- RagdollControl now uses SixDofJoints instead of ConeJoints.
- Ragdoll joints are now fully tweakable by user - Changed controls in TestBoneRagdoll : keep left click pressed longer to throw bigger bullets. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -12,8 +12,8 @@ import com.jme3.bullet.collision.PhysicsCollisionObject;
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import com.jme3.bullet.collision.RagdollCollisionListener;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.HullCollisionShape;
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import com.jme3.bullet.joints.ConeJoint;
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import com.jme3.bullet.joints.PhysicsJoint;
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import com.jme3.bullet.joints.SixDofJoint;
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import com.jme3.bullet.objects.PhysicsRigidBody;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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@ -33,16 +33,17 @@ import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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public class RagdollControl implements PhysicsControl, PhysicsCollisionListener {
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protected static final Logger logger = Logger.getLogger(RagdollControl.class.getName());
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protected List<PhysicsBoneLink> boneLinks = new LinkedList<PhysicsBoneLink>();
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protected Map<String, PhysicsBoneLink> boneLinks = new HashMap<String, PhysicsBoneLink>();
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protected Skeleton skeleton;
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protected PhysicsSpace space;
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protected boolean enabled = true;
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@ -53,20 +54,11 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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protected Spatial targetModel;
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protected Vector3f initPosition;
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protected Quaternion initRotation;
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protected Quaternion invInitRotation;
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protected Vector3f initScale;
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protected boolean control = false;
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protected List<RagdollCollisionListener> listeners;
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//Normen: Think you have the system you want, with movement
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//Normen: but the rootBone movement and translation is also accessible like getRootBoneLocation()
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//Normen: and you can disable the applying of it
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//Normen: setApplyRootBoneMovement(false)
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//Normen: when you add a RigidBodyControl..
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//Normen: it does this in setSpatial:
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//Normen: if (spatial.getcontrol(AnimControl.class)){animControl.setApplyRootBoneMovement(false)
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//Normen: and instead reads the current location and sets it to the RigidBody
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//Normen: simply said
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//Normen: update(){setPhysicsLocation(animControl.getRootBoneLocation())
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public RagdollControl() {
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}
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@ -84,33 +76,51 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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Quaternion q2 = vars.quat1;
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// skeleton.reset();
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for (PhysicsBoneLink link : boneLinks) {
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for (PhysicsBoneLink link : boneLinks.values()) {
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// if(link.bone==skeleton.getRoots()[0]){
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// Vector3f loc=vars.vect1;
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// loc.set(baseRigidBody.getMotionState().getWorldLocation());//.subtractLocal(rootBoneInit);
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// ((Geometry)targetModel).setLocalTranslation(loc);
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//
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// }
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Vector3f p = link.rigidBody.getMotionState().getWorldLocation();
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Vector3f position = vars.vect1;
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//.multLocal(invInitRotation)
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// invInitRotation.mult(p,position);
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position.set(p).subtractLocal(initPosition);
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Quaternion q = link.rigidBody.getMotionState().getWorldRotationQuat();
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q2.set(q).multLocal(link.initalWorldRotation).normalize();
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if (link.bone.getParent() == null) {
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// targetModel.getLocalTransform().setTranslation(position);
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// Vector3f loc=vars.vect1;
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// loc.set(baseRigidBody.getMotionState().getWorldLocation());//.subtractLocal(rootBoneInit);
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// (targetModel).setLocalTranslation(loc);
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//
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}
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link.bone.setUserControl(true);
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link.bone.setUserTransformsWorld(p, q2);
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link.bone.setUserTransformsWorld(position, q2);
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}
