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@ -126,6 +126,8 @@ public interface GL { |
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public static final int GL_OUT_OF_MEMORY = 0x505; |
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public static final int GL_OUT_OF_MEMORY = 0x505; |
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public static final int GL_POINTS = 0x0; |
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public static final int GL_POINTS = 0x0; |
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public static final int GL_POLYGON_OFFSET_FILL = 0x8037; |
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public static final int GL_POLYGON_OFFSET_FILL = 0x8037; |
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public static final int GL_QUERY_RESULT = 0x8866; |
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public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; |
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public static final int GL_RED = 0x1903; |
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public static final int GL_RED = 0x1903; |
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public static final int GL_RENDERER = 0x1F01; |
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public static final int GL_RENDERER = 0x1F01; |
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public static final int GL_REPEAT = 0x2901; |
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public static final int GL_REPEAT = 0x2901; |
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@ -177,6 +179,7 @@ public interface GL { |
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public static final int GL_TEXTURE_MIN_FILTER = 0x2801; |
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public static final int GL_TEXTURE_MIN_FILTER = 0x2801; |
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public static final int GL_TEXTURE_WRAP_S = 0x2802; |
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public static final int GL_TEXTURE_WRAP_S = 0x2802; |
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public static final int GL_TEXTURE_WRAP_T = 0x2803; |
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public static final int GL_TEXTURE_WRAP_T = 0x2803; |
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public static final int GL_TIME_ELAPSED = 0x88BF; |
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public static final int GL_TRIANGLES = 0x4; |
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public static final int GL_TRIANGLES = 0x4; |
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public static final int GL_TRIANGLE_FAN = 0x6; |
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public static final int GL_TRIANGLE_FAN = 0x6; |
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public static final int GL_TRIANGLE_STRIP = 0x5; |
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public static final int GL_TRIANGLE_STRIP = 0x5; |
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@ -196,6 +199,7 @@ public interface GL { |
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public void glActiveTexture(int texture); |
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public void glActiveTexture(int texture); |
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public void glAttachShader(int program, int shader); |
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public void glAttachShader(int program, int shader); |
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public void glBeginQuery(int target, int query); |
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public void glBindBuffer(int target, int buffer); |
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public void glBindBuffer(int target, int buffer); |
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public void glBindTexture(int target, int texture); |
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public void glBindTexture(int target, int texture); |
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public void glBlendEquationSeparate(int colorMode, int alphaMode); |
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public void glBlendEquationSeparate(int colorMode, int alphaMode); |
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@ -232,8 +236,10 @@ public interface GL { |
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public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
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public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
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public void glEnable(int cap); |
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public void glEnable(int cap); |
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public void glEnableVertexAttribArray(int index); |
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public void glEnableVertexAttribArray(int index); |
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public void glEndQuery(int target); |
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public void glGenBuffers(IntBuffer buffers); |
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public void glGenBuffers(IntBuffer buffers); |
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public void glGenTextures(IntBuffer textures); |
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public void glGenTextures(IntBuffer textures); |
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public void glGenQueries(int number, IntBuffer ids); |
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public int glGetAttribLocation(int program, String name); |
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public int glGetAttribLocation(int program, String name); |
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public void glGetBoolean(int pname, ByteBuffer params); |
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public void glGetBoolean(int pname, ByteBuffer params); |
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public void glGetBufferSubData(int target, long offset, ByteBuffer data); |
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public void glGetBufferSubData(int target, long offset, ByteBuffer data); |
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@ -241,6 +247,8 @@ public interface GL { |
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public void glGetInteger(int pname, IntBuffer params); |
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public void glGetInteger(int pname, IntBuffer params); |
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public void glGetProgram(int program, int pname, IntBuffer params); |
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public void glGetProgram(int program, int pname, IntBuffer params); |
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public String glGetProgramInfoLog(int program, int maxSize); |
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public String glGetProgramInfoLog(int program, int maxSize); |
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public long glGetQueryObjectui64(int query, int pname); |
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public int glGetQueryObjectiv(int query, int pname); |
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public void glGetShader(int shader, int pname, IntBuffer params); |
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public void glGetShader(int shader, int pname, IntBuffer params); |
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public String glGetShaderInfoLog(int shader, int maxSize); |
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public String glGetShaderInfoLog(int shader, int maxSize); |
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public String glGetString(int name); |
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public String glGetString(int name); |
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