For the cases where a define has not actually
changed, don't reload the shader. This prevents a lot of extra work from being done. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9139 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -114,8 +114,7 @@ public class Technique implements Savable {
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void notifySetParam(String paramName, VarType type, Object value) {
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void notifySetParam(String paramName, VarType type, Object value) {
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String defineName = def.getShaderParamDefine(paramName);
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String defineName = def.getShaderParamDefine(paramName);
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if (defineName != null) {
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if (defineName != null) {
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defines.set(defineName, type, value);
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needReload = defines.set(defineName, type, value);
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needReload = true;
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}
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}
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if (shader != null) {
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if (shader != null) {
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updateUniformParam(paramName, type, value);
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updateUniformParam(paramName, type, value);
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@ -128,8 +127,7 @@ public class Technique implements Savable {
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void notifyClearParam(String paramName) {
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void notifyClearParam(String paramName) {
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String defineName = def.getShaderParamDefine(paramName);
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String defineName = def.getShaderParamDefine(paramName);
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if (defineName != null) {
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if (defineName != null) {
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defines.remove(defineName);
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needReload = defines.remove(defineName);
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needReload = true;
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}
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}
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if (shader != null) {
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if (shader != null) {
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if (!paramName.startsWith("m_")) {
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if (!paramName.startsWith("m_")) {
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