* Camera.setDirection() now deprecated since it doesn't do the thing most people expect it
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7266 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -616,14 +616,18 @@ public class Camera implements Savable, Cloneable {
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}
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}
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/**
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/**
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* <code>setDirection</code> sets the direction this camera is facing. In
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* <code>setDirection</code> sets the direction vector of the camera.
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* most cases, this changes the up and left vectors of the camera. If your
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* This operation doesn't change the left and up vectors of the camera,
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* left or up vectors change, you must updates those as well for correct
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* which must change if the camera is to actually face the given
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* culling.
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* direction. In most cases the method {@link Camera#lookAt(com.jme3.math.Vector3f, com.jme3.math.Vector3f) }
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* should be used instead.
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*
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*
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* @param direction the direction this camera is facing.
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* @param direction the direction this camera is facing.
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* @see Camera#setDirection(com.jme.math.Vector3f)
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* @see Camera#set
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* @deprecated Manipulate the quaternion rotation instead:
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* {@link Camera#setRotation(com.jme3.math.Quaternion) }.
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*/
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*/
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@Deprecated
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public void setDirection(Vector3f direction) {
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public void setDirection(Vector3f direction) {
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//this.rotation.lookAt(direction, getUp());
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//this.rotation.lookAt(direction, getUp());
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Vector3f left = getLeft();
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Vector3f left = getLeft();
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