@ -12,8 +12,8 @@ import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.RagdollCollisionListener ;
import com.jme3.bullet.collision.RagdollCollisionListener ;
import com.jme3.bullet.collision.shapes.BoxCollisionShape ;
import com.jme3.bullet.collision.shapes.BoxCollisionShape ;
import com.jme3.bullet.collision.shapes.HullCollisionShape ;
import com.jme3.bullet.collision.shapes.HullCollisionShape ;
import com.jme3.bullet.joints.ConeJoint ;
import com.jme3.bullet.joints.PhysicsJoint ;
import com.jme3.bullet.joints.PhysicsJoint ;
import com.jme3.bullet.joints.SixDofJoint ;
import com.jme3.bullet.objects.PhysicsRigidBody ;
import com.jme3.bullet.objects.PhysicsRigidBody ;
import com.jme3.export.JmeExporter ;
import com.jme3.export.JmeExporter ;
import com.jme3.export.JmeImporter ;
import com.jme3.export.JmeImporter ;
@ -33,16 +33,17 @@ import java.io.IOException;
import java.nio.ByteBuffer ;
import java.nio.ByteBuffer ;
import java.nio.FloatBuffer ;
import java.nio.FloatBuffer ;
import java.util.ArrayList ;
import java.util.ArrayList ;
import java.util.HashMap ;
import java.util.Iterator ;
import java.util.Iterator ;
import java.util.LinkedList ;
import java.util.List ;
import java.util.List ;
import java.util.Map ;
import java.util.logging.Level ;
import java.util.logging.Level ;
import java.util.logging.Logger ;
import java.util.logging.Logger ;
public class RagdollControl implements PhysicsControl , PhysicsCollisionListener {
public class RagdollControl implements PhysicsControl , PhysicsCollisionListener {
protected static final Logger logger = Logger . getLogger ( RagdollControl . class . getName ( ) ) ;
protected static final Logger logger = Logger . getLogger ( RagdollControl . class . getName ( ) ) ;
protected List < PhysicsBoneLink > boneLinks = new LinkedList < PhysicsBoneLink > ( ) ;
protected Map < String , PhysicsBoneLink > boneLinks = new HashMap < String , PhysicsBoneLink > ( ) ;
protected Skeleton skeleton ;
protected Skeleton skeleton ;
protected PhysicsSpace space ;
protected PhysicsSpace space ;
protected boolean enabled = true ;
protected boolean enabled = true ;
@ -53,20 +54,11 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
protected Spatial targetModel ;
protected Spatial targetModel ;
protected Vector3f initPosition ;
protected Vector3f initPosition ;
protected Quaternion initRotation ;
protected Quaternion initRotation ;
protected Quaternion invInitRotation ;
protected Vector3f initScale ;
protected Vector3f initScale ;
protected boolean control = false ;
protected boolean control = false ;
protected List < RagdollCollisionListener > listeners ;
protected List < RagdollCollisionListener > listeners ;
//Normen: Think you have the system you want, with movement
//Normen: but the rootBone movement and translation is also accessible like getRootBoneLocation()
//Normen: and you can disable the applying of it
//Normen: setApplyRootBoneMovement(false)
//Normen: when you add a RigidBodyControl..
