Fixed an issue in SinglePAssAndLightBasedLogic where texture units were not properly assigned
This commit is contained in:
parent
664ea53cc6
commit
67fb8fc812
@ -51,9 +51,6 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique
|
|||||||
private static final RenderState ADDITIVE_LIGHT = new RenderState();
|
private static final RenderState ADDITIVE_LIGHT = new RenderState();
|
||||||
|
|
||||||
private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
|
private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
|
||||||
//Env textures units
|
|
||||||
int irrUnit = -1;
|
|
||||||
int pemUnit = -1;
|
|
||||||
|
|
||||||
static {
|
static {
|
||||||
ADDITIVE_LIGHT.setBlendMode(BlendMode.AlphaAdditive);
|
ADDITIVE_LIGHT.setBlendMode(BlendMode.AlphaAdditive);
|
||||||
@ -117,11 +114,10 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique
|
|||||||
if(lightProbe != null){
|
if(lightProbe != null){
|
||||||
BoundingSphere s = (BoundingSphere)lightProbe.getBounds();
|
BoundingSphere s = (BoundingSphere)lightProbe.getBounds();
|
||||||
lightProbeData.setVector4InArray(lightProbe.getPosition().x, lightProbe.getPosition().y, lightProbe.getPosition().z, 1f/s.getRadius(), 0);
|
lightProbeData.setVector4InArray(lightProbe.getPosition().x, lightProbe.getPosition().y, lightProbe.getPosition().z, 1f/s.getRadius(), 0);
|
||||||
//assigning new texture indexes if they have never been assigned.
|
//assigning new texture indexes
|
||||||
if( irrUnit == -1 ){
|
int irrUnit = lastTexUnit++;
|
||||||
irrUnit = lastTexUnit++;
|
int pemUnit = lastTexUnit++;
|
||||||
pemUnit = lastTexUnit++;
|
|
||||||
}
|
|
||||||
rm.getRenderer().setTexture(irrUnit, lightProbe.getIrradianceMap());
|
rm.getRenderer().setTexture(irrUnit, lightProbe.getIrradianceMap());
|
||||||
lightProbeIrrMap.setValue(VarType.Int, irrUnit);
|
lightProbeIrrMap.setValue(VarType.Int, irrUnit);
|
||||||
rm.getRenderer().setTexture(pemUnit, lightProbe.getPrefilteredEnvMap());
|
rm.getRenderer().setTexture(pemUnit, lightProbe.getPrefilteredEnvMap());
|
||||||
|
Loading…
x
Reference in New Issue
Block a user