From 62a3bc2705d2df3982b2fb15c6fcdc015120a231 Mon Sep 17 00:00:00 2001 From: "bre..ns" Date: Wed, 14 Dec 2011 00:30:34 +0000 Subject: [PATCH] fixed bug in terrain editor, submitting new texture before scale causing error in shader git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8923 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- .../com/jme3/gde/terraineditor/TerrainEditorTopComponent.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/TerrainEditorTopComponent.java b/sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/TerrainEditorTopComponent.java index 6a941d1a3..5929a61a5 100644 --- a/sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/TerrainEditorTopComponent.java +++ b/sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/TerrainEditorTopComponent.java @@ -1376,8 +1376,8 @@ public final class TerrainEditorTopComponent extends TopComponent implements Sce addRow(new Object[]{"", newIndex, null, scale}); // add to the table model // and add it to the actual material - setTexture(newIndex, (String) null); setTextureScale(newIndex, scale); + setTexture(newIndex, (String) null); editorController.enableTextureButtons(); }