GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
This commit is contained in:
parent
2276197a2b
commit
646e6741b9
@ -43,9 +43,11 @@ out vec4 outFragColor;
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if __VERSION__ == 110
|
#if __VERSION__ == 110
|
||||||
mat3 mat3(mat4 m) {
|
mat3 mat3_sub(mat4 m) {
|
||||||
return mat3(m[0].xyz, m[1].xyz, m[2].xyz);
|
return mat3(m[0].xyz, m[1].xyz, m[2].xyz);
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
#define mat3_sub mat3
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if __VERSION__ <= 140
|
#if __VERSION__ <= 140
|
||||||
|
@ -143,7 +143,8 @@ float renderProbe(vec3 viewDir, vec3 worldPos, vec3 normal, vec3 norm, float Rou
|
|||||||
|
|
||||||
if(lightProbeData[0][3] != 0.0){
|
if(lightProbeData[0][3] != 0.0){
|
||||||
// oriented box probe
|
// oriented box probe
|
||||||
mat3 wToLocalRot = inverse(mat3(lightProbeData));
|
// mat3_sub our compat wrapper for mat3(mat4)
|
||||||
|
mat3 wToLocalRot = inverse(mat3_sub(lightProbeData));
|
||||||
|
|
||||||
vec3 scale = vec3(lightProbeData[0][3], lightProbeData[1][3], lightProbeData[2][3]);
|
vec3 scale = vec3(lightProbeData[0][3], lightProbeData[1][3], lightProbeData[2][3]);
|
||||||
#if NB_PROBES >= 2
|
#if NB_PROBES >= 2
|
||||||
|
Loading…
x
Reference in New Issue
Block a user