//Normen: it does this in setSpatial:
//Normen: if (spatial.getcontrol(AnimControl.class)){animControl.setApplyRootBoneMovement(false)
//Normen: and instead reads the current location and sets it to the RigidBody
//Normen: simply said
//Normen: update(){setPhysicsLocation(animControl.getRootBoneLocation())
public RagdollControl ( ) {
public RagdollControl ( ) {
}
}
@ -84,33 +76,51 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
Quaternion q2 = vars . quat1 ;
Quaternion q2 = vars . quat1 ;
// skeleton.reset();
// skeleton.reset();
for ( PhysicsBoneLink link : boneLinks ) {
for ( PhysicsBoneLink link : boneLinks . values ( ) ) {
// if(link.bone==skeleton.getRoots()[0]){
// Vector3f loc=vars.vect1;
// loc.set(baseRigidBody.getMotionState().getWorldLocation());//.subtractLocal(rootBoneInit);
// ((Geometry)targetModel).setLocalTranslation(loc);
//
// }
Vector3f p = link . rigidBody . getMotionState ( ) . getWorldLocation ( ) ;
Vector3f p = link . rigidBody . getMotionState ( ) . getWorldLocation ( ) ;
Vector3f position = vars . vect1 ;
//.multLocal(invInitRotation)
// invInitRotation.mult(p,position);
position . set ( p ) . subtractLocal ( initPosition ) ;
Quaternion q = link . rigidBody . getMotionState ( ) . getWorldRotationQuat ( ) ;
Quaternion q = link . rigidBody . getMotionState ( ) . getWorldRotationQuat ( ) ;
q2 . set ( q ) . multLocal ( link . initalWorldRotation ) . normalize ( ) ;
q2 . set ( q ) . multLocal ( link . initalWorldRotation ) . normalize ( ) ;
if ( link . bone . getParent ( ) = = null ) {
// targetModel.getLocalTransform().setTranslation(position);
// Vector3f loc=vars.vect1;
// loc.set(baseRigidBody.getMotionState().getWorldLocation());//.subtractLocal(rootBoneInit);
// (targetModel).setLocalTranslation(loc);
//
}
link . bone . setUserControl ( true ) ;
link . bone . setUserControl ( true ) ;
link . bone . setUserTransformsWorld ( p , q2 ) ;
link . bone . setUserTransformsWorld ( position , q2 ) ;
}
}
targetModel . updateModelBound ( ) ;
} else {
} else {
for ( PhysicsBoneLink link : boneLinks ) {
for ( PhysicsBoneLink link : boneLinks . values ( ) ) {
//the ragdoll does not control the skeleton
link . bone . setUserControl ( false ) ;
link . bone . setUserControl ( false ) ;
Vector3f position = vars . vect1 ;
Vector3f position = vars . vect1 ;
Quaternion rotation = vars . quat1 ;
Quaternion rotation = vars . quat1 ;
Vector3f scale = vars . vect2 ;
//Vector3f pos2 = vars.vect2;
//computing position from rotation and scale
initRotation . mult ( link . bone . getModelSpacePosition ( ) , position ) ;
position . addLocal ( initPosition ) ;
//computing rotation
rotation . set ( link . bone . getModelSpaceRotation ( ) ) . multLocal ( link . bone . getWorldBindInverseRotation ( ) ) . multLocal ( initRotation ) ;
position . set ( link . bone . getModelSpacePosition ( ) ) ;
// scale.set(link.bone.getModelSpaceScale());
rotation . set ( link . bone . getModelSpaceRotation ( ) ) . multLocal ( link . bone . getWorldBindInverseRotation ( ) ) ;
scale . set ( link . bone . getModelSpaceScale ( ) ) ;
link . rigidBody . setPhysicsLocation ( position ) ;
link . rigidBody . setPhysicsLocation ( position ) ;
link . rigidBody . setPhysicsRotation ( rotation ) ;
link . rigidBody . setPhysicsRotation ( rotation ) ;
}
}
@ -118,7 +128,6 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
assert vars . unlock ( ) ;
assert vars . unlock ( ) ;
//baseRigidBody.getMotionState().applyTransform(targetModel);
}
}
@ -128,7 +137,17 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
public void setSpatial ( Spatial model ) {
public void setSpatial ( Spatial model ) {
targetModel = model ;
targetModel = model ;
Node parent = model . getParent ( ) ;
initPosition = model . getLocalTranslation ( ) . clone ( ) ;
initRotation = model . getLocalRotation ( ) . clone ( ) ;
invInitRotation = initRotation . inverse ( ) ;
initScale = model . getLocalScale ( ) . clone ( ) ;
model . removeFromParent ( ) ;
model . setLocalTranslation ( Vector3f . ZERO ) ;
model . setLocalRotation ( Quaternion . ZERO ) ;
model . setLocalScale ( 1 ) ;
//HACK ALERT change this
//HACK ALERT change this
//I remove the skeletonControl and readd it to the spatial to make sure it's after the ragdollControl in the stack
//I remove the skeletonControl and readd it to the spatial to make sure it's after the ragdollControl in the stack
//Find a proper way to order the controls.
//Find a proper way to order the controls.
@ -143,6 +162,15 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
// maybe dont reset to ragdoll out of animations?