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targetModel.updateModelBound();
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} else {
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for (PhysicsBoneLink link : boneLinks) {
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for (PhysicsBoneLink link : boneLinks.values()) {
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//the ragdoll does not control the skeleton
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link.bone.setUserControl(false);
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Vector3f position = vars.vect1;
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Quaternion rotation = vars.quat1;
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Vector3f scale = vars.vect2;
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//Vector3f pos2 = vars.vect2;
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position.set(link.bone.getModelSpacePosition());
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rotation.set(link.bone.getModelSpaceRotation()).multLocal(link.bone.getWorldBindInverseRotation());
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scale.set(link.bone.getModelSpaceScale());
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//computing position from rotation and scale
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initRotation.mult(link.bone.getModelSpacePosition(), position);
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position.addLocal(initPosition);
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//computing rotation
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rotation.set(link.bone.getModelSpaceRotation()).multLocal(link.bone.getWorldBindInverseRotation()).multLocal(initRotation);
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// scale.set(link.bone.getModelSpaceScale());
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link.rigidBody.setPhysicsLocation(position);
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link.rigidBody.setPhysicsRotation(rotation);
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}
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@ -118,7 +128,6 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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assert vars.unlock();
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//baseRigidBody.getMotionState().applyTransform(targetModel);
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}
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@ -128,7 +137,17 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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public void setSpatial(Spatial model) {
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targetModel = model;
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Node parent = model.getParent();
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initPosition = model.getLocalTranslation().clone();
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initRotation = model.getLocalRotation().clone();
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invInitRotation = initRotation.inverse();
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initScale = model.getLocalScale().clone();
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model.removeFromParent();
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model.setLocalTranslation(Vector3f.ZERO);
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model.setLocalRotation(Quaternion.ZERO);
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model.setLocalScale(1);
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//HACK ALERT change this
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//I remove the skeletonControl and readd it to the spatial to make sure it's after the ragdollControl in the stack
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//Find a proper way to order the controls.
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@ -143,6 +162,15 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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// maybe dont reset to ragdoll out of animations?
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scanSpatial(model);
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System.out.println("parent " + parent);
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if (parent != null) {
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parent.attachChild(model);
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}
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model.setLocalTranslation(initPosition);
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model.setLocalRotation(initRotation);
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model.setLocalScale(initScale);
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logger.log(Level.INFO, "Create physics ragdoll for skeleton {0}", skeleton);
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}
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@ -153,10 +181,6 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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private void scanSpatial(Spatial model) {
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AnimControl animControl = model.getControl(AnimControl.class);
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initPosition = model.getLocalTranslation();
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initRotation = model.getLocalRotation();
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initScale = model.getLocalScale();
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skeleton = animControl.getSkeleton();
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skeleton.resetAndUpdate();
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for (int i = 0; i < skeleton.getRoots().length; i++) {
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@ -164,44 +188,35 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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// childBone.setUserControl(true);
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if (childBone.getParent() == null) {
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Vector3f parentPos = childBone.getModelSpacePosition().add(initPosition);
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// Quaternion parentRot= childBone.getModelSpaceRotation().mult(initRotation);
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// Quaternion parentRot= childBone.getModelSpaceRotation().mult(initRotation);
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logger.log(Level.INFO, "Found root bone in skeleton {0}", skeleton);
