- fix FXAA shader BlindCoding(TM) bug

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9096 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent d0699f5c60
commit 697d23ddc0
  1. 2
      engine/src/core-data/Common/MatDefs/Post/FXAA.frag

@ -12,7 +12,7 @@ varying vec4 posPos;
#define FxaaTex(t, p) texture2D(t, p) #define FxaaTex(t, p) texture2D(t, p)
#if __VERSION_ >= 130 #if __VERSION__ >= 130
#define OffsetVec(a, b) ivec2(a, b) #define OffsetVec(a, b) ivec2(a, b)
#define FxaaTexOff(t, p, o, r) textureOffset(t, p, o) #define FxaaTexOff(t, p, o, r) textureOffset(t, p, o)
#elif defined(GL_EXT_gpu_shader4) #elif defined(GL_EXT_gpu_shader4)

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