fix for issue #910: PhysicsCharacter incompatibilities

accellbaker
Stephen Gold 6 years ago
parent dae85e1598
commit 6ab7c0d91f
  1. 28
      jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsCharacter.java

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2018 jMonkeyEngine * Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -88,6 +88,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
// } // }
this.stepHeight = stepHeight; this.stepHeight = stepHeight;
buildObject(); buildObject();
/*
* The default gravity for a Bullet btKinematicCharacterController
* is (0,0,-29.4), which makes no sense for JME.
* So override the default.
*/
setGravity(new Vector3f(0f, -29.4f, 0f));
} }
/** /**
@ -289,12 +295,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
/** /**
* @deprecated Deprecated in bullet 2.86.1. Use setGravity(Vector3f) * @deprecated Deprecated in bullet 2.86.1. Use setGravity(Vector3f)
* instead. * instead.
* @param value the desired upward component of the acceleration (typically * @param value the desired downward (-Y) component of the acceleration
* negative) * (typically positive)
*/ */
@Deprecated @Deprecated
public void setGravity(float value) { public void setGravity(float value) {
setGravity(new Vector3f(0,value,0)); setGravity(new Vector3f(0, -value, 0));
} }
/** /**
@ -311,11 +317,12 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
/** /**
* @deprecated Deprecated in bullet 2.86.1. Use getGravity(Vector3f) * @deprecated Deprecated in bullet 2.86.1. Use getGravity(Vector3f)
* instead. * instead.
* @return the upward component of the acceleration (typically negative) * @return the downward (-Y) component of the acceleration (typically
* positive)
*/ */
@Deprecated @Deprecated
public float getGravity() { public float getGravity() {
return getGravity(null).y; return -getGravity(null).y;
} }
/** /**
@ -488,10 +495,15 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
*/ */
@Deprecated @Deprecated
public void jump() { public void jump() {
jump(Vector3f.UNIT_Y); jump(Vector3f.ZERO);
/*
* The zero vector is treated as a special case
* by Bullet's btKinematicCharacterController::jump(),
* causing the character to jump in its "up" direction
* with the pre-set speed.
*/
} }
/** /**
* Jump in the specified direction. * Jump in the specified direction.
* *

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