Refactoring: removing unnecesary System.out's. ;)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10812 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -147,7 +147,6 @@ import com.jme3.texture.TextureCubeMap;
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float delta = 1 / (float) (size - 1);
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float delta = 1 / (float) (size - 1);
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float sideV, sideS = 1, forwardU = 1, forwardV, upS;
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float sideV, sideS = 1, forwardU = 1, forwardV, upS;
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long time = System.currentTimeMillis();
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for (int x = 0; x < size; ++x) {
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for (int x = 0; x < size; ++x) {
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sideV = 1;
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sideV = 1;
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forwardV = 1;
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forwardV = 1;
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@ -179,8 +178,6 @@ import com.jme3.texture.TextureCubeMap;
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forwardU = FastMath.clamp(forwardU - delta, 0, 1);
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forwardU = FastMath.clamp(forwardU - delta, 0, 1);
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}
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}
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System.out.println(System.currentTimeMillis() - time);
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return new TextureCubeMap(image);
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return new TextureCubeMap(image);
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}
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}
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