// maybe dont reset to ragdoll out of animations?
scanSpatial ( model ) ;
scanSpatial ( model ) ;
System . out . println ( "parent " + parent ) ;
if ( parent ! = null ) {
parent . attachChild ( model ) ;
}
model . setLocalTranslation ( initPosition ) ;
model . setLocalRotation ( initRotation ) ;
model . setLocalScale ( initScale ) ;
logger . log ( Level . INFO , "Create physics ragdoll for skeleton {0}" , skeleton ) ;
logger . log ( Level . INFO , "Create physics ragdoll for skeleton {0}" , skeleton ) ;
}
}
@ -153,10 +181,6 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
private void scanSpatial ( Spatial model ) {
private void scanSpatial ( Spatial model ) {
AnimControl animControl = model . getControl ( AnimControl . class ) ;
AnimControl animControl = model . getControl ( AnimControl . class ) ;
initPosition = model . getLocalTranslation ( ) ;
initRotation = model . getLocalRotation ( ) ;
initScale = model . getLocalScale ( ) ;
skeleton = animControl . getSkeleton ( ) ;
skeleton = animControl . getSkeleton ( ) ;
skeleton . resetAndUpdate ( ) ;
skeleton . resetAndUpdate ( ) ;
for ( int i = 0 ; i < skeleton . getRoots ( ) . length ; i + + ) {
for ( int i = 0 ; i < skeleton . getRoots ( ) . length ; i + + ) {
@ -164,44 +188,35 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
// childBone.setUserControl(true);
// childBone.setUserControl(true);
if ( childBone . getParent ( ) = = null ) {
if ( childBone . getParent ( ) = = null ) {
Vector3f parentPos = childBone . getModelSpacePosition ( ) . add ( initPosition ) ;
Vector3f parentPos = childBone . getModelSpacePosition ( ) . add ( initPosition ) ;
// Quaternion parentRot= childBone.getModelSpaceRotation().mult(initRotation);
// Quaternion parentRot= childBone.getModelSpaceRotation().mult(initRotation);
logger . log ( Level . INFO , "Found root bone in skeleton {0}" , skeleton ) ;
logger . log ( Level . INFO , "Found root bone in skeleton {0}" , skeleton ) ;
baseRigidBody = new PhysicsRigidBody ( new BoxCollisionShape ( Vector3f . UNIT_XYZ . mult ( . 1f ) ) , 1 ) ;
baseRigidBody = new PhysicsRigidBody ( new BoxCollisionShape ( Vector3f . UNIT_XYZ . mult ( . 1f ) ) , 1 ) ;
baseRigidBody . setPhysicsLocation ( parentPos ) ;
baseRigidBody . setPhysicsLocation ( parentPos ) ;
// baseRigidBody.setPhysicsRotation(parentRot);
// baseRigidBody.setPhysicsRotation(parentRot);
boneLinks = boneRecursion ( model , childBone , baseRigidBody , boneLinks , 1 ) ;
boneLinks = boneRecursion ( model , childBone , baseRigidBody , boneLinks , 1 ) ;
return ;
return ;
}
}
}
}
// BoneAnimation myAnimation = new BoneAnimation("boneAnimation", 1000000);
// myAnimation.setTracks(new BoneTrack[0]);
// animControl.addAnim(myAnimation);
// animControl.createChannel().setAnim("boneAnimation");
}
}
private List < PhysicsBoneLink > boneRecursion ( Spatial model , Bone bone , PhysicsRigidBody parent , List < PhysicsBoneLink > list , int reccount ) {
private Map < String , PhysicsBoneLink > boneRecursion ( Spatial model , Bone bone , PhysicsRigidBody parent , Map < String , PhysicsBoneLink > list , int reccount ) {
//Allow bone's transformation change outside of animation
// bone.setUserControl(true);
//get world space position of the bone
//get world space position of the bone
Vector3f pos = bone . getModelSpacePosition ( ) . add ( model . getLocalTranslation ( ) ) ;
Vector3f pos = bone . getModelSpacePosition ( ) . add ( model . getLocalTranslation ( ) ) ;
Quaternion rot = bone . getModelSpaceRotation ( ) . mult ( initRotation ) ;
