Merge pull request #497 from NemesisMate/patch-7
Ordering + raw methods instead of reversing.
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commit
65fd7425fa
@ -49,10 +49,12 @@ import com.jme3.scene.Spatial;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Comparator;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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@ -780,15 +782,27 @@ public class PhysicsSpace {
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public void removeCollisionGroupListener(int collisionGroup) {
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collisionGroupListeners.remove(collisionGroup);
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}
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/**
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* Performs a ray collision test and returns the results as a list of
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* PhysicsRayTestResults
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* PhysicsRayTestResults ordered by it hitFraction (lower to higher)
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*/
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public List rayTest(Vector3f from, Vector3f to) {
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List results = new LinkedList();
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List<PhysicsRayTestResult> results = new ArrayList<PhysicsRayTestResult>();
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rayTest(from, to, results);
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return (List<PhysicsRayTestResult>) results;
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return results;
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}
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/**
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* Performs a ray collision test and returns the results as a list of
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* PhysicsRayTestResults without performing any sort operation
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*/
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public List rayTestRaw(Vector3f from, Vector3f to) {
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List<PhysicsRayTestResult> results = new ArrayList<PhysicsRayTestResult>();
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rayTestRaw(from, to, results);
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return results;
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}
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/**
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@ -808,13 +822,33 @@ public class PhysicsSpace {
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return rayTestFlags;
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}
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private static Comparator<PhysicsRayTestResult> hitFractionComparator = new Comparator<PhysicsRayTestResult>() {
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@Override
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public int compare(PhysicsRayTestResult r1, PhysicsRayTestResult r2) {
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float comp = r1.getHitFraction() - r2.getHitFraction();
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return comp > 0 ? 1 : -1;
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}
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};
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/**
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* Performs a ray collision test and returns the results as a list of
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* PhysicsRayTestResults
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* PhysicsRayTestResults ordered by it hitFraction (lower to higher)
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*/
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public List<PhysicsRayTestResult> rayTest(Vector3f from, Vector3f to, List<PhysicsRayTestResult> results) {
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results.clear();
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rayTest_native(from, to, physicsSpaceId, results, rayTestFlags);
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Collections.sort(results, hitFractionComparator);
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return results;
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}
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/**
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* Performs a ray collision test and returns the results as a list of
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* PhysicsRayTestResults without performing any sort operation
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*/
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public List<PhysicsRayTestResult> rayTestRaw(Vector3f from, Vector3f to, List<PhysicsRayTestResult> results) {
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results.clear();
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rayTest_native(from, to, physicsSpaceId, results, rayTestFlags);
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return results;
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}
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