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baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(.1f)), 1);
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baseRigidBody.setPhysicsLocation(parentPos);
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// baseRigidBody.setPhysicsRotation(parentRot);
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// baseRigidBody.setPhysicsRotation(parentRot);
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boneLinks = boneRecursion(model, childBone, baseRigidBody, boneLinks, 1);
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return;
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}
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}
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// BoneAnimation myAnimation = new BoneAnimation("boneAnimation", 1000000);
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// myAnimation.setTracks(new BoneTrack[0]);
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// animControl.addAnim(myAnimation);
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// animControl.createChannel().setAnim("boneAnimation");
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}
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private List<PhysicsBoneLink> boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, List<PhysicsBoneLink> list, int reccount) {
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//Allow bone's transformation change outside of animation
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// bone.setUserControl(true);
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private Map<String, PhysicsBoneLink> boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, Map<String, PhysicsBoneLink> list, int reccount) {
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//get world space position of the bone
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Vector3f pos = bone.getModelSpacePosition().add(model.getLocalTranslation());
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Quaternion rot = bone.getModelSpaceRotation().mult(initRotation);
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// Quaternion rot = bone.getModelSpaceRotation().mult(initRotation);
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//creating the collision shape from the bone's associated vertices
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PhysicsRigidBody shapeNode = new PhysicsRigidBody(makeShape(bone, model),10.0f / (float) reccount);
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PhysicsRigidBody shapeNode = new PhysicsRigidBody(makeShape(bone, model), 10.0f / (float) reccount);
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shapeNode.setPhysicsLocation(pos);
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// shapeNode.setPhysicsRotation(rot);
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// shapeNode.setPhysicsRotation(rot);
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PhysicsBoneLink link = new PhysicsBoneLink();
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link.bone = bone;
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link.rigidBody = shapeNode;
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link.initalWorldRotation = bone.getModelSpaceRotation().clone();
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link.mass=10.0f / (float) reccount;
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// link.mass = 10.0f / (float) reccount;
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//TODO: ragdoll mass 1
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if (parent != null) {
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@ -216,14 +231,14 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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//joint local position from current bone
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link.pivotB = new Vector3f(0, 0, 0f);
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ConeJoint joint = new ConeJoint(parent, shapeNode, link.pivotA, link.pivotB);
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//TODO make joints editable by user or find a way to correctly compute/import them
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joint.setLimit(FastMath.HALF_PI, FastMath.HALF_PI, 0.01f);
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SixDofJoint joint = new SixDofJoint(parent, shapeNode, link.pivotA, link.pivotB, true);
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//TODO find a way to correctly compute/import joints (maybe based on their names)
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setJointLimit(joint, 0, 0, 0, 0, 0, 0);
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link.joint = joint;
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joint.setCollisionBetweenLinkedBodys(false);
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}
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list.add(link);
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list.put(bone.getName(), link);
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for (Iterator<Bone> it = bone.getChildren().iterator(); it.hasNext();) {
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Bone childBone = it.next();
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@ -232,6 +247,52 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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return list;
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}
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/**
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* Set the joint limits for the joint between the given bone and its parent.
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* This method can't work before attaching the control to a spatial
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* @param boneName the name of the bone
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* @param maxX the maximum rotation on the x axis (in radians)
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* @param minX the minimum rotation on the x axis (in radians)
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* @param maxY the maximum rotation on the y axis (in radians)
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* @param minY the minimum rotation on the z axis (in radians)
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* @param maxZ the maximum rotation on the z axis (in radians)
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* @param minZ the minimum rotation on the z axis (in radians)
