* Enable import J3O model feature, assets with absolute paths are copied as-is, whereas the model and relative assets are copied to the user selected folder
* Add dummy ProjectAssetManager feature to support ignoring absolute paths when loading from disk (necessary for the above) * When gathering the asset list for a model, support ignoring absolute paths * Added destination folder letter case fix needed for Windows when importing absolute path assets, it will use heuristic to match some asset against the import path and if so, change the letter case to match that of the asset. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10178 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.gde.core.assets; |
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|
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import com.jme3.asset.AssetInfo; |
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import com.jme3.asset.AssetKey; |
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import com.jme3.asset.AssetLoadException; |
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import com.jme3.asset.AssetLocator; |
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import com.jme3.asset.AssetManager; |
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import com.jme3.asset.AssetNotFoundException; |
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import java.io.File; |
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import java.io.FileInputStream; |
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import java.io.FileNotFoundException; |
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import java.io.IOException; |
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import java.io.InputStream; |
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|
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/** |
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* Special version of FileLocator that cuts off the folder part |
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* of the path prior to loading it from the folder. |
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* <br> |
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* E.g. using root = <code>C:\Blah\</code> and then loading a model that uses |
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* some texture like <code>Textures/Something/Tex.png</code> |
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* will actually attempt to load it from |
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* <code>C:\Blah\Tex.png</code> but the texture will still |
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* appear to have been loaded from <code>Textures/Something/Tex.png</code>. |
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* |
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* @author Kirill Vainer |
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*/ |
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public class RelativeOnlyFileLocator implements AssetLocator { |
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private File root; |
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public void setRootPath(String rootPath) { |
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if (rootPath == null) |
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throw new NullPointerException(); |
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try { |
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root = new File(rootPath).getCanonicalFile(); |
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if (!root.isDirectory()){ |
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throw new IllegalArgumentException("Given root path \"" + root + "\" is not a directory"); |
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} |
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} catch (IOException ex) { |
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throw new AssetLoadException("Root path is invalid", ex); |
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} |
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} |
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private static class AssetInfoFile extends AssetInfo { |
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private File file; |
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public AssetInfoFile(AssetManager manager, AssetKey key, File file){ |
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super(manager, key); |
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this.file = file; |
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} |
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@Override |
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public InputStream openStream() { |
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try{ |
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return new FileInputStream(file); |
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}catch (FileNotFoundException ex){ |
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// NOTE: Can still happen even if file.exists() is true, e.g.
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// permissions issue and similar
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throw new AssetLoadException("Failed to open file: " + file, ex); |
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} |
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} |
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} |
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public AssetInfo locate(AssetManager assetManager, AssetKey assetKey) { |
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// Load the asset from root, based on the name of the file in the key
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// (THIS IS THE ONLY PART THAT DIFFERS FROM FILELOCATOR)
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String fileName = assetKey.getName().substring(assetKey.getFolder().length()); |
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// This is copied verbatim from FileLocator in the engine.
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File file = new File(root, fileName); |
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if (file.exists() && file.isFile()) { |
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try { |
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// Now, check asset name requirements
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String canonical = file.getCanonicalPath(); |
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String absolute = file.getAbsolutePath(); |
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if (!canonical.endsWith(absolute)) { |
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throw new AssetNotFoundException("Asset name doesn't match requirements.\n" |
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+ "\"" + canonical + "\" doesn't match \"" + absolute + "\""); |
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} |
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} catch (IOException ex) { |
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throw new AssetLoadException("Failed to get file canonical path " + file, ex); |
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} |
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return new AssetInfoFile(assetManager, assetKey, file); |
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} else { |
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return null; |
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} |
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} |
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} |
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