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@ -1,5 +1,5 @@ |
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/* |
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* Copyright (c) 2009-2018 jMonkeyEngine |
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* Copyright (c) 2009-2019 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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@ -88,6 +88,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject { |
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// }
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this.stepHeight = stepHeight; |
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buildObject(); |
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/* |
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* The default gravity for a Bullet btKinematicCharacterController |
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* is (0,0,-29.4), which makes no sense for JME. |
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* So override the default. |
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*/ |
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setGravity(new Vector3f(0f, -29.4f, 0f)); |
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} |
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/** |
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@ -289,12 +295,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject { |
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/** |
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* @deprecated Deprecated in bullet 2.86.1. Use setGravity(Vector3f) |
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* instead. |
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* @param value the desired upward component of the acceleration (typically |
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* negative) |
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* @param value the desired downward (-Y) component of the acceleration |
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* (typically positive) |
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*/ |
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@Deprecated |
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public void setGravity(float value) { |
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setGravity(new Vector3f(0,value,0)); |
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setGravity(new Vector3f(0, -value, 0)); |
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} |
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/** |
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@ -311,11 +317,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject { |
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/** |
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* @deprecated Deprecated in bullet 2.86.1. Use getGravity(Vector3f) |
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* instead. |
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* @return the upward component of the acceleration (typically negative) |
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* @return the downward (-Y) component of the acceleration (typically |
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* positive) |
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*/ |
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@Deprecated |
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public float getGravity() { |
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return getGravity(null).y; |
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return -getGravity(null).y; |
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} |
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/** |
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@ -488,10 +495,15 @@ public class PhysicsCharacter extends PhysicsCollisionObject { |
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*/ |
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@Deprecated |
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public void jump() { |
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jump(Vector3f.UNIT_Y); |
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jump(Vector3f.ZERO); |
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/* |
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* The zero vector is treated as a special case |
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* by Bullet's btKinematicCharacterController::jump(), |
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* causing the character to jump in its "up" direction |
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* with the pre-set speed. |
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*/ |
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} |
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/** |
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* Jump in the specified direction. |
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* |
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