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*/
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public void setJointLimit(String boneName, float maxX, float minX, float maxY, float minY, float maxZ, float minZ) {
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PhysicsBoneLink link = boneLinks.get(boneName);
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if (link != null) {
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setJointLimit(link.joint, maxX, minX, maxY, minY, maxZ, minZ);
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} else {
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logger.log(Level.WARNING, "Not joint was found for bone {0}. make sure you call spatial.addControl(ragdoll) before setting joints limit", boneName);
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}
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}
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/**
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* Return the joint between the given bone and its parent.
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* This return null if it's called before attaching the control to a spatial
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* @param boneName the name of the bone
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* @return the joint between the given bone and its parent
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*/
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public SixDofJoint getJoint(String boneName) {
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PhysicsBoneLink link = boneLinks.get(boneName);
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if (link != null) {
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return link.joint;
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} else {
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logger.log(Level.WARNING, "Not joint was found for bone {0}. make sure you call spatial.addControl(ragdoll) before setting joints limit", boneName);
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return null;
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}
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}
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private void setJointLimit(SixDofJoint joint, float maxX, float minX, float maxY, float minY, float maxZ, float minZ) {
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joint.getRotationalLimitMotor(0).setHiLimit(maxX);
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joint.getRotationalLimitMotor(0).setLoLimit(minX);
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joint.getRotationalLimitMotor(1).setHiLimit(maxY);
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joint.getRotationalLimitMotor(1).setLoLimit(minY);
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joint.getRotationalLimitMotor(2).setHiLimit(maxZ);
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joint.getRotationalLimitMotor(2).setLoLimit(minZ);
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}
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private void clearData() {
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boneLinks.clear();
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baseRigidBody = null;
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@ -241,13 +302,13 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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if (baseRigidBody != null) {
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space.add(baseRigidBody);
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}
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for (Iterator<PhysicsBoneLink> it = boneLinks.iterator(); it.hasNext();) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) {
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PhysicsBoneLink physicsBoneLink = it.next();
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if (physicsBoneLink.rigidBody != null) {
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space.add(physicsBoneLink.rigidBody);
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}
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}
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for (Iterator<PhysicsBoneLink> it = boneLinks.iterator(); it.hasNext();) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) {
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PhysicsBoneLink physicsBoneLink = it.next();
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if (physicsBoneLink.joint != null) {
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space.add(physicsBoneLink.joint);
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@ -320,13 +381,13 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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if (baseRigidBody != null) {
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space.remove(baseRigidBody);
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}
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for (Iterator<PhysicsBoneLink> it = boneLinks.iterator(); it.hasNext();) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) {
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PhysicsBoneLink physicsBoneLink = it.next();
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if (physicsBoneLink.joint != null) {
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space.remove(physicsBoneLink.joint);
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}
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}
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for (Iterator<PhysicsBoneLink> it = boneLinks.iterator(); it.hasNext();) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) {
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PhysicsBoneLink physicsBoneLink = it.next();
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if (physicsBoneLink.rigidBody != null) {
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space.remove(physicsBoneLink.rigidBody);
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@ -348,7 +409,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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}
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public void attachDebugShape(AssetManager manager) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.iterator(); it.hasNext();) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) {
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PhysicsBoneLink physicsBoneLink = it.next();