// Quaternion rot = bone.getModelSpaceRotation().mult(initRotation);
//creating the collision shape from the bone's associated vertices
//creating the collision shape from the bone's associated vertices
PhysicsRigidBody shapeNode = new PhysicsRigidBody ( makeShape ( bone , model ) , 10 . 0f / ( float ) reccount ) ;
PhysicsRigidBody shapeNode = new PhysicsRigidBody ( makeShape ( bone , model ) , 10 . 0f / ( float ) reccount ) ;
shapeNode . setPhysicsLocation ( pos ) ;
shapeNode . setPhysicsLocation ( pos ) ;
// shapeNode.setPhysicsRotation(rot);
// shapeNode.setPhysicsRotation(rot);
PhysicsBoneLink link = new PhysicsBoneLink ( ) ;
PhysicsBoneLink link = new PhysicsBoneLink ( ) ;
link . bone = bone ;
link . bone = bone ;
link . rigidBody = shapeNode ;
link . rigidBody = shapeNode ;
link . initalWorldRotation = bone . getModelSpaceRotation ( ) . clone ( ) ;
link . initalWorldRotation = bone . getModelSpaceRotation ( ) . clone ( ) ;
link . mass = 10 . 0f / ( float ) reccount ;
// link.mass = 10.0f / (float) reccount;
//TODO: ragdoll mass 1
//TODO: ragdoll mass 1
if ( parent ! = null ) {
if ( parent ! = null ) {
@ -216,14 +231,14 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
//joint local position from current bone
//joint local position from current bone
link . pivotB = new Vector3f ( 0 , 0 , 0f ) ;
link . pivotB = new Vector3f ( 0 , 0 , 0f ) ;
Cone Joint joint = new Cone Joint( parent , shapeNode , link . pivotA , link . pivotB ) ;
SixDof Joint joint = new SixDof Joint( parent , shapeNode , link . pivotA , link . pivotB , true ) ;
//TODO make joints editable by user or find a way to correctly compute/import them
//TODO find a way to correctly compute/import joints (maybe based on their na mes)
joint . setLimit ( FastMath . HALF_PI , FastMath . HALF_PI , 0 . 01f ) ;
setJointLimit ( joint , 0 , 0 , 0 , 0 , 0 , 0 ) ;
link . joint = joint ;
link . joint = joint ;
joint . setCollisionBetweenLinkedBodys ( false ) ;
joint . setCollisionBetweenLinkedBodys ( false ) ;
}
}
list . add ( link ) ;
list . put ( bone . getName ( ) , link ) ;
for ( Iterator < Bone > it = bone . getChildren ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < Bone > it = bone . getChildren ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
Bone childBone = it . next ( ) ;
Bone childBone = it . next ( ) ;
@ -232,6 +247,52 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
return list ;
return list ;
}
}
/ * *
* Set the joint limits for the joint between the given bone and its parent .
* This method can ' t work before attaching the control to a spatial
* @param boneName the name of the bone
* @param maxX the maximum rotation on the x axis ( in radians )
* @param minX the minimum rotation on the x axis ( in radians )
* @param maxY the maximum rotation on the y axis ( in radians )
* @param minY the minimum rotation on the z axis ( in radians )
* @param maxZ the maximum rotation on the z axis ( in radians )
* @param minZ the minimum rotation on the z axis ( in radians )
* /
public void setJointLimit ( String boneName , float maxX , float minX , float maxY , float minY , float maxZ , float minZ ) {
PhysicsBoneLink link = boneLinks . get ( boneName ) ;
if ( link ! = null ) {
setJointLimit ( link . joint , maxX , minX , maxY , minY , maxZ , minZ ) ;
} else {
logger . log ( Level . WARNING , "Not joint was found for bone {0}. make sure you call spatial.addControl(ragdoll) before setting joints limit" , boneName ) ;
}
}
/ * *
* Return the joint between the given bone and its parent .
