- change blender texture locator to always set the texture key on loaded textures explicitly
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10376 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -749,11 +749,16 @@ public class TextureHelper extends AbstractBlenderHelper {
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try {
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try {
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TextureKey key = new TextureKey(assetName);
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TextureKey key = new TextureKey(assetName);
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key.setAsCube(false);
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key.setAsCube(false);
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// TODO: gather from
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key.setFlipY(true);
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key.setGenerateMips(true);
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AssetInfo info = assetManager.locateAsset(key);
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AssetInfo info = assetManager.locateAsset(key);
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if (info != null) {
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if (info != null) {
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Texture texture = assetManager.loadTexture(key);
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Texture texture = assetManager.loadTexture(key);
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result = texture;
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result = texture;
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//if texture is found return it;
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// Set key explicitly here if other ways fail
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texture.setKey(key);
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// If texture is found return it;
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return result;
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return result;
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}
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}
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} catch (AssetNotFoundException e) {
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} catch (AssetNotFoundException e) {
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