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physicsBoneLink.rigidBody.attachDebugShape(manager);
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}
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@ -356,7 +417,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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}
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public void detachDebugShape() {
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for (Iterator<PhysicsBoneLink> it = boneLinks.iterator(); it.hasNext();) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) {
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PhysicsBoneLink physicsBoneLink = it.next();
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physicsBoneLink.rigidBody.detachDebugShape();
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}
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@ -368,7 +429,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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if (!debug) {
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attachDebugShape(space.getDebugManager());
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}
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for (Iterator<PhysicsBoneLink> it = boneLinks.iterator(); it.hasNext();) {
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) {
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PhysicsBoneLink physicsBoneLink = it.next();
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Spatial debugShape = physicsBoneLink.rigidBody.debugShape();
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if (debugShape != null) {
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@ -410,32 +471,25 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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public void collision(PhysicsCollisionEvent event) {
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PhysicsCollisionObject objA = event.getObjectA();
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PhysicsCollisionObject objB = event.getObjectB();
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// System.out.println("----------------------------");
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// System.out.println("NodeA "+event.getNodeA());
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// System.out.println("NodeB "+event.getNodeB());
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if (event == null) {
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return;
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}
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if (event.getNodeA() != null && "Floor".equals(event.getNodeA().getName())) {
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return;
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}
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if (event.getNodeB() != null && "Floor".equals(event.getNodeB().getName())) {
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return;
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}
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// if(event.getNodeB() == null && event.getNodeA() ==null){
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// return;
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// }
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if (event.getAppliedImpulse() < 3.0) {
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return;
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}
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boolean hit = false;
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Bone hitBone=null;
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PhysicsCollisionObject hitObject=null;
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Bone hitBone = null;
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PhysicsCollisionObject hitObject = null;
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if (objA instanceof PhysicsRigidBody) {
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PhysicsRigidBody prb = (PhysicsRigidBody) objA;
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for (PhysicsBoneLink physicsBoneLink : boneLinks) {
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for (PhysicsBoneLink physicsBoneLink : boneLinks.values()) {
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if (physicsBoneLink.rigidBody == prb) {
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hit = true;
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hitBone = physicsBoneLink.bone;
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@ -447,7 +501,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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}
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if (objB instanceof PhysicsRigidBody) {
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PhysicsRigidBody prb = (PhysicsRigidBody) objB;
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for (PhysicsBoneLink physicsBoneLink : boneLinks) {
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for (PhysicsBoneLink physicsBoneLink : boneLinks.values()) {
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if (physicsBoneLink.rigidBody == prb) {
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hit = false;
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hitBone = physicsBoneLink.bone;
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@ -468,28 +522,14 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
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}
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||||
public void setControl(boolean control) {
|
||||
this.control = control;
|
||||
|
||||
AnimControl animControl = targetModel.getControl(AnimControl.class);
|
||||
animControl.setEnabled(!control);
|
||||
//
|
||||
for (PhysicsBoneLink link : boneLinks) {
|
||||
link.bone.setUserControl(control);
|
||||
// TempVars vars=TempVars.get();
|
||||
// assert vars.lock();
|
||||
// Vector3f position = vars.vect1;
|
||||
// Quaternion rotation = vars.quat1;
|
||||
// Vector3f scale = vars.vect2;
|
||||
// position.set(link.bone.getModelSpacePosition());
|
||||
// rotation.set(link.bone.getModelSpaceRotation()).multLocal(link.bone.getWorldBindInverseRotation());
|
||||
// scale.set(link.bone.getModelSpaceScale());
|
||||
// link.rigidBody.setPhysicsLocation(position);
|
||||
// link.rigidBody.setPhysicsRotation(rotation);
|
||||
// assert vars.unlock();
|
||||
// link.bone.setUserControl(control);
|
||||
//
|
||||
//
|
||||
// link.rigidBody.setMass(control?link.mass:0);
|
||||
}
|
||||
|
||||