* This return null if it ' s called before attaching the control to a spatial
* @param boneName the name of the bone
* @return the joint between the given bone and its parent
* /
public SixDofJoint getJoint ( String boneName ) {
PhysicsBoneLink link = boneLinks . get ( boneName ) ;
if ( link ! = null ) {
return link . joint ;
} else {
logger . log ( Level . WARNING , "Not joint was found for bone {0}. make sure you call spatial.addControl(ragdoll) before setting joints limit" , boneName ) ;
return null ;
}
}
private void setJointLimit ( SixDofJoint joint , float maxX , float minX , float maxY , float minY , float maxZ , float minZ ) {
joint . getRotationalLimitMotor ( 0 ) . setHiLimit ( maxX ) ;
joint . getRotationalLimitMotor ( 0 ) . setLoLimit ( minX ) ;
joint . getRotationalLimitMotor ( 1 ) . setHiLimit ( maxY ) ;
joint . getRotationalLimitMotor ( 1 ) . setLoLimit ( minY ) ;
joint . getRotationalLimitMotor ( 2 ) . setHiLimit ( maxZ ) ;
joint . getRotationalLimitMotor ( 2 ) . setLoLimit ( minZ ) ;
}
private void clearData ( ) {
private void clearData ( ) {
boneLinks . clear ( ) ;
boneLinks . clear ( ) ;
baseRigidBody = null ;
baseRigidBody = null ;
@ -241,13 +302,13 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
if ( baseRigidBody ! = null ) {
if ( baseRigidBody ! = null ) {
space . add ( baseRigidBody ) ;
space . add ( baseRigidBody ) ;
}
}
for ( Iterator < PhysicsBoneLink > it = boneLinks . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . values ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
if ( physicsBoneLink . rigidBody ! = null ) {
if ( physicsBoneLink . rigidBody ! = null ) {
space . add ( physicsBoneLink . rigidBody ) ;
space . add ( physicsBoneLink . rigidBody ) ;
}
}
}
}
for ( Iterator < PhysicsBoneLink > it = boneLinks . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . values ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
if ( physicsBoneLink . joint ! = null ) {
if ( physicsBoneLink . joint ! = null ) {
space . add ( physicsBoneLink . joint ) ;
space . add ( physicsBoneLink . joint ) ;
@ -320,13 +381,13 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
if ( baseRigidBody ! = null ) {
if ( baseRigidBody ! = null ) {
space . remove ( baseRigidBody ) ;
space . remove ( baseRigidBody ) ;
}
}
for ( Iterator < PhysicsBoneLink > it = boneLinks . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . values ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
if ( physicsBoneLink . joint ! = null ) {
if ( physicsBoneLink . joint ! = null ) {
space . remove ( physicsBoneLink . joint ) ;
space . remove ( physicsBoneLink . joint ) ;
}
}
}
}
for ( Iterator < PhysicsBoneLink > it = boneLinks . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . values ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
if ( physicsBoneLink . rigidBody ! = null ) {
if ( physicsBoneLink . rigidBody ! = null ) {
space . remove ( physicsBoneLink . rigidBody ) ;
space . remove ( physicsBoneLink . rigidBody ) ;
@ -348,7 +409,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
}
}
public void attachDebugShape ( AssetManager manager ) {
public void attachDebugShape ( AssetManager manager ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . values ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
physicsBoneLink . rigidBody . attachDebugShape ( manager ) ;
physicsBoneLink . rigidBody . attachDebugShape ( manager ) ;
}
}
@ -356,7 +417,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
}
}
public void detachDebugShape ( ) {
public void detachDebugShape ( ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . values ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
physicsBoneLink . rigidBody . detachDebugShape ( ) ;
physicsBoneLink . rigidBody . detachDebugShape ( ) ;
}
}
@ -368,7 +429,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
if ( ! debug ) {
if ( ! debug ) {
attachDebugShape ( space . getDebugManager ( ) ) ;
attachDebugShape ( space . getDebugManager ( ) ) ;
}
}
for ( Iterator < PhysicsBoneLink > it = boneLinks . iterator ( ) ; it . hasNext ( ) ; ) {
for ( Iterator < PhysicsBoneLink > it = boneLinks . values ( ) . iterator ( ) ; it . hasNext ( ) ; ) {
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
PhysicsBoneLink physicsBoneLink = it . next ( ) ;
Spatial debugShape = physicsBoneLink . rigidBody . debugShape ( ) ;
