fix for issue #985: use a MaterialKey in TestAssetLinkNode
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -33,7 +33,7 @@
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package jme3test.export;
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package jme3test.export;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.AssetKey;
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import com.jme3.asset.MaterialKey;
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import com.jme3.asset.ModelKey;
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import com.jme3.asset.ModelKey;
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import com.jme3.export.binary.BinaryExporter;
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import com.jme3.export.binary.BinaryExporter;
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import com.jme3.export.binary.BinaryImporter;
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import com.jme3.export.binary.BinaryImporter;
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@ -93,7 +93,7 @@ public class TestAssetLinkNode extends SimpleApplication {
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rootNode.attachChild(loaderNode);
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rootNode.attachChild(loaderNode);
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lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m")));
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lightMdl.setMaterial( (Material) assetManager.loadAsset(new MaterialKey("Common/Materials/RedColor.j3m")));
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rootNode.attachChild(lightMdl);
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rootNode.attachChild(lightMdl);
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// flourescent main light
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// flourescent main light
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