Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking.
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@ -986,6 +986,10 @@ public class LwjglRenderer implements Renderer {
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stringBuf.append(" core");
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stringBuf.append(" core");
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}
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}
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stringBuf.append("\n");
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stringBuf.append("\n");
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} else {
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// version 100 does not exist in desktop GLSL.
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// put version 110 in that case to enable strict checking
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stringBuf.append("#version 110\n");
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}
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}
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}
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}
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updateNameBuffer();
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updateNameBuffer();
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