this.control = control;
|
||||
for (PhysicsBoneLink link : boneLinks.values()) {
|
||||
link.bone.setUserControl(control);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -511,13 +551,12 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
|
||||
}
|
||||
|
||||
protected static class PhysicsBoneLink {
|
||||
|
||||
Bone bone;
|
||||
Quaternion initalWorldRotation;
|
||||
PhysicsJoint joint;
|
||||
SixDofJoint joint;
|
||||
PhysicsRigidBody rigidBody;
|
||||
Vector3f pivotA;
|
||||
Vector3f pivotB;
|
||||
float mass;
|
||||
// float mass;
|
||||
}
|
||||
}
|
||||
|
@ -31,10 +31,8 @@
|
||||
*/
|
||||
package jme3test.bullet;
|
||||
|
||||
import com.jme3.animation.AnimChannel;
|
||||
import com.jme3.animation.AnimControl;
|
||||
import com.jme3.animation.Bone;
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.asset.TextureKey;
|
||||
@ -45,7 +43,6 @@ import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
||||
import com.jme3.bullet.control.RagdollControl;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.ChaseCamera;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
@ -54,6 +51,7 @@ import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
@ -73,6 +71,7 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
|
||||
Material matBullet;
|
||||
Node model;
|
||||
RagdollControl ragdoll;
|
||||
float timer = 0;
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestBoneRagdoll app = new TestBoneRagdoll();
|
||||
@ -90,12 +89,12 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
|
||||
bulletAppState = new BulletAppState();
|
||||
bulletAppState.setEnabled(true);
|
||||
stateManager.attach(bulletAppState);
|
||||
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
||||
setupLight();
|
||||
|
||||
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
||||
// model.setLocalTranslation(5,5,5);
|
||||
// model.setLocalTranslation(5, 0, 5);
|
||||
// model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
|
||||
|
||||
//debug view
|
||||
@ -114,39 +113,66 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
|
||||
|
||||
|
||||
//Note: PhysicsRagdollControl is still TODO, constructor will change
|
||||
ragdoll = new RagdollControl();
|
||||
ragdoll = new RagdollControl(1.0f);
|
||||
ragdoll.addCollisionListener(this);
|
||||
// ragdoll.setEnabled(true);
|
||||
// ragdoll.attachDebugShape(assetManager);
|
||||
|
||||
// ragdoll.setSpatial(model);
|
||||
// ragdoll.setPhysicsSpace(getPhysicsSpace());
|
||||
// control.setRagdoll(ragdoll);
|
||||
|
||||
model.addControl(ragdoll);
|
||||
|
||||
ragdoll.setJointLimit("head", FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
|
||||
ragdoll.setJointLimit("spinehigh", FastMath.QUARTER_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
|
||||
ragdoll.setJointLimit("hip.right", FastMath.PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
ragdoll.setJointLimit("hip.left", FastMath.PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
|
||||
ragdoll.setJointLimit("leg.left", 0, -FastMath.PI, 0, 0, 0, 0);
|
||||
ragdoll.setJointLimit("leg.right", 0, -FastMath.PI, 0, 0, 0, 0);
|
||||
|
||||
ragdoll.setJointLimit("foot.right", 0, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
ragdoll.setJointLimit("foot.left", 0, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
|
||||
ragdoll.setJointLimit("uparm.right", FastMath.HALF_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.QUARTER_PI, -FastMath.HALF_PI);
|
||||
ragdoll.setJointLimit("uparm.left", FastMath.HALF_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.QUARTER_PI, -FastMath.HALF_PI);
|
||||
|
||||
|
||||
ragdoll.setJointLimit("arm.right", FastMath.PI, 0, 0, 0, 0, 0);
|
||||
ragdoll.setJointLimit("arm.left", FastMath.PI, 0, 0, 0, 0, 0);
|
||||
|
||||
ragdoll.setJointLimit("hand.right", FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
ragdoll.setJointLimit("hand.left", FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
|
||||
|
||||
|
||||
|
||||
|
||||
getPhysicsSpace().add(ragdoll);
|
||||
speed = 1f;
|
||||
speed = 1.3f;
|
||||
|
||||
rootNode.attachChild(model);
|
||||
// rootNode.attachChild(skeletonDebug);
|
||||
// rootNode.attachChild(skeletonDebug);
|
||||
//flyCam.setEnabled(false);
|
||||
flyCam.setMoveSpeed(50);
|
||||
// ChaseCamera chaseCamera=new ChaseCamera(cam, inputManager);
|
||||
// chaseCamera.setLookAtOffset(Vector3f.UNIT_Y.mult(4));
|
||||
// model.addControl(chaseCamera);
|
||||
|
||||
|
||||
inputManager.addListener(new ActionListener() {
|
||||
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("toggle") && isPressed) {
|
||||
ragdoll.setControl(false);
|
||||
}
|
||||
if (name.equals("shoot") && isPressed) {
|
||||
timer = 0;
|
||||
|
||||
}
|
||||
if (name.equals("shoot") && !isPressed) {
|
||||
Geometry bulletg = new Geometry("bullet", bullet);
|
||||
bulletg.setMaterial(matBullet);
|
||||
bulletg.setLocalTranslation(cam.getLocation());
|
||||
bulletg.setLocalScale(timer);
|
||||
bulletCollisionShape = new SphereCollisionShape(timer);
|
||||
// RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
|
||||
RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 50);
|
||||
RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, timer * 10);
|
||||
bulletNode.setLinearVelocity(cam.getDirection().mult(80));
|
||||
bulletg.addControl(bulletNode);
|
||||
rootNode.attachChild(bulletg);
|
||||
@ -174,12 +200,12 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
|
||||
Material mat;
|
||||
Material mat3;
|
||||
private static final Sphere bullet;
|
||||
private static final SphereCollisionShape bulletCollisionShape;
|
||||
private static SphereCollisionShape bulletCollisionShape;
|
||||
|
||||
static {
|
||||
bullet = new Sphere(32, 32, 0.4f, true, false);
|
||||
bullet = new Sphere(32, 32, 1.0f, true, false);
|
||||
bullet.setTextureMode(TextureMode.Projected);
|
||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||
bulletCollisionShape = new SphereCollisionShape(1.0f);
|
||||
}
|
||||
|
||||
public void initMaterial() {
|
||||
@ -203,9 +229,12 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
|
||||
}
|
||||
|
||||
public void collide(Bone bone, PhysicsCollisionObject object) {
|
||||
|
||||
if (!ragdoll.hasControl()) {
|
||||
bulletTime();
|
||||
|
||||
// bulletTime();
|
||||
ragdoll.setControl(true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -217,9 +246,11 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
// System.out.println(model.getLocalTranslation());
|
||||
elTime += tpf;
|
||||
if (elTime > 0.05f && speed < 1.0f) {
|
||||
speed += tpf * 8;
|
||||
}
|
||||
timer += tpf;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user