Spatial debugShape = physicsBoneLink . rigidBody . debugShape ( ) ;
if ( debugShape ! = null ) {
if ( debugShape ! = null ) {
@ -410,32 +471,25 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
public void collision ( PhysicsCollisionEvent event ) {
public void collision ( PhysicsCollisionEvent event ) {
PhysicsCollisionObject objA = event . getObjectA ( ) ;
PhysicsCollisionObject objA = event . getObjectA ( ) ;
PhysicsCollisionObject objB = event . getObjectB ( ) ;
PhysicsCollisionObject objB = event . getObjectB ( ) ;
// System.out.println("----------------------------");
// System.out.println("NodeA "+event.getNodeA());
// System.out.println("NodeB "+event.getNodeB());
if ( event = = null ) {
return ;
}
if ( event . getNodeA ( ) ! = null & & "Floor" . equals ( event . getNodeA ( ) . getName ( ) ) ) {
if ( event . getNodeA ( ) ! = null & & "Floor" . equals ( event . getNodeA ( ) . getName ( ) ) ) {
return ;
return ;
}
}
if ( event . getNodeB ( ) ! = null & & "Floor" . equals ( event . getNodeB ( ) . getName ( ) ) ) {
if ( event . getNodeB ( ) ! = null & & "Floor" . equals ( event . getNodeB ( ) . getName ( ) ) ) {
return ;
return ;
}
}
// if(event.getNodeB() == null && event.getNodeA() ==null){
// return;
// }
if ( event . getAppliedImpulse ( ) < 3 . 0 ) {
if ( event . getAppliedImpulse ( ) < 3 . 0 ) {
return ;
return ;
}
}
boolean hit = false ;
boolean hit = false ;
Bone hitBone = null ;
Bone hitBone = null ;
PhysicsCollisionObject hitObject = null ;
PhysicsCollisionObject hitObject = null ;
if ( objA instanceof PhysicsRigidBody ) {
if ( objA instanceof PhysicsRigidBody ) {
PhysicsRigidBody prb = ( PhysicsRigidBody ) objA ;
PhysicsRigidBody prb = ( PhysicsRigidBody ) objA ;
for ( PhysicsBoneLink physicsBoneLink : boneLinks ) {
for ( PhysicsBoneLink physicsBoneLink : boneLinks . values ( ) ) {
if ( physicsBoneLink . rigidBody = = prb ) {
if ( physicsBoneLink . rigidBody = = prb ) {
hit = true ;
hit = true ;
hitBone = physicsBoneLink . bone ;
hitBone = physicsBoneLink . bone ;
@ -447,7 +501,7 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
}
}
if ( objB instanceof PhysicsRigidBody ) {
if ( objB instanceof PhysicsRigidBody ) {
PhysicsRigidBody prb = ( PhysicsRigidBody ) objB ;
PhysicsRigidBody prb = ( PhysicsRigidBody ) objB ;
for ( PhysicsBoneLink physicsBoneLink : boneLinks ) {
for ( PhysicsBoneLink physicsBoneLink : boneLinks . values ( ) ) {
if ( physicsBoneLink . rigidBody = = prb ) {
if ( physicsBoneLink . rigidBody = = prb ) {
hit = false ;
hit = false ;
hitBone = physicsBoneLink . bone ;
hitBone = physicsBoneLink . bone ;
@ -468,28 +522,14 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
}
}
public void setControl ( boolean control ) {
public void setControl ( boolean control ) {
this . control = control ;
AnimControl animControl = targetModel . getControl ( AnimControl . class ) ;
AnimControl animControl = targetModel . getControl ( AnimControl . class ) ;
animControl . setEnabled ( ! control ) ;
animControl . setEnabled ( ! control ) ;
//
for ( PhysicsBoneLink link : boneLinks ) {
this . control = control ;
link . bone . setUserControl ( control ) ;
for ( PhysicsBoneLink link : boneLinks . values ( ) ) {
// TempVars vars=TempVars.get();
link . bone . setUserControl ( control ) ;
// assert vars.lock();
}
// Vector3f position = vars.vect1;
// Quaternion rotation = vars.quat1;
// Vector3f scale = vars.vect2;
// position.set(link.bone.getModelSpacePosition());
// rotation.set(link.bone.getModelSpaceRotation()).multLocal(link.bone.getWorldBindInverseRotation());
// scale.set(link.bone.getModelSpaceScale());
// link.rigidBody.setPhysicsLocation(position);
// link.rigidBody.setPhysicsRotation(rotation);
// assert vars.unlock();
// link.bone.setUserControl(control);
//
//
// link.rigidBody.setMass(control?link.mass:0);
}
}
}
@ -511,13 +551,12 @@ public class RagdollControl implements PhysicsControl, PhysicsCollisionListener
}
}
protected static class PhysicsBoneLink {
protected static class PhysicsBoneLink {
Bone bone ;
Bone bone ;
Quaternion initalWorldRotation ;
Quaternion initalWorldRotation ;
Physics Joint joint ;
SixDof Joint joint ;
PhysicsRigidBody rigidBody ;
PhysicsRigidBody rigidBody ;
Vector3f pivotA ;
Vector3f pivotA ;
Vector3f pivotB ;
Vector3f pivotB ;
float mass ;
// float mass;
}
}
}
}