Fix incorrect animation when dynamically switching from SW anim -> HW anim
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8426bb7baf
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@ -388,10 +388,10 @@ public class Mesh implements Savable, Cloneable {
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tangents.setUsage(Usage.Stream);
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}
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} else {
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//if HWBoneIndex and HWBoneWieght are empty, we setup them as direct
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//if HWBoneIndex and HWBoneWeight are empty, we setup them as direct
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//buffers with software anim buffers data
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VertexBuffer indicesHW = getBuffer(Type.HWBoneIndex);
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if(indicesHW.getData() == null){
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if (indicesHW.getData() == null) {
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VertexBuffer indices = getBuffer(Type.BoneIndex);
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ByteBuffer originalIndex = (ByteBuffer) indices.getData();
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ByteBuffer directIndex = BufferUtils.createByteBuffer(originalIndex.capacity());
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@ -401,7 +401,7 @@ public class Mesh implements Savable, Cloneable {
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}
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VertexBuffer weightsHW = getBuffer(Type.HWBoneWeight);
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if(weightsHW.getData() == null){
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if (weightsHW.getData() == null) {
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VertexBuffer weights = getBuffer(Type.BoneWeight);
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FloatBuffer originalWeight = (FloatBuffer) weights.getData();
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FloatBuffer directWeight = BufferUtils.createFloatBuffer(originalWeight.capacity());
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@ -414,12 +414,25 @@ public class Mesh implements Savable, Cloneable {
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VertexBuffer positions = getBuffer(Type.Position);
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VertexBuffer normals = getBuffer(Type.Normal);
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VertexBuffer tangents = getBuffer(Type.Tangent);
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VertexBuffer positionsBP = getBuffer(Type.BindPosePosition);
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VertexBuffer normalsBP = getBuffer(Type.BindPoseNormal);
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VertexBuffer tangentsBP = getBuffer(Type.BindPoseTangent);
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positions.setUsage(Usage.Static);
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positionsBP.copyElements(0, positions, 0, positionsBP.getNumElements());
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positions.setUpdateNeeded();
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if (normals != null) {
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normals.setUsage(Usage.Static);
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normalsBP.copyElements(0, normals, 0, normalsBP.getNumElements());
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normals.setUpdateNeeded();
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}
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if (tangents != null) {
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tangents.setUsage(Usage.Static);
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tangentsBP.copyElements(0, tangents, 0, tangentsBP.getNumElements());
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tangents.setUpdateNeeded();
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}
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}
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}
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