAL:
@ -422,8 +419,20 @@ public class ConstraintHelper extends AbstractBlenderHelper {
* @author Marcin Roguski (Kaelthas)
*/
public static enum Space {
/** A transformation of the bone or spatial in the world space. */
CONSTRAINT_SPACE_WORLD,
/**
* For spatial it is the transformation in its parent space or in WORLD space if it has no parent.
* For bone it is a transformation in its bone parent space or in armature space if it has no parent.
*/
CONSTRAINT_SPACE_LOCAL,
/**
* This space IS NOT applicable for spatials.
* For bone it is a transformation in the blender's armature object space.
*/
CONSTRAINT_SPACE_POSE,
CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_PARLOCAL;
CONSTRAINT_SPACE_PARLOCAL;
/**
* This method returns the enum instance when given the appropriate

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