TechniqueDef: remove useless usesShaders variable
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fa324cad8f
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6252258c98
@ -98,7 +98,6 @@ public class TechniqueDef implements Savable {
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private EnumMap<Shader.ShaderType,String> shaderName;
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private EnumMap<Shader.ShaderType,String> shaderName;
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private DefineList presetDefines;
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private DefineList presetDefines;
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private boolean usesShaders;
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private boolean usesNodes = false;
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private boolean usesNodes = false;
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private List<ShaderNode> shaderNodes;
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private List<ShaderNode> shaderNodes;
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private ShaderGenerationInfo shaderGenerationInfo;
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private ShaderGenerationInfo shaderGenerationInfo;
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@ -207,7 +206,7 @@ public class TechniqueDef implements Savable {
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*/
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*/
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@Deprecated
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@Deprecated
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public boolean isUsingShaders(){
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public boolean isUsingShaders(){
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return usesShaders;
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return true;
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}
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}
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/**
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/**
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@ -248,7 +247,6 @@ public class TechniqueDef implements Savable {
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Caps fragCap = Caps.valueOf(fragLanguage);
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Caps fragCap = Caps.valueOf(fragLanguage);
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requiredCaps.add(fragCap);
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requiredCaps.add(fragCap);
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usesShaders = true;
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}
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}
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@ -268,7 +266,6 @@ public class TechniqueDef implements Savable {
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requiredCaps.add(Caps.TesselationShader);
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requiredCaps.add(Caps.TesselationShader);
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}
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}
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}
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}
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usesShaders=true;
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}
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}
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/**
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/**
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@ -449,7 +446,6 @@ public class TechniqueDef implements Savable {
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oc.write(lightMode, "lightMode", LightMode.Disable);
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oc.write(lightMode, "lightMode", LightMode.Disable);
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oc.write(shadowMode, "shadowMode", ShadowMode.Disable);
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oc.write(shadowMode, "shadowMode", ShadowMode.Disable);
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oc.write(renderState, "renderState", null);
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oc.write(renderState, "renderState", null);
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oc.write(usesShaders, "usesShaders", false);
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oc.write(usesNodes, "usesNodes", false);
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oc.write(usesNodes, "usesNodes", false);
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oc.writeSavableArrayList((ArrayList)shaderNodes,"shaderNodes", null);
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oc.writeSavableArrayList((ArrayList)shaderNodes,"shaderNodes", null);
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oc.write(shaderGenerationInfo, "shaderGenerationInfo", null);
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oc.write(shaderGenerationInfo, "shaderGenerationInfo", null);
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@ -472,7 +468,6 @@ public class TechniqueDef implements Savable {
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lightMode = ic.readEnum("lightMode", LightMode.class, LightMode.Disable);
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lightMode = ic.readEnum("lightMode", LightMode.class, LightMode.Disable);
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shadowMode = ic.readEnum("shadowMode", ShadowMode.class, ShadowMode.Disable);
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shadowMode = ic.readEnum("shadowMode", ShadowMode.class, ShadowMode.Disable);
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renderState = (RenderState) ic.readSavable("renderState", null);
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renderState = (RenderState) ic.readSavable("renderState", null);
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usesShaders = ic.readBoolean("usesShaders", false);
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if (ic.getSavableVersion(TechniqueDef.class) == 0) {
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if (ic.getSavableVersion(TechniqueDef.class) == 0) {
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// Old version
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// Old version
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@ -499,7 +494,6 @@ public class TechniqueDef implements Savable {
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public void setShaderNodes(List<ShaderNode> shaderNodes) {
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public void setShaderNodes(List<ShaderNode> shaderNodes) {
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this.shaderNodes = shaderNodes;
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this.shaderNodes = shaderNodes;
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usesNodes = true;
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usesNodes = true;
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usesShaders = true;
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}
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}
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/**
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/**
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@ -529,6 +523,6 @@ public class TechniqueDef implements Savable {
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//todo: make toString return something usefull
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//todo: make toString return something usefull
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@Override
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@Override
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public String toString() {
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public String toString() {
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return "TechniqueDef{" + "requiredCaps=" + requiredCaps + ", name=" + name /*+ ", vertName=" + vertName + ", fragName=" + fragName + ", vertLanguage=" + vertLanguage + ", fragLanguage=" + fragLanguage */+ ", presetDefines=" + presetDefines + ", usesShaders=" + usesShaders + ", usesNodes=" + usesNodes + ", shaderNodes=" + shaderNodes + ", shaderGenerationInfo=" + shaderGenerationInfo + ", renderState=" + renderState + ", forcedRenderState=" + forcedRenderState + ", lightMode=" + lightMode + ", shadowMode=" + shadowMode + ", defineParams=" + defineParams + ", worldBinds=" + worldBinds + '}';
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return "TechniqueDef{" + "requiredCaps=" + requiredCaps + ", name=" + name /*+ ", vertName=" + vertName + ", fragName=" + fragName + ", vertLanguage=" + vertLanguage + ", fragLanguage=" + fragLanguage */+ ", presetDefines=" + presetDefines + ", usesNodes=" + usesNodes + ", shaderNodes=" + shaderNodes + ", shaderGenerationInfo=" + shaderGenerationInfo + ", renderState=" + renderState + ", forcedRenderState=" + forcedRenderState + ", lightMode=" + lightMode + ", shadowMode=" + shadowMode + ", defineParams=" + defineParams + ", worldBinds=" + worldBinds + '}';
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}
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}
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}
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}
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