* fixed bug with terrain collision and flat terrain having a zero-volume bounding box
* corrected terrain.getHeight() git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8135 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
e102bfe0de
commit
6940694e14
@ -77,6 +77,20 @@ import java.util.logging.Logger;
|
|||||||
*
|
*
|
||||||
* The leaves of the terrain quad tree are Terrain Patches. These have the real geometry mesh.
|
* The leaves of the terrain quad tree are Terrain Patches. These have the real geometry mesh.
|
||||||
*
|
*
|
||||||
|
*
|
||||||
|
* Heightmap coordinates start from the bottom left of the world and work towards the
|
||||||
|
* top right. This will seem upside down, but the texture coordinates compensate; and
|
||||||
|
* it allows you to easily get the heightmap values at real world X,Z coordinates.
|
||||||
|
*
|
||||||
|
* +x
|
||||||
|
* ^
|
||||||
|
* | ......N = length of heightmap
|
||||||
|
* | : :
|
||||||
|
* | : :
|
||||||
|
* | 0.....:
|
||||||
|
* +---------> +z
|
||||||
|
* (world coordinates)
|
||||||
|
*
|
||||||
* @author Brent Owens
|
* @author Brent Owens
|
||||||
*/
|
*/
|
||||||
public class TerrainQuad extends Node implements Terrain {
|
public class TerrainQuad extends Node implements Terrain {
|
||||||
@ -152,6 +166,10 @@ public class TerrainQuad extends Node implements Terrain {
|
|||||||
LodCalculatorFactory lodCalculatorFactory)
|
LodCalculatorFactory lodCalculatorFactory)
|
||||||
{
|
{
|
||||||
super(name);
|
super(name);
|
||||||
|
|
||||||
|
if (heightMap == null)
|
||||||
|
heightMap = generateDefaultHeightMap(size);
|
||||||
|
|
||||||
if (!FastMath.isPowerOfTwo(size - 1)) {
|
if (!FastMath.isPowerOfTwo(size - 1)) {
|
||||||
throw new RuntimeException("size given: " + size + " Terrain quad sizes may only be (2^N + 1)");
|
throw new RuntimeException("size given: " + size + " Terrain quad sizes may only be (2^N + 1)");
|
||||||
}
|
}
|
||||||
@ -159,9 +177,6 @@ public class TerrainQuad extends Node implements Terrain {
|
|||||||
Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Heightmap size is larger than the terrain size. Make sure your heightmap image is the same size as the terrain!");
|
Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Heightmap size is larger than the terrain size. Make sure your heightmap image is the same size as the terrain!");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (heightMap == null)
|
|
||||||
heightMap = generateDefaultHeightMap(size);
|
|
||||||
|
|
||||||
this.offset = offset;
|
this.offset = offset;
|
||||||
this.offsetAmount = offsetAmount;
|
this.offsetAmount = offsetAmount;
|
||||||
this.totalSize = totalSize;
|
this.totalSize = totalSize;
|
||||||
@ -958,21 +973,29 @@ public class TerrainQuad extends Node implements Terrain {
|
|||||||
* @param y coordinate translated into actual (positive) terrain grid coordinates
|
* @param y coordinate translated into actual (positive) terrain grid coordinates
|
||||||
*/
|
*/
|
||||||
protected float getHeight(float x, float z, Vector2f xz) {
|
protected float getHeight(float x, float z, Vector2f xz) {
|
||||||
float topLeft = getHeightmapHeight((int)FastMath.floor(x), (int)FastMath.ceil(z));
|
x-=0.5f;
|
||||||
float topRight = getHeightmapHeight((int)FastMath.ceil(x), (int)FastMath.ceil(z));
|
z-=0.5f;
|
||||||
float bottomLeft = getHeightmapHeight((int)FastMath.floor(x), (int)FastMath.floor(z));
|
float col = FastMath.floor(x);
|
||||||
float bottomRight = getHeightmapHeight((int)FastMath.ceil(x), (int)FastMath.floor(z));
|
float row = FastMath.floor(z);
|
||||||
|
boolean onX = false;
|
||||||
// create a vertical, down-facing, ray and get the height from that
|
if(1 - (x - col)-(z - row) < 0) // what triangle to interpolate on
|
||||||
float max = Math.max(Math.max(Math.max(topLeft, topRight), bottomRight),bottomLeft);
|
onX = true;
|
||||||
max = max*getWorldScale().y;
|
// v1--v2 ^
|
||||||
Ray ray = new Ray(new Vector3f(xz.x,max+10f,xz.y), new Vector3f(0,-1,0).normalizeLocal());
|
// | / | |
|
||||||
CollisionResults cr = new CollisionResults();
|
// | / | |
|
||||||
int num = this.collideWith(ray, cr);
|
// v3--v4 | Z
|
||||||
if (num > 0)
|
// |
|
||||||
return cr.getClosestCollision().getContactPoint().y;
|
// <-------Y
|
||||||
else
|
// X
|
||||||
return 0;
|
float v1 = getHeightmapHeight((int) FastMath.ceil(x), (int) FastMath.ceil(z));
|
||||||
|
float v2 = getHeightmapHeight((int) FastMath.floor(x), (int) FastMath.ceil(z));
|
||||||
|
float v3 = getHeightmapHeight((int) FastMath.ceil(x), (int) FastMath.floor(z));
|
||||||
|
float v4 = getHeightmapHeight((int) FastMath.floor(x), (int) FastMath.floor(z));
|
||||||
|
if (onX) {
|
||||||
|
return ((x - col) + (z - row) - 1f)*v1 + (1f - (x - col))*v2 + (1f - (z - row))*v3;
|
||||||
|
} else {
|
||||||
|
return (1f - (x - col) - (z - row))*v4 + (z - row)*v2 + (x - col)*v3;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setHeight(Vector2f xz, float height) {
|
public void setHeight(Vector2f xz, float height) {
|
||||||
@ -1473,6 +1496,12 @@ public class TerrainQuad extends Node implements Terrain {
|
|||||||
for (int i = 0; i < getQuantity(); i++) {
|
for (int i = 0; i < getQuantity(); i++) {
|
||||||
if (children.get(i) instanceof TerrainPatch) {
|
if (children.get(i) instanceof TerrainPatch) {
|
||||||
TerrainPatch tp = (TerrainPatch) children.get(i);
|
TerrainPatch tp = (TerrainPatch) children.get(i);
|
||||||
|
if (tp.getModelBound() instanceof BoundingBox) {
|
||||||
|
if (((BoundingBox)tp.getModelBound()).getYExtent() == 0) {
|
||||||
|
// a correction so the box always has a volume
|
||||||
|
((BoundingBox)tp.getModelBound()).setYExtent(0.00001f);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (tp.getWorldBound().intersects(toTest)) {
|
if (tp.getWorldBound().intersects(toTest)) {
|
||||||
CollisionResults cr = new CollisionResults();
|
CollisionResults cr = new CollisionResults();
|
||||||
toTest.collideWith(tp.getWorldBound(), cr);
|
toTest.collideWith(tp.getWorldBound(), cr);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user